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Warding Design Blog

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Daknick

Daknick

Posts: 285 Silver Posts by user Forum Profile RuneMetrics Profile
I can't say I like the skill, I know a new skill hasn't been released yet, but it shouldn't be added simply to add content. If I'm going to spend
hours and hours
of my life on something, I want it to be fun, something new. A lot of other skill ideas have been posted on the forums; most of which aren't great, but a new crafting skill isn't exactly what I see as exciting. This is all opinion, but I'm sure there are some that can agree. Re-adjusting already existing content can easily dissolve the 'need' for this skill. This can be put into Magic, Crafting, and Runecrafting. I do agree with the changes to the armors, the buffs and removing the imbues from NMZ which brings up the suggestion that imbues could simply be implemented into the Magic skill. The auras, again... Magic. Summons... Magic. That is my opinion feel free to disagree. Thanks for reading ;)

20-Apr-2019 21:21:43 - Last edited on 21-Apr-2019 03:31:12 by Daknick

Double Tap
Dec Member 2015

Double Tap

Posts: 438 Silver Posts by user Forum Profile RuneMetrics Profile
Jagex needs to slow down and look at why so many players actually like playing OSRS. Players like the 2007 "feel" and it was a highly played MMORPG until EOC was released.

Why not weigh the impact that Warding could have on OSRS and perhaps, if needing to add a new skill, then take a skill that was released close to 2007 RS.

Summoning was released in January 2008 and was accepted well by OSRS players.

EOC was released in November 2012 and RS crashed and burned and lost so many players.

Bringing back OSRS was what saved Runescape from failing and disappearing as a failed MMORPG.

Jagex needs to listen to the majority of the OSRS players and take it slow with lots of thought put into any new skill added.

Don't force a skill that could destroy the OSRS feel.

And for the players stating that OSRS needs this new content to continue to survive, take a look at the number of players online at any given time. OSRS is usuall 70% and higher of active players.

If you don't like the feel/playing of OSRS, then go play RS3 with all their updates and stop crying for change. OSRS is here to stay until Jagex tries to implement RS3 type content.

As the saying goes, "those who fail to learn from history are condemned to repeat it."

Please don't push a skill like Warding on OSRS until it is polled, and if accepted, beta tested, and tweaked to flow with an OSRS feel. Not saying Warding won't work eventually, but look at all the options and don't push for potential failure.
DT

21-Apr-2019 02:18:11

OsRs Vibes
Jun Member 2023

OsRs Vibes

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Nah bro. you're the problem with the community, I find it too funny right after hiding poll results Jagex polls the most controversial update in osrs so far. I'm sure they'd add it for their own selfish reasoning if they wanted, but I'm sure if they do the game will die off just as fast as Rs3. This is "Old School Runescape" Why would more than half the player base want a "new" skill introduced especially when its almost a shitty makeover of invention. Jagex team please work on adding your ideas into current things we have in the game instead of adding so much content there isn't enough time to play it all -.-

21-Apr-2019 17:26:38

MrJxt

MrJxt

Posts: 79 Iron Posts by user Forum Profile RuneMetrics Profile
Rebalancing Existing Content cont.

Splitbark
Melee defense Changes:
Item stab slash crush
helm: +13 +11 +15
body: +50 +45 +55
legs: +31 +28 +34
Keep gloves and boots the same.

This keeps Mystic relevant in terms of offense and improves Splitbark's current niche, which is sacrificing magic offense to improve melee defense .

Ahrim's set
New melee defense
hood +22 +20 +24
body +65 +60 +70
legs +49 +46 +52
Ahrim's should remain BiS magic tank armor to keep it relevant.


Devblog stats and item feedback:

Skeletal
Same defense as splitbark but use splitbark's suggested magic attack buffs. Remove the niche effect.

Lunar
Same as skeletal but use the proposed magic attack buffs.

Bloodbark 50 magic, 50 defense
Compared to splitbark. Remove set effect.

Magic attack
Helm/boots/gloves +1
Body +3
legs +2

Melee defense (all styles)
helm +2
body +5
legs +3
boots/gloves +1

Soulbark 60 magic, 60 defense
Give the same improvements listed above to bloodbark. Remove set effect.

Cosmos : 65 magic, 65 defense
Lunar armor with slightly higher magic attack but keep the niche effect. Should not be degradable.

Dagon'hai 60 magic, 30 defense
Provides magic attack between Infinity and 3d age. No melee defense. Keep set effect. Add small prayer bonus. Non-degradable.

Kinhunter set should be replaced with a dragonhunter staff or spell.

Rename Venomous to Serpentine . 70 magic, 70 defense.
Serpentine pieces should reduce chance of getting poisoned. Wearing the full set provides poison immunity and grants you a chance to inflict poison from magic attacks. Provides no protection against venom but improves your chance of inflicting venom with the Toxic Trident. Non-degradable.
This will be the black d'hide version of magic armor. Slightly weaker than Ahrim but more affordable and easier to obtain.

