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Azamos
Nov Member 2023

Azamos

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
I call bs on what the mods are saying about the quests.

I have been off game for about 3 years. In that time, there has only been 12 new quests released of which 1 had a completely reused boss (pieces of hate) and 5 are filler quest in which one was funny (evil dave) and two should have been only holiday events (Violet is blue and The needle skips).

Additionally, the worst quest in the game the needle skips was released. The quests could be voice acted but from experience, the quests with voice acting are among the worse.

However, in that same time OSR was released and released 11 quest of which all release major content along with releasing two brand new areas of which one (fossil island) has been promised for at least a decade and still hasn't gone any where.

There needs to be meaningful content. Give us fossil island, and complete quest series like elemental workshop, gnome city, re-population of the wilderness( moving the wilderness), etc.

27-Apr-2019 02:57:08

Azamos
Nov Member 2023

Azamos

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
Hunteresque said :
Falkorgron said :
If it's lore you want, then just read like a runescape book or something. Jagex pays their employees to code real stuff to combat issues in the game. Typing in sentences for stories is an English major job.


The lore is great, yes. But I'm not searching for 5000 words of impeccable English in every quest. You don't need a degree in English to write a good storyline. Take While Guthix Sleeps and Ritual of the Mahjarrat for example.


In the mean time, we have been getting the worse and as few quests as possible. Since 2016, the only good quests was another penguin and evil day quest. The only okay quests have been the menaphos quests. Every other quest has been awful.

They used to release quests at least twice a month. Creativity is not a finite resource if it isn't used it just disappears.

27-Apr-2019 03:03:24

Azamos
Nov Member 2023

Azamos

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
Hunteresque said :
Dilbert2001 said :
If they made Xau-Tak quests, they would have to spend a lot more time on development and graphics. However, it serves the same story telling purpose when they deliver the lore through notes, books, dialogues with NPCs etc through ED and live events.

Jagex said it long time ago when they introduced their concept of Bottled Quests.


Are we sure that it would take a huge amount of time to implement one NPC at the starting point of an Elite Dungeon/in another location in RS who tells you to go and explore the dungeon for a reason?

Because that's all they had to do to make Elite Dungeons into 3 quests as well as combat experiences...

The mining and smithing rework was teased for fall 2016 and was pushed back multiple times until early 2019 and the interface isn't even done properly. What makes you think that they have a desire to add content. They have been more busy adding micro-transactions and cosmetics for them than actually adding content to the game.

27-Apr-2019 03:08:40

Azamos
Nov Member 2023

Azamos

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
Deltaslug said :
Didn't they say the were only planning to do 4 quests in 2019?
If so, didn't we just knock off half of them for the year?

It isn't even a quest. It is just an ordinary holiday event which is in the flair of the low quality f2p quests like chef's assistant (the new cooks quest which is somehow even worse than the original cook's assistant). Quests need to have humor and a plot not just fetch quests (the worse kinds of quests). There needs to be puzzles, humor, and boss fights that don't require having T90+ equipment, overloads, and absolutely no lag to beat individual stages in a fight.

27-Apr-2019 03:14:55

Azamos
Nov Member 2023

Azamos

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
Tagakhlo said :
Hunteresque said :
Quests fuel the story of RuneScape and therefore are the backbone of the game.



I agree very much with that statement.

I know that when I started playing RuneScape, quests were one of the things I enjoyed most about the game, and I started new ones as soon as I qualified for them.

But now I don't do as many of them. Many of the ones I've not yet done are just too difficult. Either there's very challenging combat, or something that has to be done with very tricky timing and/or repetition.

And a lot of the members of clans I've been in, when they talk about quests, it's usually in quite a negative way.

So I think one problem is that some quests have been made overly challenging to make them seem like more content.

And the fact that quests require a lot of effort to make, but involve locations and characters that are basically just used once by each player make them seem like a poor investment of development time. So minigames were considered a better idea. But I tend to consider minigames a distraction from playing RuneScape, the game I came here to play.

I wish I could flesh it out more, but my feeling is that what RuneScape needs is an activity that's sort of like Dungeoneering, but which advances the story as well as being an opportunity to train.


Some of the master quests are long just to be long. They probably could and should be separated into individual quests or parts of a quest.

However, the people I have heard complaining about the difficulty of quest usually are amoung people who never play any quests that don't provide a new training area. Only a few quests like sliske endgame are truly difficult to the extent that it are almost unbeatable without having to use T90+ equipment, overloads, near max/ max combat stats, and only using magic (currently so op that in pvp it probably should be banned).

27-Apr-2019 03:23:50

Azamos
Nov Member 2023

Azamos

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
VIP Tom said :
Quests are my favourite part of the game. I love the storylines and rewards, but it saddens me to see quests get very little attention these days. I know the mini quests got a small update recently, but it's no where near sufficient enough.


We actually had 4 quests in the last 4+ months. That's quite a lot of quests since a few years.

They are just not about the main stories and lore of the Runescapean realms. Yetis and Cheesecake quests are nice but just not too immersive. However, in last week's live stream, they said Kerapac and Elder Gods stories are coming in the near future.


