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All skills 120 in RS future

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Sharp-shin

Sharp-shin

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Some Ranger said :
I would totally approve. It's something that needs to be done at some point anyway to keep the game progressing

+1

And to anyone being overly dramatic and trying to protest against this: you'll always keep your 99 skillcapes and max cape. You don't have to train to 120 if you don't want to, stay at your own level if it pleases you, and let those of us who want to keep progressing, progress.
"Volat Accipiter libera est; venandi sua natura est."
~Accipiter striatus

21-Apr-2017 22:59:15

Rifleavenger
May Member 2022

Rifleavenger

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Sharp-shin said :

And to anyone being overly dramatic and trying to protest against this: you'll always keep your 99 skillcapes and max cape. You don't have to train to 120 if you don't want to, stay at your own level if it pleases you, and let those of us who want to keep progressing, progress.[/gray]
Unless you want to PvP if combat or untradable combat supplies are part of 120. Or any other activity with strongly mixed level ranges where levels and gear competitively matter.

The thing is, to anyone just joining now, getting to endgame in Runescape requires an enormous time commitment. Equivalent to a part time job if you want to reach endgame within the span of years (compare that to months for competing MMOs, some of which even let new players skip a character to endgame). 120 skills would massively extend that time commitment unless xp rates skyrocket post-99. Even doubling the time it takes to hit effective endgame (and at current XP rates it's 8x) levels would take Runescape into the realm of trying to get to endgame on a pay-to-win Korean MMO w/o paying in.

The game doesn't need more fire and forget content. A perfectly valid alternative would be to fix the broken content that already exists so that Runescape has coherent game design across levels and skills.

22-Apr-2017 00:58:35

50 Cent
Aug Member 2020

50 Cent

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A few logical reasons against having all 120 skills:

- The grind to 99 is draining for many players. Increase the cap to 120? If new players are smart enough to get a sense of how long it’ll reasonably take them to reach end-game content, many might just quit (not worth the time investment).

- The addition of skilling outfits/bonuses being implemented into the game has indeed sped up the grind to 99, but while these outfits/bonuses speed up skilling… they inevitably devalue players’ prior achievements by making the skills easier to level today than when seasoned players previously reached those levels prior the bonus exp updates (which I imagine frustrates many players).

- In my subjective opinion, many players max/comp to feel as though they’ve finally beat the game… and can then FINALLY relax and actually enjoy the content. Adding all 120s may make some of them just give up because it’s so much more work to again “beat” the game. It’s just too much time that would have to be invested in a virtual reality. We’re supposed to still have lives outside of the game.

- ALSO, if you’re maxed/comp’d… YOU CHOSE TO GO THROUGH ALL THE CONTENT. Unless you’d played for at least several years, you arguably made a conscious choice to speed your way to the end of the game. If you now want all 120s because you’re “bored”, maybe you shouldn’t have sped through the game so fast? The amount of content in this game is IMMENSE. It’s not the game, it’s you (my opinion).

22-Apr-2017 19:08:03

50 Cent
Aug Member 2020

50 Cent

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A few logical SOLUTIONS for keeping the game fresh (that don’t include having 120 skills):

- Future “Elite” Skills (like invention) that can officer niche bonuses to the game. I’d recommend making many of the bonuses to these skills not things that GREATLY impact gameplay (if it’s an “elite” skill) because it might still take a while to even unlock to begin with (similar to a 120). If these elite skills are required for a lot of end-game content, it’s not much different than creating 120s in terms of time it may take to unlock… and therefore unduly & unnecessarily delays participation in end-game raids/bossing/skilling.

- Future regular skills. I don’t think that I need to really explain this one.

- Continuing the small increments in tier 90+ weaponry/armor (tier 90, to tier 92, to tier 94, etc.) and MAKE SOME OF THOSE TIER 92+ GEAR TOTALLY UNTRADEABLE. Why? This will force participation of the end-game content in order to get the truly great gear. You might be able to buy the tier 90/92 gear to prep for high-level boss encounters, but in order to get the tier 94+ stuff you’ll need to defeat these bosses yourself (or in a group). This will keep certain end-game raids relevant, and players will begin seeing a difference between the truly skilled rs players, and those that simply bought some drygores/seismics (but have not yet obtained the higher tiered weaponry themselves).

