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¤ Eclectic List of Ninja Fixes

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Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
- I would definitely agree with lowering the price of master rc to e.g. 12.5k tokens a piece in Elriss's shop, totalling 50k rather than 60k for the whole set. For example. However, there was discussion about that on the minigame thread and I recall it being a contentious point. Either way, it's definitely a minigame thing so I'd rather have that discussion on the other thread. :) That said, even if master rc is too expensive from the traditional source (I don't disagree), it's certainly too cheap from the RuneSpan, which - to worsen things - is semi-afk'able content, whereas TGOP is high intensity and takes skill.

Re: stuff like dragonfire, a clanmate killing hydrix (!) dragons was able to cope very well using soul split and no other food whatsoever, without *any* dragonfire protection. Of course, he is maxed and what not, but when even maxed players aren't even slightly uncomfortable facing one of the most powerful dragons in-game without so much as an anti-dragon shield, someting's wrong. Since dragons are currently unaggressive too, there really isn't much danger to them at all. Having tested it, their dragonfire usually deals damage in the 1000s without any protection, with sporadic higher hits in the 3000s - but then I was taking hits from the same dragon for a good 15 seconds or so, by which time I should have been properly fried to a crisp. :)


Thanks again for all the feedback! Hopefully I've conveyed my intentions with the buffs and things better now. I'll also amend the proposal to remove the grifolic etc. wands.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

24-Jul-2017 22:05:30

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Thanks for the reply - I would leave a few thoughts in here

I'll give some kind of perspective on how I see gear and how it (basically) should be - this doesn't imply everything needs to be totally equal, but certain styles (mostly magic, occassionally also ranged) shouldn't be constantly at a disadvantage. Now for some terms:

Low leveled main gear (Tier 1, 10, 20, 30, 40, 50): Ideally can be created from basic materials or bought at a shop for some coins
Low leveled gap gear (Tiers 5, 15, 25, 35, 45): Doesn't need to exist on all occassions, but will most likely stem from more exotic activities (i.e. quest or minigame rewards)

At least for main gear up to tier 50 no style should be put at a distinct disadvantage. Hybrid and power armour could be more exotic though even at those tiers.

Everything higher than 50 could be more freely be designed to be honest though, let it be boss drops, let it be some skilling stuff, why not even again a quest or minigame reward. The only condition should be that one style isn't put on a grave disadvantage continously - isn't the issue in here as higher levels are balanced quite well already (in terms of equipment availability).

My issue in here is: Melee fighters were always able to pick up runite equipment simply at a vendor (smithing itself can be left out, the current levels are too off, that anybody would actually smith their own runite set), not even limited to membership. The eoc was the first time mages even had some kind of equipment not stemming from ultra exotic activities at low levels - and even now some things are extremely off
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-Jul-2017 22:36:47

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Including a list of rebalancing/additions for magic equipment I've compiled

Original message details are unavailable.
- All Wizard robes are extended with boots, which all are tier 1 and can be worn by f2p
* Regular Wizard boots can be purchased at Betty's Magic Emporium and be obtained as drops from spellwisps and wizards
* Black Wizard boots can be purchased at Betty's Magic Emporium and be obtained as drops from dark wizards
* Trimmed wizard boots are available from easy treasure trails. Existing wizard boots are automatically converted to those
* Gold-trimmed wizard boots are available from medium treasure trails
- Swanky boots re-gain tier 5 stats
- The Fletching skill will introduce an array of staves (see below), ranging from tier 1-60, most of them available to f2p
- Splitbark armour is now available for f2p as tier 40 armour and makes use of the graphically improved version, currently worn by Wizard Jalarast
- Battlestaves are buffed to tier 45 (p2p)
- The Ancient staff remains at tier 50, but will get a passive perk used with ancient spells (p2p)
* The enhanced version inherits this perk
- Mystic staves are buffed to tier 55 (p2p)
- The Master wand and the Mages' book are buffed to tier 65 (p2p)
- God staves are buffed to tier 65 (p2p)


