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SlootShamer
May Member 2018

SlootShamer

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
On another note: Kinhunter, D'agonhai, Cosmos, and Venomous robes (but mostly Kinhunter and Venomous) will completely obsolete ancestral robes, so the only way they're a good addition is if Ancestral robes are a required component to create them. Right now the only real high-level pvm where you use mage is Chambers of Xeric, Inferno, and Zulrah. 2/3 of these would be given new meta's with the new robes, therefore ruining ancestral. I would love to have these robes IF the ancestral is a core component in its creation, similar to the hasta for Dragonhunter Lance. Otherwise i guess ill sell my set now before its worth 10m.

17-Apr-2019 13:50:39

Clifferd
May Member 2016

Clifferd

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Save the new skills for RS3 please. Old School is Old School for a reason. I'm sure you've invested a lot of time into the development of this skill, but the community seems quite torn between bringing it into the game and it's an idea that you should really let go of and scrap it. Adding new PvM content into the game is fine, but bringing in a whole new skill has the potential to kill the game like EoC did to RS3.

I can't speak for everyone but the reason I play this game is because of the Old School fundamentals, and I'm willing to bet many who play do as well. Please don't lose sight of that by slowly turning the game into something we no longer recognize.

17-Apr-2019 15:50:46 - Last edited on 17-Apr-2019 21:27:52 by Clifferd

CapitalPain
Mar Member 2024

CapitalPain

Posts: 1,354 Mithril Posts by user Forum Profile RuneMetrics Profile
its a shame you have put so much time into something we are going to vote no for.

Sound so complicated and pointless. Id rather buy all of the above from the ge and use ahrims tbh. Its too late for nmz to be switched and imbues. Stop the exp being so high its simple it will force people to play the game and use nmz for imbues which is fine.

Just add summoning call it a day. Could of made a better case for summoning than this

17-Apr-2019 17:15:09

sTReTCh1028

sTReTCh1028

Posts: 17,961 Opal Posts by user Forum Profile RuneMetrics Profile
To elaborate on the above post I made:

The OSRS community is EXTREMELY wary and overly cautious about any new addition that changes the existing meta of ANYTHING - skilling, PvE, PvP, anything. Much of the OSRS community are against anything that would make any part of the game easier or more complicated or modernized any cry "It's becoming RS3!" and such. But the game MUST advance onwards. It cannot simply be cocooned into a playstate that is static forever. For the game to stay vibrant, fresh, and dynamic, there must be updates. And updates MUST make some part of the game easier in some way - that's the entire point of a reward or update. All MMO's must follow this progression - past content is eventually obsoleted and replaced by newer content. This is a necessary progression; without it, content gets stale, players get bored and leave, and the game decays. RS3 made missteps by advancing too fast, but OSRS has been meticulously advanced slowly, in large part because of the polls. However, a huge update like a new skill (arguably the biggest update the game has ever seen) will be hard-pressed to ever get enough popularity to pass. Why? A new skill HAS to (by definition) make areas of the game easier or update the meta. If it doesn't, it's a pointless skill to add and does nothing to the game. Think about every single skill in OSRS -- each adds to some meta of the game and makes some part of the game easier. Therefore, letting the community vote on an update as fundamentally important as a skill is bound to fail. Democracy is dangerous - that's why republics rule the world, because the people sometimes don't know what's best for them.

I say gather feedback, make tweaks/adjustments as best as possible, then release the skill in its entirety. THEN and only then, poll the content, after players have a chance to try it. I feel most players will enjoy the well-thought-out additions once they have a chance to play it.
sTReTCh1028
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The art of simplicity is a puzzle of complexity

17-Apr-2019 18:49:17

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