Overall:
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Content should enhance, improve, diversify, and grow the user experience.
+ Content should not be developed and pushed for the sake of releasing content.
+ Content proposals should be aligned with the vision of keeping Old School RuneScape “Old School” in fact and appearance.
+ Content identical to or bearing resemblance to RuneScape 3
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Content that fundamentally changes the user experience should be surveyed/polled prior to and during its development.
+ The invitation of player comments is useful, valuable, and an admirable approach, but it is non-binding, and we have no guarantee that our comments will effect any change regarding the proposal.
+ Developing a new skill prior to polling the player base runs the risk of wasting man hours on a project many see as dead-on-arrival.
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Content that fills in gaps or addresses areas of opportunity should be done in a plausible, rationale, and efficient manner.
+ If a gap can be addressed/filled without the addition of a new skill, then that should generally be the course of action, unless the proposal is conceptually unique and exciting.
+ Such additions/changes should not be made so complex and convoluted as to lead a player to make a cost-benefit analysis to avoid the content.
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Content from the release of a new skill should be unique, valuable, and stand the test of time.
+ Most skills, except for combat and slayer, can be trained on a stand-alone basis, which gives them the undeniable unique attribution of a skill.
+ Interaction with other skills provides for a way to generate value from training the skill. (e.g. Smithing ores you mine, burning logs you cut, making potions with herbs you farm, etc.)
+ Uniqueness and value together are the fundamental attributes that make a skill stand the test of time, and any skill proposal is incomplete without these attributes fully addressed.
20-Apr-2019 04:10:24