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Warding Design Blog

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jonxal
Feb Member 2023

jonxal

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Conjuring : I think familiars that either attack monsters or give a variety of other buffs require their own skill (summoning shouldn't be baked into Warding but released it later or never as its own unique skill as a similar or a different skill from rs2). I think that there's one thing that could work, however. Just like before, the ward should stay still in one spot much like Dwarf multicannon. There could be 3 different Battle Wards that aggro mobs:
* The lowest level is (similar to Mind Ward in the original post) a Ward that zaps enemies and pulls them towards you without damaging them. Gives a fixed amount of Warding experience every time the effect activates.
* The mid-level deals small damage to enemies (similar to Dwarf multicannon) as current rotates around the Ward and pulls enemies toward you. Gives a fixed amount of Warding experience every time the effect activates and magic experience for the damage made (not HP)
* Highest level deals similar small (or slightly higher damage like Granite cannonball) damage to enemies but it lowers (debuffs) opponents stats as well a fixed amount (can't debuff lower than 90% for example). Gives a fixed amount of Warding experience which is higher than from "Mind Ward" and Magic experience comparable to mid-level variant.

Those should work as great rewards for a new skill while still having the same old school integrity.

25-Apr-2019 14:29:45

DesertFlower
Jan Member 2006

DesertFlower

Posts: 4,223 Adamant Posts by user Forum Profile RuneMetrics Profile
NO! Of course, even if this new skill is voted NO, after all of the hours they have already put into this new skill, we'll never know. They hid the poll at a perfect convenient time. So they can tell us, even show us, the results that they want, when this ends.

No new skills. Let's have some of the great minis, like crashed stars, or something. Those are choice, a new skill is NOT choice.
The only barrier to truth is the presumption that you already have it.


Don't Let the Past Remind Us of What We Are Not Now

25-Apr-2019 15:08:00

yeldar7
Aug Member 2020

yeldar7

Posts: 89 Iron Posts by user Forum Profile RuneMetrics Profile
It seems like Jagex is already planning on warding becoming a skill without even polling people to see if they want it first, with how much detail/effort they have already put into it. I really hate the battle wards, they are going to change slayer so much.. The skill seems really forced, just a skill for the sake of having a new skill. I don't really think Jagex should be adding a new skill unless the community overwhelmingly supported it. Adding a new skill is a huge move that changes a lot of things and could have major repercussions on the game.I dont really think the game is lacking in terms of needing another skill.. there is plenty of existing content that needs to be looked at and amazing ideas from within the community.. I dont remember anyone asking for warding or feeling like the game needed a skill for mage Armour.. Just seems really gimmicky like the higher ups are pressuring the mods to add a new skill so they can use it to market mobile.. I will admit there is some major toxicity in the community regarding warding, but I generally think warding will be a bad idea and the game will lose players if the mods forces it in. oh and btw email me next time you survey ppl plz

25-Apr-2019 17:39:19

Mihlow
Jun Member 2022

Mihlow

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
I agree with the person that suggested adding the proposed components of the warding skill to runecrafting. Runecrafting is among the most neglected skills in the game, and adding a new component to it that served as an alternative way to gain xp could gain it more popularity. It would also give players the encouragement to train the skill so they could reach whatever levels were deemed necessary. Further, it wouldn't have any affect on total levels, which adding an entirely new skill would do.

25-Apr-2019 18:34:28

Loshambo
May Member 2023

Loshambo

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Please don't add this skill if you are looking to do a Skilling update, rework some of the skills that are already in game. This seems like another pointless update for the sake of making an update. Listen to the community it has already failed the polls, stop rehashing so that it may pass. Work on other good updates not a unless skill like warding.

25-Apr-2019 19:37:59

Loshambo
May Member 2023

Loshambo

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Please don't add this skill if you are looking to do a Skilling update, rework some of the skills that are already in game. This seems like another pointless update for the sake of making an update. Osrs would not benefit from a skill like warding. Their has been no community outcry for a skill like warding it seems like a pointless update and will for sure hurt the community. The game as is now is fine and we should not be forced to have a skill like this imposed on us please listen to the community we don't want this skill.

25-Apr-2019 19:44:32

King Valeus
Jan Member 2021

King Valeus

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
"In a new skill I am looking for aspects that make the game feel fresh with exploration or rewards, to improve the overal game experience or combine lots of skills with each other without totally being its own game (dungeoneering). It is not all about making money, but if you don't make money at least get some rewards only able to get because of the skilling.
"

EXACTLY RIGHT

I agree with you 100%. Jagex, I do like some of the armor rewards ideas that you have, but I don't necessarily think that they fit with Warding. I'd really like a different skill instead. I was thinking something like "Assassin" where you combine Agility and Slayer by having to kill monsters in a certain time limit, or using certain combos or weapons, and unlocking higher K0 potential to NPCS to give the player more satisfaction by being rewarded for doing something dope. We can talk about this more sometime.

Anyway, I don't like to be reading Dev Blogs with all these cool rewards having to be roped into the new skill idea. Dagon'Hai is a hot item, and people would love to see it in game, but I think firstly there should be a way to implement this separately.

If this Warding thing eventually goes through, this will not be the one I am voting for at all. The AoE ideas do not fit the game and will change everything, including all metas. I don't think that the community is ready for that kind of overhaul. Will comment on more posts.

Thank you

25-Apr-2019 21:26:17

King Valeus
Jan Member 2021

King Valeus

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
Jagex, can you please hire unbiased outside consultants to help with community outreach? That would be a very strong move that hopefully respects the original community of players for whom this game is meant. I'm all for having new players and love helping them around, but they have a right to experience the game in its true form and create those memories for themselves which will allow us to interrelate as players across generations.

Don't divide the community again. This is not the answer. I'm all for adding a lot of this new content to other skills and mini games, and I think the way to make the game interesting isn't by adding another time sink requirement to achieve levels so you can have fun again.

And believe me, I like buyable skills and this is definitely a buyable skill, which I don't have a problem with, but again, I think that the rewards are much better suited as add ons and mini games. Offering untradeable uniques with niche stats as mini game rewards is far superior to adding mid range useless non-bis-for-certain-activities that are creatable and destroyable is also a very uncertain step for the economy and may result in inflation that will take away from the game's current authentic feeling market.

The summoning rings with AoE should not be added at any time.

I don't think you should take the opinions on some polls too seriously, either. Sometimes a "no" vote has a very good reason behind it.

25-Apr-2019 21:34:23

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