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Anza Maniac

Anza Maniac

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I'm all for more Quests - especially with some of them still having cliffhangers, and it'd be nice to have finale for them;

..as an example Gnome -quest series, which hasn't had update since 2011. That's obs. way too long time between quests in series.

29-Apr-2019 12:15:05

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
To me, quests are not necessarily. However, lore is very important. It is what makes an RPG an RPG.

We don't need drawn out, useless or outdated quests like the finale of the "gnome quest" since gnomes don't figure in any remotely important Gielinor events for over a decade already. Gnomes are not even a race of importance. There is no need to make quests for unimportant races or NPCs. However, making a few gnome NPC like the gnome kings more chatty, with dialogues about Gothphrie chickening out in the presence of the World Guardian will be a nice piece of new lore. :)

29-Apr-2019 16:56:12

Anza Maniac

Anza Maniac

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
We don't need drawn out, useless or outdated quests like the finale of the "gnome quest" since gnomes don't figure in any remotely important Gielinor events for over a decade already. Gnomes are not even a race of importance. There is no need to make quests for unimportant races or NPCs.

I mean, we had bunch of "unimportant" Pirate Quests which didn't really lead anywhere interesting until Pieces of Hate, which is "the seventh and final quest in the Pirate quest series."

There was 7 years between those Quests, 2011 <-> 2018.

01-May-2019 11:18:24

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Anza Maniac said :
Dilbert2001 said :
We don't need drawn out, useless or outdated quests like the finale of the "gnome quest" since gnomes don't figure in any remotely important Gielinor events for over a decade already. Gnomes are not even a race of importance. There is no need to make quests for unimportant races or NPCs.

I mean, we had bunch of "unimportant" Pirate Quests which didn't really lead anywhere interesting until Pieces of Hate, which is "the seventh and final quest in the Pirate quest series."

There was 7 years between those Quests, 2011 <-> 2018.


The main focus of the finale of the Pirate Quests is not the pirates but Xau-Tak and the Shadow Reef.

If the finale of the Gnome Quests could bring out anything of the magnitude of Xau-Tak and the Shadow Reef, I believe it would be added. However, the fact is unfortunately, Jmods said they were not going to create Arposandra, apparently because it would not have added anything to the ongoing and vastly important main storyline of Gielinor.

01-May-2019 17:20:27

Azamos
Nov Member 2023

Azamos

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
Whether people want to admit it or not, this game has an EXTREME barrier to entry - between levels, gear & equipment for DPS checks, rotations that must be learned and mastered, and the subject at hand, quests - ANYTHING THAT CAN BE REDUCED IS A GOOD THING.

\If anything we should be either removing quests, or allowing an opt-out system where you just don't have to do them to unlock curses if you don't want too so people can actually access content of their choice.

And ironically If a quest doesn't feature something as gamechangingly powerful as Curses or Ancient Magicks spellbook which is a must-have for high-tier PvM, many players outright won't bother.

Since a quest needs to have a vastly important reward, such as curses, to be a must to complete, and we shouldn't be locking content like that behind quests in the first place, we're stuck in a paradoxical loop where it's object[/quote][/quote][/quote]

It is true that content is locked behind quests. However, that is what an RPG is. The thing with Telos and a lot of the content released over the last 2 years is that it adds very little. You need to be maxed stats with a billion in the bank to start to seriously do pvm.

Quests are a useful way of directing players and allowing them to improve their levels. It could also be used to provide better equipment rather than leaving it up to high tier bossing which requires a serious amount of gold up front to even attempt. It also makes sense for content to be locked behind quests (you should not be able to use the world gate without unlocking it).

That said there are some really, really bad quests like the needle skips that should be removed or at least relegated to mini-quests that don't count toward anything.

However, a 5 hour quest that is actually 5 hours wouldn't be to bad like if it was broken up into parts of a quest (recipe of disaster) and they kept the quest start teleport system).

04-May-2019 20:33:55

Hunteresque
Jul Member 2011

Hunteresque

Posts: 229 Silver Posts by user Forum Profile RuneMetrics Profile
Dear all,

Nice to read all the new(-ish!) posts in this thread, thanks to everyone that posted. I can't believe this forum thread was created back in 2018! Oh, how the time flies!

Back to the subject at hand, however. It is quite clear that Jagex's 'under the hood' quest changes did not work in regard to releasing quests on a regular basis during 2019 (maybe they'll work for 2020 instead?). We had 3 quests in the ENTIRE year of 2019 making it an all-time low for the quest count within a year. If Jagex keep going, they'll get down to 0 quests a year before too much longer.

The fact that we had no quest releases from mid-May 2019 all the way up until Feb 2020 is shocking and makes me feel like this thread has not been appreciated or even acknowledged by Jagex.

I will admit, there are some quest announcements to look forward to: Azzanadra Quest, Desperate Measures and a City of Senntisten Quest, but this is only 3 more releases for 2020 resulting in a total of 4 which is still not enough. (Once Upon a Slime was released in Feb 2020).

The miniquest: 'Father and Son' was a joke. Literally a 3-minute read. Not sure it was even worthy of the miniquest title, maybe a tiny-quest title would have been more suitable?

At this time, I have actually resorted to making an alternate account just to replay some of the quests that I love while I await more quest content because quite frankly, I am becoming tired of waiting.

Please let me know your thoughts at this time,

Hunteresque
Hunteresque - The Picturesque Hunter
Master Quest Cape Owner - 20/05/2021

04-Mar-2020 02:12:41 - Last edited on 04-Mar-2020 02:14:11 by Hunteresque

TinyThi3f

TinyThi3f

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Weird thing for me is > Mod Osbourne being a writer and editor, prior to his promotion. One with a fondness for quests I might add. Yet now fewer and fewer quests get released.

Doesn’t make sense having a lead designer who loves quests not releasing them.
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04-Mar-2020 10:40:12

Hunteresque
Jul Member 2011

Hunteresque

Posts: 229 Silver Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Father and Son is not a quest. It is a hidden update to Desperate Measure.


I never said it was a quest. It has the title 'miniquest' but realistically, I don't think that talking to two people is really enough even for that title. I'm sure you will now come back with "For some players, that is enough for a miniquest." but honestly, the amount of time that miniquest took to do is a joke.

If 'Father and Son' should be considered a miniquest, then why aren't there more miniquests that literally require you to talk to 2 people and read about 3 minutes of dialogue? To break down what I am saying further, the quality of the miniquest is not enough (in my opinion) to be considered a miniquest, it should just be a piece of hidden dialogue.
Hunteresque - The Picturesque Hunter
Master Quest Cape Owner - 20/05/2021

04-Mar-2020 11:19:10

Hunteresque
Jul Member 2011

Hunteresque

Posts: 229 Silver Posts by user Forum Profile RuneMetrics Profile
TinyThi3f said :
Weird thing for me is > Mod Osbourne being a writer and editor, prior to his promotion. One with a fondness for quests I might add. Yet now fewer and fewer quests get released.

Doesn’t make sense having a lead designer who loves quests not releasing them.


I really don't understand it either my friend. I had no idea he was a writer prior to his promotion. That is interesting. Maybe his priorities have changed after his promotion? Maybe he wants more quests, but a lot of the developers don't want to make them? I am just guessing at this point.

I appreciate your support for this ongoing problem.
Hunteresque - The Picturesque Hunter
Master Quest Cape Owner - 20/05/2021

04-Mar-2020 11:21:40

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