22-Apr-2019 05:34:38 - Last edited on 22-Apr-2019 17:01:01 by MrJxt

Sei Asagiri
Nov Member 2019

Sei Asagiri

Posts: 439 Silver Posts by user Forum Profile RuneMetrics Profile
Stop. Making. Things. Degradable. Literally over half of the robes I saw in the post were degradable. I may be wrong, but it seems the point to this is to make your new skill relevant. Just... stop. Making everything degradable is such a sad copout solution to making your skill relevant. Do we need to keep sewing patches onto our dragonhide? No. Do we need to keep applying metalwork maintenance to our dragon armor? No. Stop trying to shoehorn in mechanics just for the sake of "relevance." The only reason Barrows degrades is because A: it's old, and B: it was too OP at the time of release compared to how easy it was to get and people complained so you had to give it a downside.

This is literally so bad it's an automatic no from me, which is a shame because the whole robe rework of giving F2P actual robe legs and lots of the other changes looked really enticing, but this is just too ridiculous for me. Please rethink this!

22-Apr-2019 06:53:11

sTReTCh1028

sTReTCh1028

Posts: 17,961 Opal Posts by user Forum Profile RuneMetrics Profile
After reading more comments here, I'll say it again: Ignore the poll results, release the skill anyway. Most of the players have no idea what's good for the game. sTReTCh1028
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>
The art of simplicity is a puzzle of complexity

22-Apr-2019 17:30:23

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
a lot of game content has already passed. wtf you talking about? dragon slayer 2, dragon platebody, etc. all those passed cuz people WANTED them. people don't want warding. it won't pass. get over it.

and lol at "you are the problem with osrs". we're the SOLUTION to jagex f*cking around the game. that's the reason things get polled. to make sure jagex doesn't make forced changes without consulting the community.

ironic how you say we're the problem when you want to go back to the time jagex forced things and disregarded the community's opinions. THAT is how the game died and turned into rs3 with so few players. meanwhile osrs has been maintained by the community thro


You're wrong. This community isn't that good at all. We can't even get the Wilderness Ditch removed, nor nerf NMZ, and somehow you think the community is good for the game?

Hell we even have idiots here saying Summoning > Warding even though Warding is clearly more balanced and fits the Old School feel a lot better. The way it has been presented as a way to create magical gear to match with Smithing and Crafting is quite logical. Even Andrew Gower himself had zero objections to the Warding skill.

Too many kids here who cry for Sailing and then think Warding is a terrible idea? No, I think it is time we adjust this system. When pvp updates keep failing and people downvote just because content isn't broken, we have a problem.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

22-Apr-2019 20:03:29

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Double Tap said :
Jagex needs to slow down and look at why so many players actually like playing OSRS. Players like the 2007 "feel" and it was a highly played MMORPG until EOC was released.

Why not weigh the impact that Warding could have on OSRS and perhaps, if needing to add a new skill, then take a skill that was released close to 2007 RS.

Summoning was released in January 2008 and was accepted well by OSRS players.

EOC was released in November 2012 and RS crashed and burned and lost so many players.

Bringing back OSRS was what saved Runescape from failing and disappearing as a failed MMORPG.

Jagex needs to listen to the majority of the OSRS players and take it slow with lots of thought put into any new skill added.

Don't force a skill that could destroy the OSRS feel.

And for the players stating that OSRS needs this new content to continue to survive, take a look at the number of players online at any given time. OSRS is usuall 70% and higher of active players.

If you don't like the feel/playing of OSRS, then go play RS3 with all their updates and stop crying for change. OSRS is here to stay until Jagex tries to implement RS3 type content.

As the saying goes, "those who fail to learn from history are condemned to repeat it."

Please don't push a skill like Warding on OSRS until it is polled, and if accepted, beta tested, and tweaked to flow with an OSRS feel. Not saying Warding won't work eventually, but look at all the options and don't push for potential failure.



Your post is invalid.

Old School feel has to do with everything pre-Summoning and pre-Wilderness/Free Trade removal.

Summoning would completely unbalance the game. Warding is actually fine. Even Andrew Gower himself said he had zero issues with it and that it made perfect sense as the Magic version of Smithing and Crafting.

As someone who played since 2005, Warding, if ANY skill were to be added, is a suitable skill indeed for Old School.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

22-Apr-2019 20:06:05

dnd5
Sep Member 2018

dnd5

Posts: 711 Steel Posts by user Forum Profile RuneMetrics Profile
Almost seems like divination changed to fit osrs. Not to mention how op this would be as a skill if it does everything in the devblog.

You need 99 smithing to make full rune or 90 to make a dragon platebody

84 crafting gets you full black d'hide

80 warding lets you make robes supposed to fill the niche of the dragon hunter crossbow and lance. You need 95 slayer to be able to get dragon hunter lance and chambers of xeric for the dragon hunter crossbow. To me it seems like a magic item or items with a similar effect should match the difficulty to obtain it as the other two.

Add in the imbues and battle wards and this skill becomes significantly more powerful than both smithing and crafting.

22-Apr-2019 20:49:11

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