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Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
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Since minigames are suffering as is, any opportunity for new rewards should be taken IMO. Players that really don't want to play minigames can then keep training as normal, but won't enjoy the benefit of xp boosting outfits, sacred clay bonus xp, Fist of Guthix gloves, and indeed protean items, in that scenario, just to name a few.

Protean planks coming from protean logs' conversion at the Sawmill is an excellent idea, ensuring Construction remains expensive to train. :)


The log -> plank conversion was there before they allowed you to change the proteans at a 3:2 ratio to anything else.

As for the minigames, what about Ironmen? What would be the best method for Ironmen to get access to proteans?


Add them to the thaler store

Good idea, but it does require the entire system to be overhauled to stop afk'ing etc first. :(
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

29-Jul-2017 08:48:12

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
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Since minigames are suffering as is, any opportunity for new rewards should be taken IMO. Players that really don't want to play minigames can then keep training as normal, but won't enjoy the benefit of xp boosting outfits, sacred clay bonus xp, Fist of Guthix gloves, and indeed protean items, in that scenario, just to name a few.

Protean planks coming from protean logs' conversion at the Sawmill is an excellent idea, ensuring Construction remains expensive to train. :)


The log -> plank conversion was there before they allowed you to change the proteans at a 3:2 ratio to anything else.

As for the minigames, what about Ironmen? What would be the best method for Ironmen to get access to proteans?


Add them to the thaler store

Good idea, but it does require the entire system to be overhauled to stop afk'ing etc first. :(


Maybe as a thought - allow solo (solo implies also games you could play in theory with others, but do not need them - e.g. flash powder, cabbage facepunch, shifting tombs,...) games to grant thaler, but remove them from the spotlight rotation - this way also new games could be added without bloating the rotation too much and if you could play it alone it simply doesn't need the attention that comes from the spotlight
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

29-Jul-2017 09:01:18 - Last edited on 29-Jul-2017 09:06:01 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Could work, I guess, but it'd need case-by-case consideration. You can manage Shifting Tombs and Flash Powder Factory just fine on your own (though without a quick source of three additional apparatus, you won't be able to get very high (1500+) scores - ironically this doesn't matter (yet) since there are no hiscores and Brianpoints cap at 1270 (or something)), but you'll never get a very high score on Cabbage Facepunch without a good team. :/

Also, added troll generals to the monsters needing a buff. They used to have a very potent melee attack that could hit up to 420 but since 4200 seems a bit devastating without 100% protection from prayer, maybe 3000 or so would be a better number.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

29-Jul-2017 17:22:31

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
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Also, added troll generals to the monsters needing a buff. They used to have a very potent melee attack that could hit up to 420 but since 4200 seems a bit devastating without 100% protection from prayer, maybe 3000 or so would be a better number.


Also an example for a creature needing a full re-evaluation (as they were really designed with 100 % prayers in mind back then in early RS2), you would simply put a max hit on them that isn't even achieved by many high leveled creatures (that certainly are more rewarding to fight than this). This does apply to all creatures that had such an insanely high max hit pre-eoc

They should be completely newely designed as what they're intended to be: Medium leveled creatures with level adequate drops (doesn't look too bad on the first sight, but certainly could use some cleaning up), xp rewards (a monster with a 3k hit should award 500 xp?) and stats (and this doesn't include a 3k max hit). When doing this they even could get some kind of special attack, maybe something to avoid, maybe something to counter (like that airut enrage). Players should learn about special mechanics earlier than they do now, but of course they shouldn't be as deadly as it would be at high levels. Not everything needs special mechanics, but those could be actually fitting
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

29-Jul-2017 17:55:01 - Last edited on 29-Jul-2017 18:18:28 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Also, added troll generals to the monsters needing a buff. They used to have a very potent melee attack that could hit up to 420 but since 4200 seems a bit devastating without 100% protection from prayer, maybe 3000 or so would be a better number.


Also an example for a creature needing a full re-evaluation (as they were really designed with 100 % prayers in mind back then in early RS2), you would simply put a max hit on them that isn't even achieved by many high leveled creatures (that certainly are more rewarding to fight than this). This does apply to all creatures that had such an insanely high max hit pre-eoc

They should be completely newely designed as what they're intended to be: Medium leveled creatures with level adequate drops (don't look too bad on the first sight, but certainly could use some cleaning up), xp rewards (a monster with a 3k hit should award 500 xp?) and stats (and this doesn't include a 3k max hit). When doing this they even could get some kind of special attack, maybe something to avoid, maybe something to counter (like that airut enrage). Players should learn about special mechanics earlier than they do now, but of course they shouldn't be as deadly as high leveled ones

I agree in general (hehe general). In the case of the troll general however, it's intended to be a monster with a very powerful melee attack that's only really fought for their key during Troll Stronghold. Therefore, in this situation, a proper rework like that makes little sense.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

29-Jul-2017 18:10:27

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Wouldn't even say that: They have a proper loot table (yet one still in need of some slight cleaning up) and can be used for a slayer task - so why not using them as a rewarding, but not so easy mob for slaying trolls? Trolls are at least still assigned by sumona after all

But going for your creature list again: Creatures in need of a full re-evaluation would be: Troll invasion, temple tracking, jandikos, spectres, cave horrors, zygomytes, rum crabs, brine rats, shadow warriors, cockroaches and gargoyles. The remainder could be partially be done just with a buff (but as said - polypore dungeon is fine except for monstrosities, if anything only buff the damage caused by not sprinkling the creatures)

If we were to buff poison damage we should also take chances and buff antipoisons as well: First of all: All antipoisons should have a base duration of 6 minutes (as most potions have this nowadays and those seem to have been forgotten when they've increased almost everything else, the exception would be antipoison (+) which will be buffed to 9 minutes and (++) which will remain at its current 12 minutes), to compensate that less powerful antipoisons are eaten up by more powerful poisons (the same way as living wyvern currently work)

Considering an imaginary slayer level, tiering could be:

- Antipoison/Sanfew serum: 6 minutes, poisons up to level 40
- Super antipoison: 6 minutes, poisons up to level 65
- Antipoison(+) / Super Guthix rest (it needs a buff as its current poison counter is a bad joke): 9 minutes, poisons up to level 80
- Antipoison(++): 12 minutes, all poisons except extremely powerful ones

The thermal bath would count as a Antipoison(++) with a longer duration

Using the anti-poison totem in the pocket slot will increase the protection value by one tier in addition to the 50 % damage reduction

Lower poison purge auras are now also eaten up when they're hit by too powerful poisons
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

29-Jul-2017 18:14:09 - Last edited on 29-Jul-2017 19:05:25 by Rikornak

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