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4ev

4ev

Posts: 739 Steel Posts by user Forum Profile RuneMetrics Profile
As it is, I will be voting no.

Warding, as it is currently presented, doesn't do enough to implement meaningful changes. At the same time it is changing things that don't need to change, and will probably screw up other aspects of the game. I'll go into detail below.

First of all, I feel you need to revamp this skill, as it is presented. It would make a lot more sense for it to be tied in with runecrafting and crafting. We can already make some low level robes through crafting. Allow us to make more robes through the crafting skill.

Then, we should be able to imbue these robes, similar to the rings from NMZ. Once imbued, the robes would be able to have unique effects (with no impact on PvP damage potential or inventory management - we aren't tying a combat skill with a noncombat one, a line you tiptoed across with this skill - rune pouches).

Proposed affects could include: the ability to save certain runes when casting spells (dependent on the VIS - balanced to make it sort of like investing VIS instead of runes), small damage boosts vs certain classes of NPCs, the ability to increase potency of stat reduction spells vs. NPCs, imbuing runes into the robes, etc.

It honestly doesn't make sense to flood the economy with low level magic items, when it is already over-saturated with them. A change from creating the armour, to imbuing it, would make a lot more sense. You could also make item specific imbues, alongside general imbues.

Furthermore, all of the gear re-balancing you wanted to do, you could implement through this also. They would just need to remain trade-able after being imbued.

For example, black dragonhide seems too strong to some people, add an imbue on it that brings it back to its normal stats, and nerf the original. This would add a cost for the stats. You could also add imbues to magic weapons and finally give us some offensive magic attacks, which we're in desperate need of. There could be item specific, and general spec imbues.
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16-Jul-2019 05:04:12 - Last edited on 16-Jul-2019 06:27:47 by 4ev

4ev

4ev

Posts: 739 Steel Posts by user Forum Profile RuneMetrics Profile
Now that I've addressed what and why I feel your doing it wrong with the overall direction this skill should go in, let's address some of the proposals we've been given. I'll only be addressing the aspects I have an issue with, everything else seemed okay.

Dissolving
- I feel if you feel the need to push this through, it should not offer exp of any kind. It seems way too similar to invention for the OSRS population. I'm not against the concept of being able to dissolve items, but having it as a training method (no matter the exp rates) does not seem to fit in with the OSRS feel to me.

Armours
- as mentioned in my previous post (found above), I feel these need to be brought into the game through the crafting skill. They can then be imbued for the unique effects through the warding skill. The gear with just base sets can be improved versions of existing armour. For example, bloodbark and soulbark would be imbued from splitbark. Dagon'hai could be an improved Mystic (3 cosmetic versions). We could use new items + VIS to upgrade.

You could also introduce an item similar to the cleaning cloth, to remove any warding effects, and make it possible for us to revert items to how they were.

Amber Ring
- This doesn't work with impling loot, I'm hoping. Seems potentially broken if it does (due to the nature of how hard it is to get certain implings).

Rune Pouches
- You did not mention if these would be trade-able or not. One would assume not, due to how the current pouches function. Furthermore, can you have one of each? For example, Elemental Rune Pouch + Rune Pouch + Large Rune Pouch + Wilderness Rune Pouch.

If they are untradeable, you are once again tying a rather large combat advantage to a non-combat skill. Inventory management matters, and 3 extra inventory spaces for the best pouch, is no laughing matter (assuming we can use in conjunction with the original pouch).
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16-Jul-2019 05:04:21 - Last edited on 16-Jul-2019 07:16:32 by 4ev

4ev

4ev

Posts: 739 Steel Posts by user Forum Profile RuneMetrics Profile
Fused Essence Pouch
- this one has me concerned, because if it is implented wrong, and anyone finds any type of loopholes, they will be able to get multiple pouches. This needs to split on any and all deaths, and never be stored anywhere. It needs to be a destroy option, etc.

There's just such a huge potential for abuse here, that I personally would err on the side of caution and not implement it. I don't actually have anything against its concept, just the immense potential for abuse.

Minigame
- I like this concept of a minigame a lot, can you go into more detail? I would prefer it to be more interactive of a minigame, similar to Great Orb Project, where you can play alongside/against fellow players. As proposed it sounds more like an alternative way to train the skill, rather than a legitimate minigame. Currently, it sounds more like a warding task from Konar, and not an actual minigame.


TLDR version:


I think the skill has potential, but as it is, hard no. I believe the skill should be oriented more towards imbuing existing gear, rather than creating new gear. That would fit the theme of this game more.

