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All skills 120 in RS future

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Doubleevil2
Mar Member 2007

Doubleevil2

Posts: 3,309 Adamant Posts by user Forum Profile RuneMetrics Profile
garpew said :
Doubleevil2 said :
garpew said :
It would be very unlikely that it would happen, due to two main factors.

1. Jagex would have to go through alot of contents to fill the gaps or remake the whole existing contents for each skills to balance things out, which is alot of work to them.
2. Jagex would risk losing a large amount of players because the 'end' of the game is increased dramatically, making it unrealistic to continue playing.


1. The content could be added over time.
2. Look at the number of players with xp over 13 mil in a skill. Do you not think most of them would not appreciate higher rewards and training methods as they go for their 120 capes?


I would say only a portion of those players with XP over 13 mil in a skill would appreciate higher rewards and training methods. 99 to 120 is a very long way to go, extremely tedious or costly for some skills, which would kill the interest to carry on playing. Imagine having to do skills like agility to 120, how many would want to do it?

Like what I said, the 'end point', Completionist cape for example would seem very far away and impractical to obtain, which would lead to a substantial amount of players to quit and move on with life or find another game to play.

Having the 120 cape is a wiser move, because players choose whether they want to train for it to look nice, instead of making it a requirement for the 'end point'.


I am not sure there will ever be a true end game point. It would make for interesting poll to how many would like an end game.

I have read several good suggestions on how to increase skill levels to 120. Maybe one of them will be implemented or maybe it will never happen. Obviously I would like to the content expanded past the 99 skill level.

Hopefully someday someone will come up with a good idea that will be implemented for expanding the game past 99 skills.

09-Oct-2014 10:57:53

Poseidon986
Nov Member 2021

Poseidon986

Posts: 251 Silver Posts by user Forum Profile RuneMetrics Profile
My suggestion (posted a little bit about this in another thread):

Create a tier system for skills. So all the skills we have right now are from certain skill tiers. Tier 1 (basic tier, human-specific skills), most of the skills we have now are tier 1, except for runecrafting, summoning, dungeoneering, divination and invention which would be tier 2 (complex skills), divination + invention and dungeoneering could possibly be tier 2 aswell with a little integration to a new tier 3 (superhuman/enhanced skills), which could be the tier that could possibly push the max level from 99 to 120 in all skills from tier 1 and tier 2.

So basically, as the lore progresses in this game, we become stronger, sooner or later we will be in direct contact with the tier 1 gods, which more than likely will be the keys to enhance our level capabilities past level 99.

Also, sooner or later the runescape land will have to spread somewhere into new planets and locations completly new and different from the ones we see. There are other realms in runescape we have yet to visit, probably homeworlds to factions and whatnot. And said exploring progress could also be unlocked with direct influence of the tier 1 gods.

All of this content is unlocked via questing, it's how it should be. And i suspect in order to unlock said content, one would need to be very accomplished by getting most of the skills to very high levels, if not maxed along with most, if not all quests cleared. This "very accomplished" term could be avoided if they pull another "the world wakes" type of scenario.

09-Oct-2014 14:40:32

Firebat

Firebat

Posts: 5,458 Rune Posts by user Forum Profile RuneMetrics Profile
Trivia Time!
-If Jagex did away with fractional/decimal XP, they could raise the max XP past 2b within the current format, which would make room for levels up to 150.
-12k people are maxed with 120 dg, ~23k people are the equivilant of 99+, ~28.4k are the equivilant of 98+
-In the Inventor VS Elf City poll, the 2400+ crowd was more numerous than the whole of 0-1200, with the largest group in the game being 2000-2200. It was a near perfect pyramid, with only a dip in the 2200-2400 crowd (3rd largest), and growing again with the 2400+ crowd (2nd largest).
-(opinion based on perception) The only thing rarer than a Trimmed Comp Cape in p2p is a player with a 2 digit skill total*

**;dr - there is a "bottom of the barrel" effect going on in relation to skill total, where we're all sinking towards max.

-----

Trivia aside, I'd like to see skills go to 125, but access beyond 99 limited to 3 skills per player, changeable on a monthly basis as the player desires. If its just "make all skills 120", we're just gonna have the same discussion in 5 years asking for a bump to 125, and another in 3 years asking for a removal of decimals and a cap of 130, and so on.

three skills only makes it so you only feel compelled to train what you want to, unless you fancy switching it up to other things you like frequently. Basicly, you can almost always be special. Maxing isn't as illustrious when its like "look! I can do all the things you can do, but no better!"

With a limit on skills, there will be other people who have skills that you don't, guaranteed. you'll seek them out, they'll seek you out, and a sort of community bond forms from need.

