This is so stupid. I came to old school to play old school for what it was. This game is slowly going to trash now. Good idea taking something that’s alrwady working and fun and ruining like the previous buyers who took over runescape. WAY TO RUIN THE GAME
This is so stupid. I came to old school to play old school for what it was. This game is slowly going to trash now. Good idea taking something that’s alrwady working and fun and ruining like the previous buyers who took over runescape. WAY TO RUIN THE GAME
This honestly is pissing me off, might be time to stop playing osrs or whatever the game is going to be called now. This sure isn’t OLDSCHOOLrunescale. What are y’all thinking? Fire whoever thought of this.
NugsofBud
said
:
This honestly is pissing me off, might be time to stop playing osrs or whatever the game is going to be called now. This sure isn’t OLDSCHOOLrunescale. What are y’all thinking? Fire whoever thought of this.
Maybe they should just ban you. Stop spamming the post and let others be heard.
invention with extra steps tbh.
wonder if there will be another server to replace OSRS after this one gets ruined with lame udpates and skills too lmao. not all updates are terrible, not all are great. this is not an "in the middle" type of update tho, nor is it a good/great one.
I would like to preface my feedback by saying, your pitch is still
far too vague
in certain areas.
For one, there's no mention of which items give which type of vis. Furthermore, it doesn't say what amount of vis we need to craft the items requiring them. Do i need to dissolve 10 rune platebodies to get enough vis for something? Facts and statistics like this will help us as players to get a better grasp on what the skill is doing.
There's also no mention, anywhere... about exp rates? This is probably one of the most important things. If I am dissolving high level items, what is my exp/hr. If I'm dissolving junk like willow (u) what is my exp/hr? If I do the skill by actually making things, what is my exp/hr. Big hint here, I don't think the community will want to see high level dissolving as the best exp/hr.
Make sure you separate polls on pretty much everything
...
There should also be a if warding were to fail clause on a lot of the re-balancing questions, because many players still feel this "skill" should just be included in existing skills, which will probably lead to it failing.
Include stats on every single proposed new item
Items like the cocktails, wealth (i), skull sceptre (i) are all lacking info.
Also, where is infinity cloth coming from? It better be from the mage training arena.