Dissolving should give 0 exp. Proposed robes should mainly be enhanced versions of existing robes (unique effects can be brand new robes). Rune pouches need to be made more clear, can you use standard pouches + new ones? Will the new pouches be tradeable? Fused essence pouches are very prone to abuse if anything is overlooked, if going through with them, be extremely careful to place extra checks to avoid multiple pouches. The minigame needs to involve more player interaction, rather than being a warding task similar to what Konar would assign.

Thanks for reading,
4ev
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Cross Minigame Reward Shop - Polled December 26th 2013
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16-Jul-2019 05:04:26 - Last edited on 16-Jul-2019 06:45:18 by 4ev

Disloyal
Nov Member 2018

Disloyal

Posts: 113 Iron Posts by user Forum Profile RuneMetrics Profile
Another interesting blog, but I propose these changes:

Remove the entire concept of dissolving items for vis, and provide an alternative method of generating vis for Warding, outside of Ward shops and the Omni altar.

Introduce identical alternatives to Pado's set for both Zamorak and Guthix spells, potentially with different effects or bonuses that are useful on other NPCs.

Let the Thaumaturge set apply to Ancient Magicks, or this set will serve no purpose, remain largely unused, and become dead content; having the Warper prevent use with the Tomes is reasonable.

Slightly improve the Dagon'hai robe sets' non-Magic defensive bonuses, and the overall bonuses of the Thaumaturge and Thammaron's sets.

Repurpose the Skilling rings.

Give the Bloody incantation a 1% Magic damage boost and the Wroth incantation a 2% Magic damage boost.

An anti-poison lamp? Nice, but how about adding an anti-disease lamp, anti-venom lamp, anti-fire lamp, and so on - or maybe even a lamp that gradually restores Prayer points, drained stats, or Hitpoints.

Remove the Mystical Sleuthing minigame.

Consider an alternative method for obtaining or creating Elemental and Catalytic runes, possibly only being brought into the game through player Runecrafting creation (with no other source; maybe untradeable, too) alongside a mid-to-high level Warding player activity or requirement to unlock their use.

Why not introduce new Magical staves featuring Special Attacks, while you're at it?

Everything else about the Warding skills seems fairly intriguing, and I'm sure we'd all appreciate the new content and skill overall.

16-Jul-2019 13:49:02 - Last edited on 16-Jul-2019 17:39:47 by Disloyal

Halfhigh

Halfhigh

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
I quitted Runescape orginally before summoning was implented, the new graphics released after 2007 killed it for me :D so no idea what all those invention skills and things are. But the aspect that I really fancy is the imbuing of equipment, I still haven't imbued any rings due to my hate of nightmare zone so I'll definitly vote yes! Sounds like a skill that suits well for future imbueing ideas of equipment of all kind! Probably have the most missinterperated name in Runescape.

16-Jul-2019 19:30:40

Xx-Paine-xX

Xx-Paine-xX

Posts: 73 Iron Posts by user Forum Profile RuneMetrics Profile
Gonna come back to osrs from my break and buy a bond just to vote NO on this crap.

With the amount of mixed responses this bullshit skill is getting, it won't pass the 75% threshold needed to pass the vote.

Did you read that, pro-ward noobs? THIS ISN'T GONNA PASS.

GET USED TO IT.

16-Jul-2019 20:59:55

CapitalPain
Mar Member 2024

CapitalPain

Posts: 1,354 Mithril Posts by user Forum Profile RuneMetrics Profile
This looks so bad. No to 1st so the rest wont matter.


Look at you all getting butthurt because its blatant to see no one wants this apart from a few new players who haven't been here long enough to see this is bs rs3 skill.


You vote yes and let us vote no. We shall see who is right simple as that if jagex don't lie about polls. Even people that vote yes no this aint getting 75%

16-Jul-2019 21:27:33 - Last edited on 16-Jul-2019 21:44:51 by CapitalPain

CapitalPain
Mar Member 2024

CapitalPain

Posts: 1,354 Mithril Posts by user Forum Profile RuneMetrics Profile
This is just divination and invention from rs3.

You lot are crazy if you think this is passing lol.

I see people saying force it did you not see what happened to RS3 when Jagex forces shit.

Like someone said beforehand jagex could of saved themselves a lot of work if rather than change shit about just listen to us that we don't want the skill and add it to crafting or rc.



75 warding for rune armour lol


Loads of us don't even use reddit etc we just don't want it. Shout it in middle of GE more than 40% will say they don't want it. I don't get why the tryhards want it so much its not even good or add anything to the game

16-Jul-2019 21:29:53 - Last edited on 16-Jul-2019 21:37:41 by CapitalPain

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