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I 100% like the idea of Warding as it pertains to Item Sinking, Re-Balancing Existing Content, Imbues, and Ties with Farming and Hunter. I dislike Battle Wards, New Weapons, and the Terminology.
The first mistake with Warding is making it a new skill. The fallacy is equating it to a counterpart of Smithing and Crafting. Fundamentally, creating objects either via Smithing or Crafting is separated by material used; metal and non-metal respectively. Neither of these skills are used to create armor exclusively, as Warding would. Now, the creation of battlestaves is already possible via Farming, Fletching, Crafting, and Magic. So, the creation of Magic armor is content that has been missing from the game. However, it does in no way, shape, or form warrant a new skill.
Dissolving would be an excellent way to remove items from the game and stabilize the economy, no problem with it at all. However, obtaining 'vis' could turn into a buy-able and could alter item prices beyond that of which it was intended, as dissolving mass amounts of items as a sole source of ‘vis’ would likely be preferred by wealthy players.
Adding more variety of armor sounds good but making 4 of the 7 new armors degradable and 6 of the 7 have a set effect is pushing it. Even the new F2P robes would be degradable. Why?
18-Apr-2019 14:59:37