Forums

¤ Eclectic List of Ninja Fixes

Quick find code: 74-75-442-66062964

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Poison rework sounds good - excellent excuse to take a look at weapon poison again (pre-EoC weapon poison and poisoned weapons can still be obtained...) and finally fix karambwan poison and the Shaikahan (most easily, just use its pre-EoC mechanics, it's sufficiently niche for that, and maybe allow Zamorakian and chaotic spears and dragon hastae to be poisoned too).

Added death prices and adrenaline, though that might indeed require more than just the Ninjas. I do recall its being removed in some patch notes quite a while ago though, perhaps an oversight?
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

02-Aug-2017 08:40:30

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I think we could use the best from both worlds instead of plainly revert to pre-eoc in here:

First of all I would convert all remaining old poisons to modern ones (and fix the drop locations where old poisons still drop). The EOC mechanic to use the poison for buffing yourself should be kept: This way poisonous attacks would remain open to other weapons (or even combat styles) on a short termed basis.

But now secondly - poisons should be able to be permanently applied to daggers and spears/hastae again (and I would use the full route up to the Mizuyari for spears or the Blade of Nymora for daggers - and include future spears/hastae and daggers as well - I wouldn't include off-hand poisoning though in order to keep the option open to take other weapons - or maybe even a shield or defender). It will work exactly the same way as it did pre-eoc, but poison damage could scale with both the weapon and poison used in order to keep it relevant even in the future. This way we would have achieved another unique weapon property besides halberds/scythes in the EOC.

At last a non-poison related idea: Buff up pizzas to up to 700 for plain, 800 for meat, 900 for anchovy and 1000 for pineapple per slice. This equates to their pre-eoc values, makes them more competitive to simpler food. Also add in the levels required to fully benefit from food to the constitution skill guide.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

02-Aug-2017 09:34:37 - Last edited on 02-Aug-2017 10:18:31 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Support. :P

The food scaling with HP level was removed with the 2014 combat improvements. Food as a whole needs a good rework though, since fish are the superior foodstuffs now, whereas more intricate stuff such as pies and pizzas are inferior. More exotic foods such as tiger sharks, baron sharks and manta rays, as well as various potatoes, are superior to fish but only marginally so, and the effort is often not worth it when you can just buy monkfish, shark or rockfail from the G.E. Definitely not a quick fix. :/
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

02-Aug-2017 11:19:07

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I must admit I thought food scaling was still in the game (I can't check it for myself as I was maxed in constitution for years) as it even is referenced at the magister article in the RS wikia:

"The Magister has several special abilities, one of which consists of summoning a soul obelisk that drains the player's Constitution level, which affects both the amount of health food can heal when eaten in addition to the player's maximum life points."

/edit: Did some checking - The food article also references constitution levels required for food certainly newer than the combat improvements like arc gumbo and shark soup.

/edit 2: Food scaling definitely still is ingame - just checked it with a fresh account, I guess it was in the beta, but got discarded afterwards

Regarding special types of food: I think it is fine if easy to obtain food doesn't look to shabby in terms of pure healing power (and is the thing you'll take by default as you'll eat immense amounts of it over time), but special types could show off in terms of other effects (or even in interaction with special equipment). I would grab up this again as an example:

Original message details are unavailable.
- The shark's tooth necklace has a bonus for increasing the heal over time when eating baron sharks, the issue just is you can't wear it in combat situations due to the total lack of stats: In order to solve this I would put on a +30 bonus to all styles (something in between glory and fury, but lacking a prayer bonus) and extend its fuctionality by doubeling the secondary effects of great maki and great gunkan as well. I doubt it would make it overpowered, but it will give this thing some niche use.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

02-Aug-2017 11:29:25 - Last edited on 02-Aug-2017 13:11:15 by Rikornak

ELITE STACK
Mar Member 2014

ELITE STACK

Posts: 8,082 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Poison rework sounds good - excellent excuse to take a look at weapon poison again (pre-EoC weapon poison and poisoned weapons can still be obtained...) and finally fix karambwan poison and the Shaikahan (most easily, just use its pre-EoC mechanics, it's sufficiently niche for that, and maybe allow Zamorakian and chaotic spears and dragon hastae to be poisoned too).

Added death prices and adrenaline, though that might indeed require more than just the Ninjas. I do recall its being removed in some patch notes quite a while ago though, perhaps an oversight?
When I'm in combat eating food randomly removes 10% adrenaline. It's been this way since the start of Eoc honestly. Really there is no reason eating should cost any adrenaline at all. And yea it was probably an oversight. :P
I need my blue charms back.