09-Oct-2014 18:23:00

Doubleevil2
Mar Member 2007

Doubleevil2

Posts: 3,309 Adamant Posts by user Forum Profile RuneMetrics Profile
Poseidon986 said :
My suggestion (posted a little bit about this in another thread):

Create a tier system for skills. So all the skills we have right now are from certain skill tiers. Tier 1 (basic tier, human-specific skills), most of the skills we have now are tier 1, except for runecrafting, summoning, dungeoneering, divination and invention which would be tier 2 (complex skills), divination + invention and dungeoneering could possibly be tier 2 aswell with a little integration to a new tier 3 (superhuman/enhanced skills), which could be the tier that could possibly push the max level from 99 to 120 in all skills from tier 1 and tier 2.

So basically, as the lore progresses in this game, we become stronger, sooner or later we will be in direct contact with the tier 1 gods, which more than likely will be the keys to enhance our level capabilities past level 99.

Also, sooner or later the runescape land will have to spread somewhere into new planets and locations completly new and different from the ones we see. There are other realms in runescape we have yet to visit, probably homeworlds to factions and whatnot. And said exploring progress could also be unlocked with direct influence of the tier 1 gods.

All of this content is unlocked via questing, it's how it should be. And i suspect in order to unlock said content, one would need to be very accomplished by getting most of the skills to very high levels, if not maxed along with most, if not all quests cleared. This "very accomplished" term could be avoided if they pull another "the world wakes" type of scenario.


Very interesting, tyvm for the post.

10-Oct-2014 20:40:00

Donivan

Donivan

Posts: 966 Gold Posts by user Forum Profile RuneMetrics Profile
aqarwaen said :
i can confirm 120 combat skills.if you think i lie,go watch this year runefest, rewatch question/answers from youtube.
I "could" see 120 combat skills, because they are fastest to level, and will keep getting faster as lv 95+ weapons/armor enter the game. As well as more monsters with better xp rates.

I mean, mage/range are already like what 600-700k exp an hour if training at the right places?

10-Oct-2014 20:56:45

Doubleevil2
Mar Member 2007

Doubleevil2

Posts: 3,309 Adamant Posts by user Forum Profile RuneMetrics Profile
Firebat said :
Trivia Time!
-If Jagex did away with fractional/decimal XP, they could raise the max XP past 2b within the current format, which would make room for levels up to 150.
-12k people are maxed with 120 dg, ~23k people are the equivilant of 99+, ~28.4k are the equivilant of 98+
-In the Inventor VS Elf City poll, the 2400+ crowd was more numerous than the whole of 0-1200, with the largest group in the game being 2000-2200. It was a near perfect pyramid, with only a dip in the 2200-2400 crowd (3rd largest), and growing again with the 2400+ crowd (2nd largest).
-(opinion based on perception) The only thing rarer than a Trimmed Comp Cape in p2p is a player with a 2 digit skill total*

**;dr - there is a "bottom of the barrel" effect going on in relation to skill total, where we're all sinking towards max.

-----

Trivia aside, I'd like to see skills go to 125, but access beyond 99 limited to 3 skills per player, changeable on a monthly basis as the player desires. If its just "make all skills 120", we're just gonna have the same discussion in 5 years asking for a bump to 125, and another in 3 years asking for a removal of decimals and a cap of 130, and so on.

three skills only makes it so you only feel compelled to train what you want to, unless you fancy switching it up to other things you like frequently. Basicly, you can almost always be special. Maxing isn't as illustrious when its like "look! I can do all the things you can do, but no better!"

With a limit on skills, there will be other people who have skills that you don't, guaranteed. you'll seek them out, they'll seek you out, and a sort of community bond forms from need.


Tyvm for the trivia. I need to think a lil on your suggestion with limiting skills.

10-Oct-2014 21:08:16

Aterivus
Dec Member 2020

Aterivus

Posts: 6,733 Rune Posts by user Forum Profile RuneMetrics Profile
Before this is even considered to be put in-game, all I'd want is to see some actual use put towards the skills at higher levels. We need content to fill these levels more than we need the actual levels - I don't really want to see it released as a "just because we can" sort of thing, where we level for the sake of levelling.

While the entire endgame is basically just levelling for the sake of levelling (or just getting xp), it'd just be a real treat to see a plethora of skilling updates and uses launched alongside this if it were to happen.

And if that does happen, I'd actually be quite pleased, as well as being given incentive to go back to skills I already levelled to 99 and just dropped.

EDIT: Though, I do suppose that one of the biggest stigmas attached to RuneScape is the notorious grind. MMOs are grindy, but RuneScape has always been seen to take the cake. Perhaps they want to end that stigma, and desire to see more people hit max levels in a more time-appropriate manner (to rival competitive MMOs, where maxing is usually quite a lot less time-consuming). But we'd have to get Jagex's actual stance on this, and if it's any reason they would or wouldn't consider these changes.
" All great changes are preceded by chaos. "

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10-Oct-2014 21:14:03 - Last edited on 10-Oct-2014 21:24:29 by Aterivus

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