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Warding Design Blog

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Happy Daze
Dec Member 2021

Happy Daze

Posts: 140 Iron Posts by user Forum Profile RuneMetrics Profile
I love the idea of a new skill, but you basically took divination and added a little twist. I was expecting much more. Atleast use different names, vis wax, make vis. Creative. As a pretty vetran rs3 player(7800+hrs) and a osrs player now, I am just baffled to see that you used the same guidelines as divination for osrs. I thought it was more exclusive and could differentiate the between the 2 games. but anymore i think they are slowly starting to clash. Just wasn't expecting this. Some might not understand as they dont or haven't played both, but in my eyes there is no difference. I understand it takes development and alot of it to achieve something like a new skill or item, but when you start taking away from what osrs really is, what do we have. Just another rs3 in disguise.
EDIT: and as for a item sink, you will never out weigh the amount of bots in the game. there is just no way, so really it'll just drive prices of cheap items up, bots will still be camping it, just making more money now is all. Just releasing the updates in batches to fill in what is needed sounds so much better. there's huge gaps between skill levels that should be addressed first before implementing more. Druidic staff(once again another rs3 item) -Creative- accomplished nothing but more rare items no one can afford in the game. and even if they could afford it, there are better options to train with. I don't see any money sink that will benefit the community as a whole. You are falling away from what OSRS is/was. take it with a grain of salt but it's true.
So i've thought about the skill, and reguardless how much i like or dislike the skill i understand it doesn't matter what i think personally. I just have a bunch of questions. What will this new skill do to the mage skill? the problem is mage cant take a buff without being dominant over the other combat skills. range is to op, selling entire bank and making it all back and then some with just a tbow.What direction are we taking the game

19-Apr-2019 01:06:22 - Last edited on 19-Apr-2019 18:54:19 by Happy Daze

Butt Pennies
Apr Member 2022

Butt Pennies

Posts: 529 Steel Posts by user Forum Profile RuneMetrics Profile
Can the silkworms be moves to where the beehives currently are? I don't think they serve a purpose anymore and this may reduce development time and clutter on the map.

I'm kinda on the fence about the lunar to ceremonial switch, but it makes sense. I am VERY AGAINST conjuring because if conjuring is added to the game it doesn't make sense here at all. Wards on the ground make sense and seem doable, though mind ward and chaos ward effectively do the same thing if the player is 1 space away.

Lastly I am highly supportive of the extended undead bane spells and mystic cocktails and wonder what other enemies ideas like these can be extended to. Werewolves maybe?

19-Apr-2019 14:53:18

Butt Pennies
Apr Member 2022

Butt Pennies

Posts: 529 Steel Posts by user Forum Profile RuneMetrics Profile
I am seriously shocked after reading through these comments that so many people apparently don't like this. Ever since warding was first discussed I though it served a clear niche in the game and I am in near-full support of almost all the suggestions I've seen about it. I don't know how many of these things I would use myself, but I would love to not have to pay a ludicrous price for my magic armor from the GE.

There was enough support for OSRS when it first came out that it got its own development team, so that's why we have continuing development of a game that was clearly never perfect: hence, warding. I really don't see this as much of a deviation from everything else that's been added to OSRS. I firmly believe the integrity of the game has been improved by the development team over the course of the game's life, not made worse.

19-Apr-2019 15:05:53

Maypenray

Maypenray

Posts: 41 Bronze Posts by user Forum Profile RuneMetrics Profile
Im very skeptical when it comes to adding new skills, but i actually like this idea. I love the area buffs you can put on the ground as this is a meaningful upgrade the game could use, however, making splitbark and new lunar armour is just nosense. NO high level player, which most of the people who would be warding are, wants to make a crappy set of lunar armour that they will not use. I would vote YES if you made the skill less tailored to low levels. Most actual "low levels" are pure pking accounts anyway. High level content is what will get you the vote. We dont want the niches filled. Theres to many to fill and they dont matter as players pass the niches after a month or 2 of playing. It does not need an entire skill dedicated to it. Also I liked the weapon ideas with the skull sceptre and demon bane claws!

