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- As of EoC, spells, arrows and other projectiles fly very, very fast and in straight rather than parabolic trajectories; this only makes sense for abilities. Make auto-attacks and all monster attacks, including summoning familiars, fly at the regular velocities.
You should remove this because you have VASTLY underestimated how accurate what you see ingame is. In fact, the arrows we shoot are pathetically slow compared to what modern bows can do (and while I appreciate modern bows are not medieval, surely something like a Nox longbow could compete).
The maths:
I had a quick attempt at timing how long our arrows are in their air and got a figure of less than 0.3seconds (aiming about 5 squares away, I don't know if the distance changes the flight time in the animation).
Using constant acceleration equations with Earth gravity, the arrow would fall a total distance of 0.5*9.8*0.3*0.3 metres (you can google the equation) which meas the arrow would hit the target 0.441 metres below where you shot it. Which is not very much, brely enough to notice IMO.
But, EVEN WORSE, if you work out the actual arrow speed, since 1 square ingame is 1 metre (I think?), you get that the arrow is going about 16.7 metres per second, while a quick google suggests that modern bows achieve closer to 75-80 metres per second.
If you think about it, if the arrow's speed was updated to be more realistic, the flight time would be even lower, and so the arrow would dip EVEN LESS than the barely noticeable 0.441m.
What you have to remember about the parabolas that the OS animation showed is that they are actually the pathetically unrealistic animations with arrows flying so slowly they'd probably bounce off bare skin. So no support on that.
23-Aug-2017 16:48:20
- Last edited on
23-Aug-2017 16:48:43
by
PrimaAntiqua