Forums

Warding Design Blog

Quick find code: 380-381-567-66095689

z Rick
Jan Member 2024

z Rick

Posts: 211 Silver Posts by user Forum Profile RuneMetrics Profile
I don't see the point of making a whole new skill for this, most of it could just be added to crafting and require runecrafting and/or mage levles also.

Also the justification that there are ways for people to make melee and range armor but you can only get magic armor from shops and drop is technically true. Though no one in their right mind gets 99 smithing to make a rune for themselves or 85 crafting for blackdhide when you could easily get both of those from shops/drops or hard clues. Not even ironman make their own armor.

The imbued ring thing only benefits ironman and depending on how hard/annoying it is to train the skill maybe not even them.

The only good this skill would bring is dismantling for an item sink but that is a double edge sword as it would also cause inflation if it requires drop only items.

22-Apr-2019 21:45:20

Gulma1

Gulma1

Posts: 597 Steel Posts by user Forum Profile RuneMetrics Profile
This is kind of similar to EOC. There were plenty against it and a couple that supported it going as far to say "who wants to play a turn based combat game".

Warding isn't what OSRS needs, there's plenty of content can be reworked instead.

23-Apr-2019 01:57:01

dnd5
Sep Member 2018

dnd5

Posts: 711 Steel Posts by user Forum Profile RuneMetrics Profile
Having high smithing gets you significantly less than a high level in this skill would provide. The crafting thing is a bit different because of jewelry but if the justification for this skill is to provide a way to create magic gear, the strength of the magic gear should be similar to that of the ranged and melee gear crafting and smithing provide.

23-Apr-2019 02:38:15

Plonster
Dec Member 2019

Plonster

Posts: 1,452 Mithril Posts by user Forum Profile RuneMetrics Profile
I think fundamentally the skill makes sense with how it fits the oldschool theme.

When you first played runescape 2 it had that real sense of the middle ages, with the mining, then smithing. And then crafting wasn't as big a thing for me as I was f2p for a while but then it was huge in p2p.

I think this skill would have sat in the middle of those two in terms of where it belongs for a skill to create magic armour. It would of been a bit more popular than crafting for f2p but not sure as a member account when I first started.

I don't think this skill fits as of now with the way the game has moved. We are well past having balanced content with the blowpipe and a few other additions but this skill is actually quite well balanced.

I like the skill personally but I think this should have possibly been added way earlier in the game like 2004 etc.

As a forum post said previously, this skill is very much a cut and paste of tailoring from World of Warcraft (mixed with enchanting) in terms of its cloth based equipment, and also due to having to farm the material. I remember playing mists of pandaria in 2012 and you literally had to farm these things called motes of harmony and also could farm the cloth material. I guess this type of thing has been around for a long while, so fundamentally I can see why the OSRS dev team are serious about implementing warding as a brand new skill.
Clan Defy -
Rank [Smiter]

I make Combat Achievement Guides over on Youtube
@PlonsterOSRS

Also update over on Twitter
@PlonsterOSRS

23-Apr-2019 08:50:46 - Last edited on 23-Apr-2019 08:53:29 by Plonster

Hyalos
Apr Member 2022

Hyalos

Posts: 115 Iron Posts by user Forum Profile RuneMetrics Profile
Quacktypus said :
This adds nothing to the game that couldn't be added to an existing skill. Sailing pls

I came to say this. There is nothing here that can’t already be supplemented by existing skills such as Crafting, Smithing, or better yet Runecrafting. In fact, it would make more sense to just add this as auxiliary content to RC to expand its purpose. Runecrafting should be the ability to craft runes and draw upon the power of runes (or runic energy as mentioned). We need to look at ways to fix existing content by adding or removing from the dish, not adding another dish to Its side.

No support...not from me in making this a brand new skill.

23-Apr-2019 21:02:11

Insane Star
Dec Member 2015

Insane Star

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Im 50/50 on this one.

It needs a lot of improvement before it will be actually functional to be in-game.

I also see alot of negativity on here. Could be because a lot of people are scared to get something new and fresh in a game that is old of itself.

Yet, I do not have any 99 yet, I love the idea but it needs a lot of work.

24-Apr-2019 10:16:12

TalliaSteele
Nov Member 2023

TalliaSteele

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I really like this idea and think that its a skill that has been needed for a long time. I'm a bit worried that it might be more difficult to train then smithing and crafting/fletching. the skill progression and ease or difficulty of gaining XP and training/using this skill.

Battle wards need work or should be scrapped. they can easily be used to make unfair PvP actions easier and more viable like tree hiding and such. perhaps make them PvM only.

conjuring should be removed. whilst I like the idea and had great fun with summoning when it came out way back. I think the community is currently to adverse to it and it will only hinder this skills ability to make it in.

I think f2p needs more mage clothing and more magic based boot and gloves for both f2p and p2p.

lastly, this is a suggestion for this skill and future game updates/ideas. perhaps you should make some "beta" worlds where you can add these skills and updates in so players can get actual hands-on experience with these skills and updates instead of wildly speculating and voting out of fear and or misconception. whether that vote is a yes or a no.

these worlds would let players use and gain items and skills of these "beta" updates and you could only use them in the worlds. Then after a period of time, a poll could be set up and a more educated vote could be given.

I hope you take my idea into consideration as I think this is the best way to allow for truly good ideas to get into OSRS without being blocked by the very vocal minority and would allow better player feedback on these updates.

25-Apr-2019 10:58:26

Kittyyyy

Kittyyyy

Posts: 87 Iron Posts by user Forum Profile RuneMetrics Profile
Waste of a new skill . Totally should have either happened years and years ago, or not happen at all. Warding will be along the lines of EOC, Summoning, and Wildy changes that make people quit for years. I do NOT want a new skill, and most of my friends will agree. Those of them who do want a new skill advocate strongly against warding. The prices changes in the market for something overdue and yet too complicated to implement without chaos will disrupt the entire game. PvPers already use +2 advantage of some armour depending on what they're doing, we dont need spined armour to be reworked. Its nostalgia. It was always pretty garbage but it looks cool... The amount of bank space I have is already limited. Now add 100 pieces of armour/supplies that i need to bank this 99. There's no room in my bank or in runescape for a skill like this. If this skill passes I'm likely to leave the game for a while. Please VOTE NO to warding.

25-Apr-2019 11:28:26

Quick find code: 380-381-567-66095689 Back to Top