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Fateoria
Nov Member 2022

Fateoria

Posts: 161 Iron Posts by user Forum Profile RuneMetrics Profile
I just want to say if this actually passes im going to assume polling is henceforth rigged because there's way to much descent in the community over this update for it to hit 75%

Secondly most of this content should go towards improving runecrafting a skill so hated that people pay 15m an hour to powerlevel it instead of training it in the super valuable way that all of the elitist jerks complain about getting devalued if the skill ever suffers from a much needed update to exp gain or afkability.

edit: oh also if you take away existing imbues just to make people get them again people will crucify you.

edit edit: Also just wanted to say that any iteration of this as a separate skill will be a hard no from me. the content itself is solid and i honestly would like to see alot of it but i want it added to existing skills Primarily focusing on adding new metas to runecrafting.

18-Apr-2019 11:33:18 - Last edited on 18-Apr-2019 11:44:55 by Fateoria

iron itg
Oct Member 2014

iron itg

Posts: 94 Iron Posts by user Forum Profile RuneMetrics Profile
Jagex should go back to the drawing board on this one. Still too convoluted, and not well integrated with the rest of the game's content. Someone seems really committed to drawing stuff on the ground.

I like the are attempting to address a shortcoming with magical equipment, but it just doesn't make sense - the relationship between drawing pictures on the ground and magical equipment is tenuous, at best.

I agree something should be done to address the magic gear shortcomings, but not this. Enhance existing skills. Use farming/hunter to gather raw materials, crafting to make them, and magic to enchant them. Similar to making battlestaffs, except removing the "buying the raw material from a store" part.

As for item sinks, we already have high alchemy. Perhaps add an item sink spell to other spellbooks based on their general theme? An ancient spell that will destroy an item and add to the damage dealt by the next spell, or a lunar version that is more convienent (will cast on each item with one click) but uses more runes and gives less cash, and an arcuus spell that will animate a set of equipment which must then be fought.

Also:

The "mystic cocktail" (especially with its effects and legends quest requirement) seems like a re-do of "holy water" from the quest. Instead of replacing a piece of the quest with something new, why not streamline production of the existing item?

18-Apr-2019 13:56:18

Crisis X

Crisis X

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
there are a few interesting and good ideas in warding but it doesn't stand out to me as being worth its own skill. This is easily the weakest new skill to be polled yet.

Most of the things that were discussed would fit much better into other skills that are severely lacking and obviously after reading this thread have a LOT of support for updating such as runecrafting.

as others have said this skill would need to be both inexpensive & fast to even make it worth training. ( minimum 200k xp/hr at 90 +)which judging by the fact that its setup as an item sink i doubt it will be.

the bits that affect rewards players have already earned such as imbues i can see causing a lot of uproar from players.

the combat changes wile i like them personally, i can see where pvp oriented players would be outraged by some specific effects as described in other posts.

Overall i cant give this my approval for a variety of reasons as follows:

1 it doesn't have enough universal support in the community to pass at 75% to the point where if it does pass i will lose all faith in the polling system. which is an opinion shared by many.

2 it doesn't fit as a dedicated skill in my opinion, it lacks a clear direction for progression and endgame purpose.

3 there are other very similar existing skills & pieces of content that need updates more than we need a new skill

4 not enough information about the process and speed of training the skill from 1-99

5 the majority of content beyond the niche content, top lvl content, and new item types appears to be "d.o.a." and would not do anything for the game in the long term

6 as a skill this concept does to many different and unrelated things making it very complicated and hard to follow. it seems like all these extra features are being added just to make it more likely to pass from people wanting those features specifically.

7 and finally almost everything about this skill is controversial & has portions of the community divided over it

18-Apr-2019 13:59:47

click4less

click4less

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I don't know. It's so much. You have crafting, invention, summoning and magic gear.
Maybe put the gear into crafting, put invention into runecrafting, the worst skill in the game (unless you have something up your sleeves there) and forget the rest. Or just go with everything in one mush. It's risky, but you have my blessing.

Great, you can conjure monsters. They even have a Blood Ward! And they are willing to make Greater Ash in order to conjure Greater Demons.
Meanwhile, Vampiric Ash is used for nothing. It's like Morytania is a different game!

18-Apr-2019 14:04:22 - Last edited on 18-Apr-2019 14:38:07 by click4less

Noble Thor

Noble Thor

Posts: 36 Bronze Posts by user Forum Profile RuneMetrics Profile
Wish people wernt so adverse to change...I think Warding would be a great addition to the game and has alot to offer. But this has always been the community reaction to change. Almost wouldnt be Runescape lol.
Shows that OSRS is progressing and is going to be a game thats going to be able to continue on.

And for all you tin foil hat wearing bobs....you asked for poll results to be hid so this is where your karma grabbing selves got you. Stop saying you cant trust polls.

18-Apr-2019 14:44:18

ArrogatorJr

ArrogatorJr

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
(1/3)

I 100% like the idea of Warding as it pertains to Item Sinking, Re-Balancing Existing Content, Imbues, and Ties with Farming and Hunter. I dislike Battle Wards, New Weapons, and the Terminology.

The first mistake with Warding is making it a new skill. The fallacy is equating it to a counterpart of Smithing and Crafting. Fundamentally, creating objects either via Smithing or Crafting is separated by material used; metal and non-metal respectively. Neither of these skills are used to create armor exclusively, as Warding would. Now, the creation of battlestaves is already possible via Farming, Fletching, Crafting, and Magic. So, the creation of Magic armor is content that has been missing from the game. However, it does in no way, shape, or form warrant a new skill.
Dissolving would be an excellent way to remove items from the game and stabilize the economy, no problem with it at all. However, obtaining 'vis' could turn into a buy-able and could alter item prices beyond that of which it was intended, as dissolving mass amounts of items as a sole source of ‘vis’ would likely be preferred by wealthy players.
Adding more variety of armor sounds good but making 4 of the 7 new armors degradable and 6 of the 7 have a set effect is pushing it. Even the new F2P robes would be degradable. Why?

18-Apr-2019 14:59:37

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