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Stelliferous

Stelliferous

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
Also there absolutely needs to be a staff creation aspect to this. Take it off of Crafting and put it in this. Make battlestaves themselves wardable out of some sort of bark then make the elemental battlestaves wardable too, then make the ability to upgrade them to mystic battlestaves as well.

In addition to this, you can add new staves that aren't elemental based or rune based at all, but serve to enhance the combat of magic in other ways, with varying levels of damage modification and attack speed. I like how skull sceptre for example is offensively good versus undead. Claws will be good versus demons. But there is room for more variety of mage weaponry.

Range has choice of darts, knives, bows, crossbows, javelins. Melee has swords, axes, 2handed variants, etc.

Incorporate Wands which have higher attack speed. Incorporate 2-handed staves which are slower but stronger, and have strong defenses on them. The 2-handed staves would have some sort of magical energy shield attached to the staff itself, making it heavier. Come on, make this happen the right way or it won't get 75% vote.

07-Jun-2019 13:26:11

WackerPacker

WackerPacker

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
The skill overall looks very interesting. I think it would be at least a decent addition to the game. Having a crafting system for magic armors would help complete the crafting circle of combat equipment. Also, I think people are exaggerating their negative reactions to this skill. It would be nice to get a fresh addition to the game, it will help keep players who are getting bored interested, and will bring people who haven't played the game in a while back to it. It's an overall community refresher, I remember the good old days when Hunter and Construction first came out. The skill areas were BOOMING with players and it was easy and fun to meet skilling buddies. It would be nice to experience that again! --Smittward, The One and Only

18-Jun-2019 17:22:13

SeanDLuffy

SeanDLuffy

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
I see a lot of unfortunate hostility towards the conception of Warding and I just want to look at it from my rightful perspective of a pre 2010 player returning to Runescape. I only recently returned to OSRS and it has been a thrilling adventure. I can say I’m in love playing Runescaoe again but I strongly urge that the addition of ‘smart’ content should always be welcomed. I think warding for me fills a much needed formula of creation for a magic based dimension. Melee has smithing and range has crafting/fletching. So thoroughly researching warding and seeing the reactions, I can see that people are being naturally conservative because change can be scary and the change which made me quit Runescape still daunts us like a ghost. However I think we as a community need to learn to let go of this fear for change we are holding. A much needed change comes in the opportunity of warding. I think, like sailing, if this vote fails we will suffer a period of regret and there will be something in the back of our mind thinking “what would this skill have been like? Maybe it could be cool if...” I think now is a time to embrace opportunity for change and progress as opposed to keeping things stagnant and ‘same old same old’.

Anyway I personally hope Warding will be released. Even as a young teenager, I always wondered where mystic came from and why should some dude in the wizard tower have to make my splitbark for me? After all these years, we can finally do that for ourselves. That is the genuine feeling of an achievement to aim for; that’s what makes it so rewarding to get there and that’s what makes OSRS, 2007 Runescape.

25-Jun-2019 15:12:10

Lucy HFilia

Lucy HFilia

Posts: 308 Silver Posts by user Forum Profile RuneMetrics Profile
After reading through the public word doc that is conveniently found on twitter (and not here :( ), I’m actually MORE convinced that warding should be part of runecrafting, rather than a separate skill.

My logic:

It seems like you have to take in essence of a runecrafting altar and imbue it into new types of material. The only thing we’ve tried that with is rune essence, and it works 100% of the time because rune essence likes magical essence that much.

It sounds a lot like smithing to me, where you learn to forge metal into different shapes (weapons AND armour), but this time we’re reshaping magic essence. That makes warding part of an already existing skill, rune (magic) crafting.

Since we’re pretty keen on this being a sink and a type of magic essence harnessing ability that imbues magic essence into new material, it stands to reason that you can learn from your experiences of using a spongy material (that being rune essence) to help you imbue magical essence into other, harder to work with material. In this case, some of the sink can come from failing to successfully imbue and thus destroying your less spongy material. Or, alternatively, you have to grind your spongy material down and figure out how to incorporate it into other materials/fabrics (which is starting to sound like crafting...).

I think there are many easy ways to not “devalue” runecrafting by including magic armour making into its skill-set. Quite frankly, it could even be the same experience per hour (with armour making seemingly higher when discounting destroyed materials), only this time you’re not banging your head only creating a weapon for yourself, now you’re making armour for yourself. It’s still “runecrafting” or more “magic crafting” when creating the armour rather than crafting because you’re trying to keep the magic essence inside of your fabric while making armours (and thus keeping the armour effects).

I also think it should be locked behind a quest.

26-Jun-2019 10:34:22

Mr Burton x
Oct Member 2018

Mr Burton x

Posts: 183 Iron Posts by user Forum Profile RuneMetrics Profile
REDO VOTE! IT IS NOT FAIR THAT PEOPLE MADE MULTIPLE ACCOUNTS JUST TO VOTE "NO". IT IS NOT FAIR GAME. MAKE IT FAIR, REDO VOTE AND RESTRICT FOR EVERY IP ADDRESS TO VOTE.

ANYONE WHO MADE A MULTIPLE ACCOUNTS JUST BECAUSE TO VOTE SHOULD BE BANNED!

24-Jul-2019 19:03:58

RS3WorseOSRS

RS3WorseOSRS

Posts: 114 Iron Posts by user Forum Profile RuneMetrics Profile
Well now that this is the 3rd time a skill has failed, without even reaching 70% all 3 times let alone 75%, perhaps Jagex should stop wasting their development time on content that we will never allow to pass.
Twitter - @OSRSbeatRS3
- OSRS has MORE THAN TRIPLE the RS3 players and a 75%+ total majority
Source - Misplaceditems - Runescape Avg Pop by Quarter Hour

OSRS is the REAL RuneScape and always was. No wonder EOC official video has over 80% dislikes on YT.

27-Jul-2019 03:32:49

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