Lordy
said
:
I love the Quests in Runescape, and Im enjoying Archaeology A LOT right mix of new exploration.. Lore... and intrerest....
But where are the vast majority of God Like Quests whats the future of these going to come too? I think the Sixth age God Quests are really good, keep bringing out these sort of quests in comparison to Eli's Bacon Quest...
WORST QUEST EVER
Desperate Measures is certainly an Elder God quest. City of Senntisten is more than likely a quest with Zaros there. They are coming.
Deltaslug
said
:
Part of the issue:
The "stories" behind the 3 Elite Dungeons were told in pseudo quest method (though more in line with how the Dungeoneering story was done) with journals and such scattered throughout the dungeons and even thu some of the NPC dialogue. Yes, they then arc welded the 3 ED stories into the quest Curse of the Black Stone.
Then with Archaelolgy they went the mini-mini-quest route with the various mysteries and research. Most of the Mysteries are RNG: collect 1-5 journal pages and then speak to NPC. Only a few involve a puzzle.
Rather than developing entire areas for a new quest to only be used once, this time they designed the areas and then created (using the basicish mechanics) simple quest-like things to do as you went along.
I guess my frustration with the approach they took on Archaeology is relative lack of immersion into it.
A quest was usually just that: a dedicated quest that you went off and did. It was it's own thing. You knew what to prepare for and how you do it.
I know you can take a variety of Points of Views on what they did with Arch.
Do some quests have an RNG mechanic to them? Yes. Usually nothing more than a few minutes to an hour (if your luck is that bad).
Do some quests not really have a quest giver? Yes. Elemental Workshop is a DIY from an in game perspective as no one is actually giving you the quest to do, you are the one to "find" it.
We do have quests that lack combat, which is what the Archaeology mysteries lack...
.
I am impressed with Archaeology's lore-covered content and I am definitely interested in the dig-sites' history and story but I must be honest and say that it is not really a replacement for quests for me. As you say, collecting journal pages and talking to an NPC isn't the equivalent of an immersive questing experience, but I do appreciate Jagex implementing some much needed lore into the game.
Hunteresque - The Picturesque Hunter
Master Quest Cape Owner - 20/05/2021
10-Jun-2020 01:09:17
- Last edited on
10-Jun-2020 01:18:48
by
Hunteresque
You should be happy to know we should get a quest (most likely Desperate Measures) soon according to the RS3's Spring Update Livestream. Just... Deep Dig, War Is Coming!
I agree that recent quests have been of much higher quality BUT I can't say that they have any real excuse for not releasing quite as many. Since voice acting is now only in cutscenes, it shouldn't take that long to release quests. I get that quests aren't the only focus and they shouldn't be, but given RuneScape's heritage, this game is essentially the natural evolution of point-and-click adventure games. There isn't any reason why storytelling shouldn't be the number one focus of a game like this. Fortunately, Archaeology was a good step in that they're starting to learn how to weave long-term storytelling into content outside of quests.
However, one of the most legendary and unique parts of RuneScape is its storytelling through quests. Most MMORPGs have sorry excuses for "quests" which always fall into the kill/fetch archetype. Games like Guild Wars 2 and The Elder Scrolls Online do a good job of adding variety but to this day, I can't think of a single MMORPG other than RuneScape that does quests the way they SHOULD be done in an RPG.
~
Jaekob Caed
: Scribe, Scholar and Prince of the Kingdom of Heaven ~
Jaekob Caed
said
:
I agree that recent quests have been of much higher quality...
WHAT recent quests?
Other than the tiny 'Once Upon a Slime' (Feb 2020), the last quest ('Desperate Times') was released in May 2019, and the one before that ('Curse of the Black Stone') in February 2019.
~~~~ Just another victim of the ambient morality ~~~~
Archaeox
said
:
Jaekob Caed
said
:
I agree that recent quests have been of much higher quality...
WHAT recent quests?
Other than the tiny 'Once Upon a Slime' (Feb 2020), the last quest ('Desperate Times') was released in May 2019, and the one before that ('Curse of the Black Stone') in February 2019.
Different players have different perceptions on what is considered "recent".
However, on the relative sense, I have to agree the most recent quests - Once Upon a Slime, Desperate Times and Curse of the Black Stone are much higher quality than the ones preceding them - Chef's Assistant, Violet is Blue, The Needle Skips and You're It.
I think its also worth noting that people can like quests for reasons that aren't lore, for instance character interactions and humor. Those and story telling (pacing, twists, etc) are the main reasons why I enjoy quests. If those are the things that mainly appeal to you, mini-quests and "mini-mini quests" like many of the archaeology mysteries or the Ed journals don't function as quest substitutes at all.
Archaeox
said
:
Jaekob Caed
said
:
I agree that recent quests have been of much higher quality...
WHAT recent quests?
Other than the tiny 'Once Upon a Slime' (Feb 2020), the last quest ('Desperate Times') was released in May 2019, and the one before that ('Curse of the Black Stone') in February 2019.
By "recent", I'm referring to the most recent. Not necessarily within a month or two. But yes, Desperate Times was extremely high-quality, it felt like something straight from, say, the Pillars of Eternity games.
~
Jaekob Caed
: Scribe, Scholar and Prince of the Kingdom of Heaven ~