I agree with what Mod Raven said. It is simply not cost effective to spend too much time working on making old quests replayable.
In a living and breathing world we called it Gielinor, the spiral of time leads only to the gaping maw of eternity in quests or story mode. Time keeps moving forward to eternity. When Sliske and V died in the stories, they just died in the stories. We have to admit they died in the stories and keep going back to the past is both too boring and counterproductive because you will be just missing the fascinating future beyond your imaginations.
Mod Raven also brought up a good point that the fascination stories of Gielinor can be told in may ways outside quests. I have emphasized the importance of lore outside quests numerous times. I believe quests are needed, but a lot of stories can be told outside quests in content more needed like Mysteries in Archaeology, lore books from EDs/GWDs, etc, miniquests, NPC dialogues, examination of items and objects, etc.
Now onto what quests do I think are good for Gielinor? Certainly, without a doubt, we need main quest lines like Desperate Measures/Times. We also need quests just for fun or give us seasonal feeling like all kinds of Chritmas quests, Valentine Day quest like Once Upon a Slime, etc. But do we really need non-lore based quests that don't bring any fun or jolly seasonal feeling to us... like Chef's Assistance or Let Them Eat Pie? Well, my answer is certainly NO. For that reason, side quests with seasonal spirit but not much lore to the main story lines, like Once Upon A Slime is certainly worthier than the Let Them Eat Pies.
27-Jun-2020 17:28:42