- Even when tier 99 weapons/armor is reached in all 3 combat styles, we can rely on invention (requiring rare ingredients to make appropriate high-end augments for this gear) and can even release tier 99 gear with different fundamental stat compositions to serve the player better in different combat situations.
Example: 3 separate melee tops (all tier 99) that have slightly different stat distributions, but that are all essentially equal to one another (yet 1 will always be “better” than the others based upon on the unique combat situation the player is currently in).

22-Apr-2017 19:11:08

Lukalkan
Dec Member 2023

Lukalkan

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12k players out of a few hundred million accounts.. I don't think it would be wise to keep making skills 120 unless the xp scales well like dungeonering or invention.

A lot of players hope to get to max one day or completionist - if they keep adding 120 skills it's just going to discourage players from playing the game anymore.

Adding new skills is fine though. Most skills take 2 weeks of hard grind to get to.
Hi Jagex! Please add new hairstyles =) (Thank you for ice cream hair)

13-Aug-2017 15:37:46 - Last edited on 13-Aug-2017 15:38:31 by Lukalkan

Prestie
Jan Member 2022

Prestie

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Lukalkan said :
12k players out of a few hundred million accounts.. I don't think it would be wise to keep making skills 120 unless the xp scales well like dungeonering or invention.

A lot of players hope to get to max one day or completionist - if they keep adding 120 skills it's just going to discourage players from playing the game anymore.

Adding new skills is fine though. Most skills take 2 weeks of hard grind to get to.



12k players out of a few hundred million accounts? Lol first of all, there's 240 million accounts created, yes, but probably over half of them were throwaway bot accounts if not more. Those 12k players are insanely active and have been and will be for years, those are the people that put the most money into this game.

On top of that it's already a lot higehr than 12k, and there's plenty of playeres that have all 99s except invention, like myself.

13-Aug-2017 16:22:46 - Last edited on 13-Aug-2017 16:23:21 by Prestie

Z Vyb

Z Vyb

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I'm already getting 120's one at a time. think I have 7 now? idunno. its not even that hard to get a 120. honestly I'm very lazy and haven't even been trying...and been getting 120.

I support 120's. I want to progress. I maxxed so many years ago and yeah. 120 sounds nice.

if u don't want 120's then don't lv. stay 99. nobody is forcing u to 99.

pvp ....make it so when u enter the wildy. ur stats revert back to 99. PROBLEM SOLVED

-drops mic- bye

13-Aug-2017 18:36:46

Isharial

Isharial

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Z Vyb said :
I'm already getting 120's one at a time. think I have 7 now? idunno. its not even that hard to get a 120. honestly I'm very lazy and haven't even been trying...and been getting 120.

I support 120's. I want to progress. I maxxed so many years ago and yeah. 120 sounds nice.

if u don't want 120's then don't lv. stay 99. nobody is forcing u to 99.

pvp ....make it so when u enter the wildy. ur stats revert back to 99. PROBLEM SOLVED

-drops mic- bye


I don't agree with this
because you've been playing for many years it makes it fine? time doesn't heal....

many skills need reworking for this to even be a potential future (in 10 years time+ ) update
even combat is one of those

and after, if combat was modified to take such skills, bosses will emerge that *require* 120 HP for instance..
it creates a void where new players cannot enter, and older players stagnate
neither is good for a game, regardless of what said game is

jagex simply announcing something of this scale could have a huge impact on the playerbase
some would simply quit right there as there hopes of max is dashed

if "true" maxed was 120 all, very few players would bother getting it..
with a full time job, home life etc.. 120 all skills would be a very long time, probably in excess of years...

what is better?
a game that has a majority of broken useless skills in the current meta, with 120 caps?
or
a game that has a majority of fun, interactive skills that are viable in the current meta, with 99 caps?

idk about the rest of you, but id rather the 2nd option
it would atleast bring in more players, rather than toss them away like the 1st option would...

13-Aug-2017 19:35:59

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