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Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Azamos said :
Hunteresque said :
Falkorgron said :


I'm not sure the statistics do prove that well-written quests aren't popular. While Guthix Sleeps was immensely popular and even some quest-haters say they enjoyed that quest. Even some standalone ones like Evil Dave's Big Day Out were still written well and enjoyable.

Quests still hold a significant place in RuneScape. Have you seen the results of the RS 2018 Survey?

Desert Treasure 2 - 14778 votes (43% of players who voted, check results for a comparison)
Gnome Finale - 12518 votes (37%)
Monkey Madness 2 - 13127 (38%)
New 'Slayer' Quest, Dragonkin etc - 16592 (49%)
Underground Pass 2 - 12513 (37%)
A Wise Old Man Quest - 15852 (46%)
Quest Point Unlock Shop - 19562 (57%)

The statistics for opinions on future quests are right here. Hence why I believe that creatin


The problem with polls and polls like that is that they have to players responding to them. RS3 has lost so much of the player base because they did nothing for the players. For 2017 and 2018, every poll was about pets or M and S rework.[/quote]

Polls are open to all players, whether there are only 1 player or 270 mil of them. So OSRS lost a lot of "players" since Nov too and do you think that's why they are polling and re-polling and now even hiding poll resulets?

27-Apr-2019 04:06:53

Azamos
Nov Member 2023

Azamos

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
Fait said :
Dulcis Nex said :
Fait said :

i am pretty sure there was available option to vote for quests in survey and polls, Jag can never satisfy all its player base, but if people dont want quest and it never passes the poll then there is no need to pull out some quest just to do it to do it, instead of making something cool.
I dont think majority cares about the quest exept the lorelovers, there is a reason why people uses guides to get through it asap, me myself would rather see 100 other updates before 1 single quest update
It's not a matter of getting x update or a quest, there have always been concurrent updates to quests, skills and PvM.
Those polls weren't a choices between, say 120 slayer or a quest, it was whether people thought Slayer should be increased to 120.

But yet majority of the player base DONT want quests so for me and amongs many other we are cool that there comes and quest now and then.
Runescape would be dry and boring if there was to release 100 quests a year.
--- d
[/quote]

They shouldn't be releasing 100 quests a year. They should be releasing at least 2 quests a month or only one in the case of a serious holiday quest or a grandmaster quest (although it probably should be split up into parts of a quest). There should also be a minimum of at least 8 quest a year in the case of all of them being massive quests.

Instead, the have been almost no new quest releases in the last 2 years (of which almost all are awful).

Additionally, people who go questing don't like lore, they like questing the story. You shouldn't need a guide unless it is an old quest and you forgot what you needed to do in the era before the modern quest journal.
No one wants to suffer from lore like in the needle skips quest. Lore is supposed to be shown like in the dragonkin or history quest (where it is shown not blaughed like in some meaningless drop).

27-Apr-2019 04:14:35

Azamos
Nov Member 2023

Azamos

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
The problem with polls and polls like that is that they have to players responding to them. RS3 has lost so much of the player base because they did nothing for the players. For 2017 and 2018, every poll was about pets or M and S rework.[/quote]

Polls are open to all players, whether there are only 1 player or 270 mil of them. So OSRS lost a lot of "players" since Nov too and do you think that's why they are polling and re-polling and now even hiding poll resulets?[/quote]

The problem is that RS3 is hemorrhaging what is left of their player base. They continually try to please a player base whose sole goal is to grind for the win. They would play regardless of what happens. To keep people like me to continue paying for membership, I need a certain amount of new content. It used to be that every month at least a single new quest was released or a massive month long event/ new skill/ new something.

I stopped playing when content releases slowed for cosmetic releases. After coming back, I finished nearly all the new content within a month and I am out of ideas of what to do next besides going for a max cape. There are no new shakeups, actual graphical errors, lag, and increasingly insular game atmosphere.

I actually have to ask players if they are bots or not since they don't even say hop worlds now.

I also see players whose highest stats are below even 30 having luck of the dwarves and grace of elves and to me it just seems like either RWT has returned to being a plague or rich players are selling their gold before the game goes under.

Quests are cheap simple method of providing content.

27-Apr-2019 04:37:14

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
"There should also be a minimum of at least 8 quest a year in the case of all of them being massive quests."

Jagex never had "8 quests in a year in the case of all of the being massive quests". The last time they had 8 quests or more in a year was 2012 in RS3 and many of them were hardly "massive". If you look at OSRS this year, they have 0 quests.

"Additionally, people who go questing don't like lore, they like questing the story."


I am afraid this is only your own opinion. Jagex is known to emphasis on lore since the get go of Runescape. You see a lot of lore even out of the game - through Postage of the Hedge. You can also see there is a RSOF designated for discussion of lore since 2013. Furthermore, they are even going to rename the Completeionist Category to Lore in the coming Comp Cape update. Sorry again, but just that you don't think lore is important doesn't seem to be what Jagex, the developer of this game think.

"They continually try to please a player base whose sole goal is to grind for the win. They would play regardless of what happens."


This is completely untrue. Don't you see Jagex added MQC and the Achievement Hiscores to RS3? These are hardly grindng activities at all like Ironman or just xp/levels.