02-Aug-2017 12:49:19

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I must admit I thought food scaling was still in the game (I can't check it for myself as I was maxed in constitution for years) as it even is referenced at the magister article in the RS wikia:

"The Magister has several special abilities, one of which consists of summoning a soul obelisk that drains the player's Constitution level, which affects both the amount of health food can heal when eaten in addition to the player's maximum life points."

/edit: Did some checking - The food article also references constitution levels required for food certainly newer than the combat improvements like arc gumbo and shark soup.

/edit 2: Food scaling definitely still is ingame - just checked it with a fresh account, I guess it was in the beta, but got discarded afterwards

Regarding special types of food: I think it is fine if easy to obtain food doesn't look to shabby in terms of pure healing power (and is the thing you'll take by default as you'll eat immense amounts of it over time), but special types could show off in terms of other effects (or even in interaction with special equipment). I would grab up this again as an example:

Original message details are unavailable.
- The shark's tooth necklace has a bonus for increasing the heal over time when eating baron sharks, the issue just is you can't wear it in combat situations due to the total lack of stats: In order to solve this I would put on a +30 bonus to all styles (something in between glory and fury, but lacking a prayer bonus) and extend its fuctionality by doubeling the secondary effects of great maki and great gunkan as well. I doubt it would make it overpowered, but it will give this thing some niche use.

Oh, fairy nuff then. I agree the shark's tooth necklace's effect could be buffed a bit - it's sufficiently hard to obtain.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

02-Aug-2017 19:34:02

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Got some further thoughts:

- Plainly buffing dragonfire can also be a massive issue in terms of lower leveled players. To counteract this either simple protection (either potion OR shield - note for this: free players only have the shield) need to be buffed to reduce dragonfire to the current values when using simple protection or be kept at a 50 % reduction, but then introducing a power based scaling
- The lumbridge crater is occassionally used for community events. The bank chest is there for allowing players to do something except just standing around - and thus should stay
- Seeing your suggestion to devotion - are you refering to the ability or the invention perk?
- Re-adding the the special attack 'Snipe': It should be renamed somewhat differently in order to avoid confusion regarding the basic ability with the same name.
- For adding even more champions they finally should introduce a threshold mechanic applying to all existing and new ones. How high the threshold is should depend on the monster fought
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

05-Aug-2017 06:25:19 - Last edited on 05-Aug-2017 07:15:40 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
I'd say that only a potion shouldn't do much, as intended, while only a shield ought to reduce the maximum damage to 500, so that's pretty effective. I think the QBD's fire is special and uses different mechanics.

As for Devotion; no idea, ask Elite Stack. :P

I doubt a threshold mechanic for champions' scrolls would be well received. Unfortunately I perceive division between cocky players that have obtained all/most scrolls that are against it on grounds of elitism, players who have none/few that really want them and are pro, and then a small group of players that actually care about the game rather than themselves and represent either option.

Having personally spent quite a while cannonning ghouls to death to no avail, I don't think it'd be a particularly harmful update, but I'm not especially in favour of it either. Would require more discussion either way, though ideally I'd leave it to Mod Maylea's sole discretion.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

05-Aug-2017 17:30:34

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I'd say that only a potion shouldn't do much, as intended, while only a shield ought to reduce the maximum damage to 500, so that's pretty effective. I think the QBD's fire is special and uses different mechanics.


In terms of simple dragonfire protection the potion and the shield currently have the same effect, reducing damage taken by 50 % - so a green dragon would be able to blast a 3k hit into a low leveled face even protected with your suggestion. Combining both or using a super antifire would grant full protection, but free players don't have potions available and ironmen need a long time until they can make their own potions - so both groups would need to come along with the shield alone.

QBD and Runite dragons are special in their ability to even pierce super antifires with their special breath attacks (but it does sufficiently reduce it currently) - but I wouldn't take this on just right now

Original message details are unavailable.
I doubt a threshold mechanic for champions' scrolls would be well received. Unfortunately I perceive division between cocky players that have obtained all/most scrolls that are against it on grounds of elitism, players who have none/few that really want them and are pro, and then a small group of players that actually care about the game rather than themselves and represent either option.

Having personally spent quite a while cannonning ghouls to death to no avail, I don't think it'd be a particularly harmful update, but I'm not especially in favour of it either. Would require more discussion either way, though ideally I'd leave it to Mod Maylea's sole discretion.


My issue is someone had the great idea to convert champion scrolls from a one-time activity to a weekly d&d without further adjustments (In a total d&d revamp that should make them more worthwile). This alone would have been a requirement to outright improve the drop rates.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-Aug-2017 06:41:17 - Last edited on 06-Aug-2017 06:54:58 by Rikornak

Quick find code: 74-75-442-66062964 Back to Top