Forums

All skills 120 in RS future

Quick find code: 16-17-736-65471479

Lacrimamundi

Lacrimamundi

Posts: 300 Silver Posts by user Forum Profile RuneMetrics Profile
Keith said :
If this does happen, and I am hoping for it, one thing that I think definitely needs to be implemented is that nothing about T99 should be tradable. If you want stuff higher than that, you should have to make it yourself, similar to how superior ports gear works. That way there isn't just some op boss that drops massively powerful weapons that you can just buy through the GE.


Great idea! Wholeheartedly supported too. :)

I think it would be nice if, instead of making most stuff just buyable, Jagex should improve the droprates for making gears yourself. And spread the range for this gear.

Give you multiple ways of obtaining high level gear, too. Not only by bossing or minigames. There are plenty of possibilties how that could be implemented.

Also for skilling supplies. Not only armours and weapons.

Would go, I could imagine, very well with the invention skill, when it comes out one day...
O tempora, o mores!

22-Sep-2014 05:14:34

Doubleevil2
Mar Member 2007

Doubleevil2

Posts: 3,309 Adamant Posts by user Forum Profile RuneMetrics Profile
Lacrimamundi said :
Ender said :
Wut about after everyone gets even 120 combat stats out of way? Then wut? 200m xp only goes up to like lv 126


No one says 200m xp have to be the ultimate maximum for all the time... ;-)

Why not maximum at 500m, when 120 in all skills comes?

Or why a maximum of xp at all?

An open xp range keeps maxed people away from botting, I think.

But thats just my 2 pence... If there is no goal to reach anymore, botting becomes a sake for itself and a lots of people might stay away from it.

Even the all 120 are another storyline when talking about botters... We see that atm with the 120 capes enough. :(

But that shouldn't be a reason to stay away from 120ies: It should be a good reason to get the (mainly legacy using) bots out of the game by any cost!


I agree with you. I see no reason there has to be a 200 mil xp cap in game in the future.

22-Sep-2014 05:30:34

Doubleevil2
Mar Member 2007

Doubleevil2

Posts: 3,309 Adamant Posts by user Forum Profile RuneMetrics Profile
Lacrimamundi said :
Keith said :
If this does happen, and I am hoping for it, one thing that I think definitely needs to be implemented is that nothing about T99 should be tradable. If you want stuff higher than that, you should have to make it yourself, similar to how superior ports gear works. That way there isn't just some op boss that drops massively powerful weapons that you can just buy through the GE.


Great idea! Wholeheartedly supported too. :)

I think it would be nice if, instead of making most stuff just buyable, Jagex should improve the droprates for making gears yourself. And spread the range for this gear.

Give you multiple ways of obtaining high level gear, too. Not only by bossing or minigames. There are plenty of possibilties how that could be implemented.

Also for skilling supplies. Not only armours and weapons.

Would go, I could imagine, very well with the invention skill, when it comes out one day...


I like and support the idea as well. Nothing buyable or sellable over T99.
The more I think about, the more I like it :)

22-Sep-2014 05:33:00

Doubleevil2
Mar Member 2007

Doubleevil2

Posts: 3,309 Adamant Posts by user Forum Profile RuneMetrics Profile
Conscious said :
I think all the skills are already based at 120 if you look at the xp being 200m. You just don't see the levels like DG.


I understand. Tbh though, I real would like the additional levels like Dungeoneering has. As time goes on a few things coild be added for them.

22-Sep-2014 06:45:33

Huggsies
Feb Member 2009

Huggsies

Posts: 873 Gold Posts by user Forum Profile RuneMetrics Profile
I disagree with extending all skills to 120, it would take so much dev time and then testing ect.

I have a few 120's and 200m's and even still with dg the final unlock (besides floors) is at 113 currently and thats Kal'ger...

113 if i recall correctly is around half way to 120 (sorry if i'm wrong or depressed anybody with that) however it leaves even half of the dg xp to 120 being near enough going with out reward, sure you get tokens but by the time you're at high levels you have bought the entire store!

Furthermore what would happen to max/comp capes? I have experience in playing and the thought of having to train ALL skills to 120 sounds outrageous the amount of money that would sink into crafting/summon/herb/smith/con ect. And no - I should not be forced to do warbands for XP.

It's for these reasons that I would dislike seeing skills to 120, too many skills willhave even more dead space where nothing is unlocked for millions of xp.
Running and escaping from the real world, lets have some fun ;) :D

22-Sep-2014 08:07:06 - Last edited on 22-Sep-2014 08:08:16 by Huggsies

Amun Ra
Apr Member 2011

Amun Ra

Posts: 2,931 Adamant Posts by user Forum Profile RuneMetrics Profile
Raising the cap, just because 12K people are maxed is just ludicrous to me.

They should only raise the cap if it meant that they would release more content for that skill. This would also mean that they woudn't just raise all lvls to 120 at once, but probably 1 by 1.

Just like with dg, the new content will mean faster xp at higher lvls, so the time to get 200m xp will be decreased. This means 200m xp might not be as rare in the future.

By then, you'll ask for 400M xp caps etc etc.
ex-Trim comp
#fashionscape
Member of Ceecs Clan (dutch speaking clan)

22-Sep-2014 08:16:24

Lvl3baebee

Lvl3baebee

Posts: 543 Steel Posts by user Forum Profile RuneMetrics Profile
I think the solution will be releasing Runescape 4 with 64-bit integer support. They can't rise the 200m experience cap at the moment with 32-bit integers (actually they can, but only to 214,748,364.8 exp).

Or implementing the prestige system.

In my humble opinion, raising every skill to level 120 doesn't sound like a good idea. There's enough grinding already.

22-Sep-2014 09:01:30 - Last edited on 22-Sep-2014 09:01:51 by Lvl3baebee

B R A N D O

B R A N D O

Posts: 162 Iron Posts by user Forum Profile RuneMetrics Profile
There are only a very few skills that I would feel a raise to 120 max level would benefit. First that comes to mind would be runecrafting and then maybe theiving. For the heck of it I would say herb too but that would only be to space out the amount of stuff they are adding.

But for real, 120 runecrafting would be my number 1 pick. There is already so much we cannot do even with 99. Adding 120 would fill in the double/triple runecrafting void and also add in the soul rune crafting with at least the chance to double. But at the same time they would need to add more use for these runes outside of the new D&D. But this would require a magic rework or another way to make runes more useful.

22-Sep-2014 09:35:12

Quick find code: 16-17-736-65471479 Back to Top