Do you really think it is fair that melee fighters have everything at their own behalf, mages on the other hand are still lacking so much? I am surely not happy as it currently is, but it shouldn't be broken even more for them
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-Jul-2017 22:40:29 - Last edited on 24-Jul-2017 22:56:57 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
- For combat we should differ in between two things: Stuff that really just feels like they had forgotten to adjust the numbers - and stuff that could possibly have been re-imagined: Cockroaches were previously intended for medium leveled combat training, I think as of the EoC they have been put in a lower leveled niche due to a dedicated drop (carapace). I think they could be buffed up a bit, but they never should return to their pre-eoc values. Besides you shouldn't forget free players don't have access to lots of abilities (including your mentioned regeneration)
- Seeing slayer level requirements I do not see they need to be harder (compare Raptor challenge monsters to corrupted creatures for instance - the latter need higher levels, but certainly are easier to fight), just less accessible. I do agree with monsters could feel somewhat unique, but low leveled creatures (in RS3) shouldn't rip through your supplies (which easily could happen with your suggested poison values): Take a look at living wyverns for that - the only difference would be a lower leveled players needs to think twice before using a block slot for something awfully designed. At higher levels buffs also could extremely disturb the rush of blood balance - should certainly kept in mind.
- I'll leave a comment for that runecrafting set in the minigame thread later
- Another thought on Dragonfire: I do not think it would feel right if a green dragon kills a maxed player with one to two breaths (forgetting it should hurt, but not being as deadly). I think in here it could be fine if dragonfire gets stronger the more powerful a dragon is (as already is with KBD/QBD and runite dragons). Tiers could be for instance Green/Blue/Bronze/Iron with the current values, Red/Black/Steel/Mithril buffed up, Adamant/Celestial/Frost/Dragonstone/Onyx buffed up even more and Runite/Hydrix with your suggested values. Special mechanics of special dragons still apply of course
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-Jul-2017 22:50:59 - Last edited on 24-Jul-2017 23:04:54 by Rikornak

ELITE STACK
Mar Member 2014

ELITE STACK

Posts: 8,082 Rune Posts by user Forum Profile RuneMetrics Profile
I think you should add abby demons to the buff list and remove dark beasts. Abby demons are easier then dark beasts and can be faster tasks. Dark beasts were already fixed with deflect prayers blocking 95% of the damage down to 50%. For dragons max damage being 6500 which one's are you referring to? They shouldn't all hit 6500 without anti's lol some dragons are weaker then others. As for bringing special attacks back from the weapons you mentioned I'm curious why you would want that. :) I need my blue charms back.

25-Jul-2017 01:48:58 - Last edited on 25-Jul-2017 01:54:05 by ELITE STACK

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
@Rikornak:
You raise some very fair points about mages' having a disadvantage compared to melee when it comes to armour. But there's also the fact that Magic always used to be vastly superior to Melee, so there was that to balance it out a bit. Fortunately, EoC rebalanced all three styles to be roughly on par, and filled some lower level gaps with new, craftable gear to help low-levelled mages too. Unfortunately this was done with no respect for existing gear, in particular mystic robes (though these have thankfully been swapped with batwing since!), Fist of Guthix robes and Mage Training Arena stuff.

I also like the suggestions quoted from your F2P thread, though the Treasure Trails boots may be a bit contentious. Splitbark becoming F2P would be cool, as it would boost its price, thus making collecting bark and fine cloth a bit more profitable for members. And of course it'd fill the level 40 gap for free players. Perhaps druidic mage (now 35) could also be boosted to 40 or 45, providing a damage-focussed alternative, while splitbark as we all know focusses on melee defence.

I highly doubt they deliberately made cockroach soldiers weaker (seeing that the rest of the monsters were just 'forgotten' as you say), but very well, I'll simply remove the suggested numbers. And I really dislike the Sophanem Slayer Dungeon, by the way. The monsters are fairly powerful in their own right, hitting a lot, and there's the corruption effect, but they're much easier than e.g. ripper demons. Which is okay for some, but I had at least expected the dungeon to be riddled with traps or scarab swarms. :/

As for the dragons, remember that a maxed player attacking a green dragon is very likely to kill it before it has a chance to breathe fire at it. Not every attack is dragonbreath, and for chromatic dragons, they can't use dragonbreath at a distance. But yes I do think even a green dragon should be able to fry a maxed player without any sort of dragonfire protection,
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

25-Jul-2017 07:22:36

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
if that player takes the risk of attacking the dragon. I also don't see why different 'tiers' are required, really. The Dragon Slayer quest teaches quite firmly that you need dragonfire protection when fighting dragons. If you ask me, there's absolutely nothing wrong with even maxed players dying when fighting dragons without protection (nowadays death is safer than ever, too). Should be a good lesson to gear up better next time. :)