"After coming back, I finished nearly all the new content within a month and I am out of ideas of what to do next besides going for a max cape. "


Don't you forget you haven't finished many quests? You sound like you love quests so much but why don't you just complete the many quests you haven't... like Dimension of Disasters, Sliske Endgame and such? ;)

You also seen to be very busy skilling. In the month of April, you skilling activities was even higher than the last time your left, apparently in summer 2018. Your profile doesn't seen like you are out of things to do. ;)

27-Apr-2019 05:04:09 - Last edited on 27-Apr-2019 05:05:54 by Dilbert2001

Sigmarthus

Sigmarthus

Posts: 566 Steel Posts by user Forum Profile RuneMetrics Profile
Honestly this is a good thing from my point of view.

I find that one of this games biggest issues and barriers to entry is just how much of this games power system is held behind quests - Since I got back from my most recent hiatus I've spent almost all my time questing and have done 13 quests and still have 3 more to do including missing my mummy, curse of arrav, and senntisten just to get curses, and I still need ancient magicks.

This game holds an absolutely disgusting number of restrictions on getting into high level gameplay and anything that can cut down on it is a good thing. Think about it, how would you feel as a new player if someone told you your essentially worthless as a player until you've gotten at least 11 99's, achieved roughly 500 million to 2 billion (depending on what your doing and how demanding your group in question is and what they expect you to carry) in gear cost, done well over 100 quests that unlock various important PvM tools on top of all that BEFORE YOU EVEN QUALIFY for high tier PvM, being generous? People want faster access - new players anyway, and that's what this game needs to honor.

By the same token releasing quests that don't give something as massive as new prayers or magic, or some form of PvM utility makes it so many won't bother, including myself.

It's best we just stop getting quests. At best their something I follow a written guide for and finish without even reading or following along, something to get done because it's an obstacle in my way, not something I want to actually do and something I feel is one of the least fun, most annoying things in the entire game.


TL;DR - Quests are a disgusting mess I'd personally rather skip either entirely or do with a guide and not care, hold too much of a barrier to entry for the games actual content by restriction far too many prayers and magicks behind them, and the game not getting more is a good thing.

28-Apr-2019 14:55:58 - Last edited on 28-Apr-2019 14:58:10 by Sigmarthus

Sigmarthus

Sigmarthus

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Dulcis Nex said :
Sigmarthus said :
ohhh nooo you have to do a 30 minute quest to unlock curses you're right everyone should just have them on day one of a new account


Please.

I'm a decent player with extremely good equipment, a 4 billion bank, and most end-game gear. I am not maxed, however I'm getting decently close to being able to enter high tier PvM pretty soon.

I have almost 60 days, or 1,440 hours of playtime across an 8 year old account AND DESPITE ALL OF THAT, I HAVEN'T EVEN REACHED A POINT WHERE I CAN START TELOS YET.

Whether people want to admit it or not, this game has an EXTREME barrier to entry - between levels, gear & equipment for DPS checks, rotations that must be learned and mastered, and the subject at hand, quests - ANYTHING THAT CAN BE REDUCED IS A GOOD THING.

Do I think every level 1 should have curses? No. But the issue is that this game Hides an unbelievably extreme number of highly important PvM abilities and gear behind quests that many players, almost half if statistics before are shown, don't even want to do in the first place.

If anything we should be either removing quests, or allowing an opt-out system where you just don't have to do them to unlock curses if you don't want too so people can actually access content of their choice.

And ironically If a quest doesn't feature something as gamechangingly powerful as Curses or Ancient Magicks spellbook which is a must-have for high-tier PvM, many players outright won't bother.

Since a quest needs to have a vastly important reward, such as curses, to be a must to complete, and we shouldn't be locking content like that behind quests in the first place, we're stuck in a paradoxical loop where it's objectively better for everyone if we just stop adding quests altogether.

29-Apr-2019 07:04:52

Sigmarthus

Sigmarthus

Posts: 566 Steel Posts by user Forum Profile RuneMetrics Profile
Also, if it were 30 minutes I wouldn't complain. I've had to do almost 17 quests across the last 3 days. It's consumed my waking hours and cost me dozens of hours of sleep deprivation just to unlock curses and I still don't have them because I need to train thieving, one of the skills I despise most.

And trust me, this is still relevant to topic and I have a point here -

TL;DR / My point is this - Hiding quests behind quests behind quests behind quests behind quests behind quests behind ever more branching quests IS NOT A GOOD SYTEM. It's just not. STACKING MORE IMPORTANT QUESTS AND CREATING AN EVER MOUNTING BACKLOG A NEW PLAYER IS GOING TO FACE IS NOT A GOOD THING, NOR GOOD GAME DESIGN.

And at the same time if they don't there's no point because either the quest is too high tier for anyone new to access for a thousand hours of effort and only the elite have it and it's vastly important and game changing, which I feel is just unfair, or the quest reward is worthless and not worth the effort and nobody plays it.

The last thing this game needs is more one off content we only experience once.

And the game needs to change it's questing system greatly - either to give us an opt out option and still get PvM access and skills, or lessen requirements for quests or offer shortcuts to completing certain quests to get the reward we want if it's all we care about. At a GP expense of course.

Something to lessen the ludicrous, multi-thousand hour grind that only leads to yet another 5 hour long quest hiding another 5 hour long quest hiding another 5 hour long quest hiding yet more quests that branch to other quests JUST so you can BEGIN playing the game for real.

It's just a bad system, and adding more quests is going to make it worse. I've said my peace on it.

Again, No support. No more quests.

29-Apr-2019 07:11:09 - Last edited on 29-Apr-2019 07:15:47 by Sigmarthus

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