Added in a bit about the admin messages
Again, please let me know if any changes need to be made to what I have written or if I have missed something important
When a clan member leaves the clan, could their kills and deaths be removed from the clan's records?
22-Oct-2013 17:21:43
Original message details are unavailable.
Original message details are unavailable.
Boko, would you be able to tweak the code so that if a Clanmate leaves your Clan, their kills and deaths are removed from your Clan's stats, too? - Similar to how a player's XP is removed from your Clan's total XP if they leave.
If I get any free time at all I'll have a quick glance.
However, if this really is a burning issue that people want fixing then I can really only recommend you gain more support towards it, the more you ask for it, the more people will notice and it'll get more leverage to be fixed.
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Allow us to summon the avatar from outside the citadel:
20-Feb-2013 13:06:58
Original message details are unavailable.
Unfortunately it's not possible to initially summon the avatar outside of the citadel. This is due to citadel data only being able to be written whilst in the citadel, and the avatar needing to write to that data.
Mod Maz
Queen of the Squirrels
11-Jun-2013 07:58:48
Original message details are unavailable.
With the way the clan systems have been written in the engine, it's not possible to write to citadel data from more than one world at a time. This is, in part, to prevent race conditions whilst still allowing multiple players to write to the data at the same time.
Original message details are unavailable.
There's plenty of documentation on the internet about race conditions, it's a common thing in distributed computer programming. Think of airline booking, and airplane with only one seat left, and two travel agents, both booking that seat for a different customer, and how to handle that when they're all several thousand miles apart ;-) There are multiple ways of approaching a solution. The way that our citadel data system works is to only have the data accessible on one world at a time.
As for "where there's a will there's a way" it's more like, where there's time and resources there's a way. For me, as a content developer, I can only use the tools that I'm provided, I don't have the access (or knowledge) to write new ones - only engine devs can do that and they're just a leeeetle busy at the moment making the entire game work in HTML5 - as well as many other jobs!
I could of course make my life easy and just lie to you guys and say that yes I'll get it all fixed tomorrow, or simply just stop posting here but that's not what I'm here for and isn't productive. As you've seen from my previous posts on the forum and releases, I like to keep you guys informed as to what I can and can not do in an honest fashion - and where I have some time, implement quick fixes. This, I will continue to do - for as long as you guys & girls want me to (or until TPTB say otherwise).