Calm Enigma
said
:
13-Jun-2013 08:26:33
Original message details are unavailable.
There's plenty of documentation on the internet about race conditions, it's a common thing in distributed computer programming. Think of airline booking, and airplane with only one seat left, and two travel agents, both booking that seat for a different customer, and how to handle that when they're all several thousand miles apart
There are multiple ways of approaching a solution. The way that our citadel data system works is to only have the data accessible on one world at a time.
As for "where there's a will there's a way" it's more like, where there's time and resources there's a way. For me, as a content developer, I can only use the tools that I'm provided, I don't have the access (or knowledge) to write new ones - only engine devs can do that and they're just a leeeetle busy at the moment making the entire game work in HTML5 - as well as many other jobs!
I could of course make my life easy and just lie to you guys and say that yes I'll get it all fixed tomorrow, or simply just stop posting here but that's not what I'm here for and isn't productive. As you've seen from my previous posts on the forum and releases, I like to keep you guys informed as to what I can and can not do in an honest fashion - and where I have some time, implement quick fixes. This, I will continue to do - for as long as you guys & girls want me to (or until TPTB say otherwise).
Mod Maz
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