I was reading through the forum. First, Do you work for Jagex? Second of the 4 quests released, one should have just been a holiday event (violet is blue), one is a romeo and juliet levels of bad f2p quests (chef's assistant), one is probably the worst quest I have ever played (the needle skips), and the other is basically a slog fest and requires that you have a party in order to beat it (Curse of the Black Stone).

If you go back a year and a bit to pieces of hate (which reused a boss), OSR released 3 major quests. That is more than RS3 has released since Menaphos.

27-Apr-2019 03:42:36

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Azamos said :
Hunteresque said :
Dilbert2001 said :
If they made Xau-Tak quests, they would have to spend a lot more time on development and graphics. However, it serves the same story telling purpose when they deliver the lore through notes, books, dialogues with NPCs etc through ED and live events.

Jagex said it long time ago when they introduced their concept of Bottled Quests.


Are we sure that it would take a huge amount of time to implement one NPC at the starting point of an Elite Dungeon/in another location in RS who tells you to go and explore the dungeon for a reason?

Because that's all they had to do to make Elite Dungeons into 3 quests as well as combat experiences...

The mining and smithing rework was teased for fall 2016 and was pushed back multiple times until early 2019 and the interface isn't even done properly. What makes you think that they have a desire to add content. They have been more busy adding micro-transactions and cosmetics for them than actually adding content to the game.


Bounty Hunter Reworks has been teased in OSRS for years too but without busying adding MTX other than Bond it was still pushed back many times. Why?

Let me remind you this thread is not about M&S Rework or MTX. It is about quests. I am just showing you Jagex pushed back projects for different reasons, don't try to deflect this thread into MTX and other non quests related topics or RS3 vs OSRS please.

27-Apr-2019 03:43:26 - Last edited on 27-Apr-2019 03:46:12 by Dilbert2001

Azamos
Nov Member 2023

Azamos

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
Hunteresque said :
Merlee-Dixon said :
Yes i see where Hunter is coming from there has been lack of quests lately it's been more stuff to do with slayer and bosses. Going back to 2007 to 2009 there was a new quest every month sometime more. Just hope they can start doing that again because i know quest are not everybody cup of tea but in my eyes they give a game a good story line. :)


Support for this post here. They may not be everybody's cup of tea but at the same time, getting Slayer to lv120 isn't everyone's cup of tea either. They should be releasing an equal amount of content to please everyone.


Slayer to 120 should have just been a small side project that took at most a few weeks. However, most of the newer slayer monster have nothing really worthwhile while being higher in difficulty and having worse drops.

They were better off releasing a few new post 99 slayer monster and putting the time into something that expands the game rather than adding a few meaningless monster to the game.

27-Apr-2019 03:47:04

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Azamos said :
Dilbert2001 said :
VIP Tom said :
Quests are my favourite part of the game. I love the storylines and rewards, but it saddens me to see quests get very little attention these days. I know the mini quests got a small update recently, but it's no where near sufficient enough.


We actually had 4 quests in the last 4+ months. That's quite a lot of quests since a few years.

They are just not about the main stories and lore of the Runescapean realms. Yetis and Cheesecake quests are nice but just not too immersive. However, in last week's live stream, they said Kerapac and Elder Gods stories are coming in the near future.


I was reading through the forum. First, Do you work for Jagex? Second of the 4 quests released, one should have just been a holiday event (violet is blue), one is a romeo and juliet levels of bad f2p quests (chef's assistant), one is probably the worst quest I have ever played (the needle skips), and the other is basically a slog fest and requires that you have a party in order to beat it (Curse of the Black Stone).

If you go back a year and a bit to pieces of hate (which reused a boss), OSR released 3 major quests. That is more than RS3 has released since Menaphos.


I believe forum users know a Jmod when they see a gold post. That's why I don't think you are a Jmod. :D

You can say whatever RS3 quests are not quests to you but Queen of Thieves and the likes in OSRS that also don't have boss fights, puzzles etc and takes minutes to compare are major quests. However, I believe other players will have their own judgements. :D :D :D :D :D :D

27-Apr-2019 03:51:05

Azamos
Nov Member 2023

Azamos

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
Hunteresque said :
Falkorgron said :


I'm not sure the statistics do prove that well-written quests aren't popular. While Guthix Sleeps was immensely popular and even some quest-haters say they enjoyed that quest. Even some standalone ones like Evil Dave's Big Day Out were still written well and enjoyable.

Quests still hold a significant place in RuneScape. Have you seen the results of the RS 2018 Survey?

Desert Treasure 2 - 14778 votes (43% of players who voted, check results for a comparison)
Gnome Finale - 12518 votes (37%)
Monkey Madness 2 - 13127 (38%)
New 'Slayer' Quest, Dragonkin etc - 16592 (49%)
Underground Pass 2 - 12513 (37%)
A Wise Old Man Quest - 15852 (46%)
Quest Point Unlock Shop - 19562 (57%)

The statistics for opinions on future quests are right here. Hence why I believe that creatin
[/quote]

The problem with polls and polls like that is that they have to players responding to them. RS3 has lost so much of the player base because they did nothing for the players. For 2017 and 2018, every poll was about pets or M and S rework.

27-Apr-2019 03:58:38

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