Just read through this entire thread and it's essentially what i just said.
Most people believe if Jagex raised the max cap to 120, people would either quit or think it's too hard.
Majority of this game's player base are noobs. Now i don't mean that in an elitist offensive manner but it's a true fact. Most people are ignorant and unaware of actually how Easy it is to get experience.
Here's an example. Using FM brawling gloves with Bexp with Elder Logs.
Yeh that's 4.2m Firemaking experience in just a bit over an hour. That's 1/3rd of 99 done in 3-4 hours. Now this isn't the case with every skill but this is just to give you an example that some skills are quite fast if you have the appropriate knowledge and items. Knowing this, some people still think 120 capes are beyond reach and crazy ?
Completionist - 2.5b+ Total XP
Trimmed Completionist In the Making
- 11/30 Rocks 10/32 Golden Statue 2500/4150 Castle Wars Tickets
HCIM - 1673 Total
-
Untrimmed Slayer Cape
23-Oct-2014 01:40:12
- Last edited on
23-Oct-2014 01:41:08
by
Enigmic Azn
99's are hard enough. All you maxed people are crazy. ;_; 119-120 would be like 2 months straight of fletching due to exponential xp requirements, I might just commit hari-kari, even if it is a quest requirement.
Super Pengy
said
:
Well if you look at the combat skills, I feel as though the game would become way unbalanced if they were made to go up to 120. Think about the major difference in how high your hits would be. I can see non-combat skills going up to 120 at some point, but if the combat skills were to go up to 120 you would have to either not scale their combat in accordance over level 99, or entirely rebalance the game.
Well, honestly, combat skills barely affect your ability to fight so that wouldn't even be noticeable. You can buff your skills above 120 as is. Its still all about the weapon you use, not the skill. Most players wouldnt even use overloads if it werent for that hidden damage boost and that it restores stats making using Sara brews less of a hassle.
Festivity
said
:
I think 120 is quite a big ask for majority of the players.
Those maxed and bored maybe do iron man mode/ hard core iron man mode or just restart a new account?
It's not asking people to get 120. Raising the limit to 120 is simply rewarding players who have gone above and beyond. It also gives Jagex room for for additional content for the future.
There is no reason to do IronMan from my own perspective. People are only interested in doing that because it set up a new highscore from scratch so that's people's chance to get ranked high without doing as much work as the normal highscores. Most people i know play Ironman as a side thing while their main does something AFK. I doubt the amount of IronMan players being actual new players are high.
People only need to get few hundred k experience to advance quite high. For Maxed players, the only way i'm going to advance in overall rank is if i get 3-5m Experience daily, otherwise i'm either staying put or losing rank.
Completionist - 2.5b+ Total XP
Trimmed Completionist In the Making
- 11/30 Rocks 10/32 Golden Statue 2500/4150 Castle Wars Tickets
Jazebel
said
:
Super Pengy
said
:
Well if you look at the combat skills, I feel as though the game would become way unbalanced if they were made to go up to 120. Think about the major difference in how high your hits would be. I can see non-combat skills going up to 120 at some point, but if the combat skills were to go up to 120 you would have to either not scale their combat in accordance over level 99, or entirely rebalance the game.
Well, honestly, combat skills barely affect your ability to fight so that wouldn't even be noticeable. You can buff your skills above 120 as is. Its still all about the weapon you use, not the skill. Most players wouldnt even use overloads if it werent for that hidden damage boost and that it restores stats making using Sara brews less of a hassle.