Sincerely,
Mod me right meow.
bump

19-Apr-2019 15:36:47

Maypenray

Maypenray

Posts: 41 Bronze Posts by user Forum Profile RuneMetrics Profile
Maypenray said :
Im very skeptical when it comes to adding new skills, but i actually like this idea. I love the area buffs you can put on the ground as this is a meaningful upgrade the game could use, however, making splitbark and new lunar armour is just nosense. NO high level player, which most of the people who would be warding are, wants to make a crappy set of lunar armour that they will not use. I would vote YES if you made the skill less tailored to low levels. Most actual "low levels" are pure pking accounts anyway. High level content is what will get you the vote. We dont want the niches filled. Theres to many to fill and they dont matter as players pass the niches after a month or 2 of playing. It does not need an entire skill dedicated to it. Also I liked the weapon ideas with the skull sceptre and demon bane claws!

If Conjuring or Area Buffs leave the skill I would vote NO.

Sincerely,
Mod me right meow.
bump

19-Apr-2019 15:55:16

Angel2D4

Angel2D4

Posts: 15,772 Opal Posts by user Forum Profile RuneMetrics Profile
Stinkowing said :
Quacktypus said :
This adds nothing to the game that couldn't be added to an existing skill. Sailing pls


Nope. Sailing already failed it's poll before.

Also, I see a lot of ungrateful players here who just don't want change in osrs, and you know what?

You are the problem with osrs polls. If proposed game content doesn't pass and keeps failing to pass, the game gets boring and stagnant. People quit. Game dies, and it'd be the fault of people who, Guthix forbid, can't accept change in a game that is clearly not the same as it was in actual 2007!

Warding will work. Give it a chance, OSRS could benefit in player numbers and content with a new skill rs3 doesn't have. It's not divination, it's not invention, it is its own damn thing, and people who don't read and vote no to every poll out of spite are wrong that the game is becoming rs3.

I hope jagex stands firm and forces Warding through just to spite those awful players...no matter what marketing tag line or promise they make to players that it's the players game, ultimately jagex are the devs and usually know what's best for the game in the long run.

*glances over at Deadman mode*

Usually...


Didn't look yet, to see if anyone else pointed it out for ya, but I have just 3 words in response to your entire post:

Evolution..

Of..

Combat.

So yeah.. let 'em stand firm and force it in.. and they'll be hiding poll results so nobody will be any the smarter for it.. but then don't come back here bitchin' when they force in something YOU don't want to see added.

"ultimately jagex are the devs and usually know what's best for the game in the long run"?

Mmhmm.. Yup.. LMAO
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

19-Apr-2019 19:01:13

Lewis Shoot
Oct Member 2005

Lewis Shoot

Posts: 3,825 Adamant Posts by user Forum Profile RuneMetrics Profile
I think Warding has been the best new skill suggestion OSRS has had. It has an interesting base idea however this blog completely loses focus of that and if Warding is going to be a new skill in OSRS you've got the remember Warding needs to be a skill. This shouldn't be invention and it certainly shouldn't be a magic rework. Don't change too much existing content, bring something new to the table.

I think the future of Warding is to move away from the crafting and lean into the imbuing aspect of the idea. Imbuing isn't as explored in the game as much as it it could be and would help the skill fit around existing content such as crafting lunar armour and imbuing magic runes better.

Edit after having a read of some of the comments on this thread.
I agree that it doesn't feel like the skill adds anything new. Quite a few ideas could fit into magic and crafting and that's why I've suggested leaning into the imbuing aspect. If it doesn't embrace that then I cannot see this working.
RIP Forums :(
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.

19-Apr-2019 23:08:51 - Last edited on 19-Apr-2019 23:20:53 by Lewis Shoot

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