Original message details are unavailable.
I think you should add abby demons to the buff list and remove dark beasts. Abby demons are easier then dark beasts and can be faster tasks. Dark beasts were already fixed with deflect prayers blocking 95% of the damage down to 50%. For dragons max damage being 6500 which one's are you referring to? They shouldn't all hit 6500 without anti's lol some dragons are weaker then others. As for bringing special attacks back from the weapons you mentioned I'm curious why you would want that. :)


Oh, good point, I'll swap 'em. I did mean all dragons. While not all dragons are equally strong in terms of regular attacks, their dragonfire attacks have always been equally potent, to my knowledge, with the exception of chromatic dragons' not being able to use them at long range. Since dragonfire protection works equally for all dragons too, I see no reason not to continue with having equally high hitting fire from all dragons. The 6500 number is semi-arbitrary, based on pre-EoC values.

I suggested that Snipe be added back since the Dorgeshuun crossbow is a nice quest reward, and appeals to players in that level range who cannot afford metal or gem-tipped bolts. The special attack itself is pretty unique too, hitting higher on unsuspecting opponents. The Ivandis weapons should get their special back simply because the mechanics of feeding Guthix Balance to vampyres are rather broken now. :/

Thanks to both for the comments!
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

25-Jul-2017 07:28:41

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Added some skilling suggestions. Some other stuff, most notably adding back the skill tutors to Lumbridge (for the dialogue moreso than the actual tutoring), too.

Also, did you know that with a high cooking level you could slice dozens of pieces off a cheese wheel? Awesome!
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

25-Jul-2017 10:22:50 - Last edited on 25-Jul-2017 10:47:16 by Lord Drakan

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Skilling suggestions look quite good, but I think adding urns to the tackle box is quite useless since monday (they're stacking now anyway)

Maybe some more things for commenting:

- I do not think the shattered worlds bank chest needs to be changed, it isn't the first time that the way skilling works has changed as a by-product (and it even doesn't seem it had a negative effect on the value of water runes over the last 3 months). It also would serve a template to do this for every skilling activity that could be affected by new addition - and this is a bad idea if skilling couldn't ever evolve.
- I wouldn't buff Romily Weaklax's monetary reward, but rather hand him out raw materials for other things for cook (nothing too fancy, it doesn't even need to break-even the tasks) and a some additional experience (nothing too fancy, but maybe equal to 15-20 % of the pies done)

Going for the MTA wands dialemma once again:

- Simply breaking (the other wands just are equipped with stats you'll expect at that level) or even removing them (what the hell would you think this will do with the trust players have in this game if suddenly their earned equipment is gone?) still won't make the MTA wands appealing (they're still just medium level stuff without any special properties). I guess you'll expect players do the enormous effort to go for the wands, I'd rather think they'll search (at best) different ways to reach level 70 - probably alching or dungeoneering as you're independent from the lack of equipment then
- Do rather try making the MTA wands appealing: Have the wands at tiers 45 (the beginner won't be changed as it doesn't compete with anything), 55, 60 (teacher would compete with griffolic, but it will get an unique perk in addition), 65 and give every wand the perk to save elemental runes of your choice (similar to the mindspike) - this will be an unique perk for wands as the only one currently has rune saving properties is the avernic one at tier 1 for air runes
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

26-Jul-2017 06:57:58 - Last edited on 26-Jul-2017 08:26:43 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
- The master wand with tier 65 stats will first be fitted in a niche players could use them for a few levels until they switch to the wand of treachery. Ironmen probably even have gotten a somewhat longer termed investment. Now for the unique perk - instead of having the choice of saving elemental runes, it will save all 4 elemental runes at once, making it something even many high leveled players would aim for. The mages book could get (besides t65 stats) a comparable effect to the staff of light, granting a chance to save catalyst runes
- Also suggesting (did that as well in the minigame thread): Add rebounders to the MTA, I am sure some players would be ready to go the magic route to unlock the ability to obtain corruption sigils

Btw for comment, as I wondered about that after doing some fact-checking: Why did you even include the batwing wand? It is tier 30 and thus way weaker than even the beginner's wand
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

26-Jul-2017 07:00:58 - Last edited on 26-Jul-2017 07:38:44 by Rikornak

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