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Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
It just shouldn't be that some players come with a stance just because they faced horribly designed content it needs to remain horrible for all eternity (and yes - I say this as someone already having farmed several of those scrolls): I think a threshold is a compromise - allowing extremely unlucky players to be able to complete a content without devaluing (I hate that word) it by simple dedication. If someone loses their face if a player is able to get a scroll with 8000 kills instead of 10000 - sorry I can't even say something more for it.

The threshold mechanic in general was introduced for this reason initially and later extended to lore drops (and I am sure some elitists threw tantrums about last riders as well - especially hypocritical of those who got it before theoretically being able to benefit from that mechanic). I do not think it needs to be generous - look at the ripper demon books (six 1:100 drops that are guaranteed drops after 200,400,600,800,1000,1200 kills - with average luck you should have gotten them significantly earlier), but it should be there for the extremely unlucky.

All in all I can't support continuation of this design (I like the whole idea, but this insane RNG factor is massively downgrading it) - if it stays as it is so be it, but then it should be left as is in its entirety.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-Aug-2017 06:50:26 - Last edited on 06-Aug-2017 07:16:44 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I do no longer find numericals for those, but I am sure it is something around 50 %.

As a matter of fact (still regarding simple breath attacks):

- Simple antifire potion OR any of the shields grant partial protection - both effects are equal, using protect from magic additionally still doesn't grant full immunity
- Using both or a super antifire grants full protection

The wiki has those two statements (I must admit I am unsure if they are up to date):

"You are horribly burned by the dragonfire!" - More than 1500+ damage is dealt to the player.
"You manage to resist some of the dragonfire." - Approximately 500-1499 damage is dealt to the player
"Your prayers resist some of the dragonfire." - Damage ranging from 0-499 damage is dealt to the player.

I guess the second one is with partial protection enabled and the third one with partial protection and protect from magic. The span given is probably due to the massive standard deviation damage numbers are featuring
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-Aug-2017 08:08:02 - Last edited on 06-Aug-2017 08:17:07 by Rikornak

ELITE STACK
Mar Member 2014

ELITE STACK

Posts: 8,082 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I'd say that only a potion shouldn't do much, as intended, while only a shield ought to reduce the maximum damage to 500, so that's pretty effective. I think the QBD's fire is special and uses different mechanics.

As for Devotion; no idea, ask Elite Stack. :P

I doubt a threshold mechanic for champions' scrolls would be well received. Unfortunately I perceive division between cocky players that have obtained all/most scrolls that are against it on grounds of elitism, players who have none/few that really want them and are pro, and then a small group of players that actually care about the game rather than themselves and represent either option.

Having personally spent quite a while cannonning ghouls to death to no avail, I don't think it'd be a particularly harmful update, but I'm not especially in favour of it either. Would require more discussion either way, though ideally I'd leave it to Mod Maylea's sole discretion.
Devotion will add 10% more healing from soulsplit for 10 seconds
I need my blue charms back.

06-Aug-2017 12:37:49

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
It has an effect, but not really a significant one. Take a look at this post for the details:

Original message details are unavailable.
...


All in all I am against handing it out for free : It should be either a 250 reaper points / 2500 slayer point unlock (similiar to the sign of life or bonfire boosts, both are perfectly comparable in their strength of effect), a quest reward for a future pirate quest (whenever we'll see another one) or maybe an unlock from trouble brewing (as a different kind of pirate activity) - maybe 1000 pieces of eight?
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

07-Aug-2017 13:22:22 - Last edited on 07-Aug-2017 13:29:06 by Rikornak

ELITE STACK
Mar Member 2014

ELITE STACK

Posts: 8,082 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Urr, isn't that hugely OP? You'd essentially get the prayer boost forever without sacrificing an inventory slot.
when drinking a restore pot you gain an addition 20 prayer points. It also slow down the prayer drain rate and boosts prayer renewal from renewal pots. Considering curse prayers like soulsplits drain faster then you can use them, It's not really that much even if it's an overtime effect. It should cost slayer or reaper points like charming imp or those other slayer tools added to the toolbelt. I would say 2k slayer points or 200 reaper points. I think slayer points make more sense though.
I need my blue charms back.

07-Aug-2017 15:33:48

ELITE STACK
Mar Member 2014

ELITE STACK

Posts: 8,082 Rune Posts by user Forum Profile RuneMetrics Profile
Add the abyss mobs to the buff list. I think this is by far the most important buff of all. They hit nothing on you and you can stay there all day without healing methods. They need a massive buff to their damage. I need my blue charms back.

08-Aug-2017 16:11:04

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