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ArrogatorJr

ArrogatorJr

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
(2/3)

Arceeus Robes: Fine, not really anything too special, no objections.
Blood & Soulbark: A little worrying, as Magic is already very powerful. Also worrying if the damage soaking stacks with the Toxic Staff special attack. This armor would also slightly de-incentivize far-casting, which could maybe effect PVP, not particularly good or bad.
Cosmos: Improved version of Lunar, sure. Increased damage to aquatic enemies? Cosmos is kind of ridiculous to me. First off, what does Cosmos have to do with water? Other than the moon affecting the tides.
Dagon’hai: Increased damage to undead. Stacking with Crumble Undead and the Salve Amulet? This could be used maybe to bring Magic into Slayer tasks or bossing where the opponent isn’t inherently weak to Magic attacks.
Kinhunter and Venomous seem to go for the same effect. Overall these could make Magic more relevant in training. Though, due to the cost of training Magic, it will probably never be used as a main training method. Ergo, dead content.

New Weapons
Mystic Cocktails is off-putting. While it doesn’t step on the toes of Chinning, it seems like a cheap attempt to increase the relevancy/make use of its respective herbs.
Demon Bane Claws just sounds tacky to me. If you need a platform for auto-casting specific spells, make it a staff. But on the other hand, there are already a lot of staves in the game, so maybe just scrap the idea altogether.
Imbued Skull Sceptre: Auto-cast Crumble Undead? Cool, that could add some relevancy to the Skull Sceptre above teleporting to the Stronghold. That sounds like a good idea. Add this to the Imbue section.
Up to this point, basically all proposed armor and weapons follow the same trend: do more damage to different types of monsters. I don’t like that idea. It feels like it’s intentionally adding conveniences to the game. Don’t add more spells, stop adding new effects. We want good, new content. Not new content that makes the old content easier.

18-Apr-2019 14:59:54

ArrogatorJr

ArrogatorJr

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
(3/3)

I like the idea of moving imbues to something other than NMZ. Also moving the Ring of Wealth imbue. Why does it need to be just jewelry? Add the Skull Sceptre and the MSB while you’re at it, as well as the crystal items. But what will the reward be for NMZ? Maybe keep imbues as an option?
The skilling rings are a neat idea. I really do like that. It could maybe cut down on the viability of world hopping for resources. All for it.
Now onto Battle Wards. Don’t like the idea at all. These wards would increase training spot crashing, as if cannoning wasn’t bad enough with it. The ability to attract enemies and make them aggro? That completely ruins de-aggro timers as well.
Death and Blood would just serve to buff the Ancient spellbook, or make use of its effects while on a different spellbook.
Wrath just sounds like a needless alternative to rings of recoil or suffering.
Conjuring. No. And even if I was for it, why wouldn’t it make use of ensouled heads? Conjuring is a cool concept, no argument. But It doesn’t mix with OSRS.
Warding in Other Skills. You nailed it. All for it. Merging into other skills is exactly what needs to happen. Now, take what you did with Hunter and Farming, and apply it to Runecrafting and Crafting, and whatever other skills that Warding overlaps.
A short blurb on terminology: ‘vis’, ‘channeling’, ‘wardstones’, etc. It all sounds cheesy. This isn’t a mobile Clash Royale game. It doesn’t fit.

In conclusion, this would be awesome content that I would love to see in the game. But not in its current form. Please take the time to consider what I have written.

18-Apr-2019 15:00:09

Tijskid
Dec Member 2017

Tijskid

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
I am personally not in favour of the adding of a new skill to OSRS. First of all because it would just add a lot of single player/solo grind to the game, whereas more cooperation and competition activities should be added in its place.

Therefore I would rather see that all of these ideas, different elemental magic armours and robes that have different effects would be added to some sort of minigame/raid that would be the only place where these could be used. Including the battle wards for area buffs and also the conjuring would only be in the minigame/raid. The boss in this game would then be easier to be defeated with the different armours and therefore they would get relevance for different members of the party attempting it. Furthermore it could be similar to Barbarian Assault where you can gain Lvls within the minigame.

I know there is currently being worked on the new elven quest and the Gauntlet, but this could be an idea to use all of these ideas without changing the game completely.

Just to say about the Nightmare Zone(NMZ) imbues: If the rings and elven equipment would no longer be imbued with NMZ points, then the NMZ minigame would become useless and therefore not be used for anything else than afk training combat.
The exact same I would say about the infinity robes which are the goal of the Mage Training Arena. Which only would be left with the Mage's Book and Bones to Peaches spell if you can "ward" Infinity robes.
'
Also I cannot really see it being useful as a skill in early levels. For example, I would be able to imbue my warrior ring or treasonous ring at lvl 34 or 37 respectively. Lvl 34-37 sounds pretty early game, whereas to defeat the Daganoth Kings, you need quiet a high combat lvl to get to. Just to point out why it doesn't fit in here.

I therefore agree that much of the content proposed for this skill should be added to other skills, and many of the new items should be used in a minigame where they are useful.

18-Apr-2019 15:19:36 - Last edited on 18-Apr-2019 15:23:25 by Tijskid

Rat i

Rat i

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
[SUGGESTION] Please include levels 1-7 enchant jewelry to warding!

The levels 1-7 enchant jewelry belongs to the warding content since a player makes rings and amulets through crafting then imbues them using warding. This fresh content will allow level 3 Ironman Skillers the ability to enchant their own jewelry using warding. Imagine being able to obtain essential ironman skilling items such as rings of recoil, dueling, games of necklace, amulet of fury, and other useful teleport jewelry.

Thanks!

Much Love,
-Ironman Skiller ;)

18-Apr-2019 17:18:04 - Last edited on 18-Apr-2019 17:51:26 by Rat i

Miu

Miu

Posts: 16,996 Opal Posts by user Forum Profile RuneMetrics Profile
Once again, having items available in NMZ for a limited time is simply unfair. Leave them in as is and let warding act as an alternative way to earn them. Introduce new rings, leave the existing ones in NMZ.

The blog claims that the past blog had confusing terminology. I find the new blog has more confusing terminology than the original one did.

The cocktails are probably the stupidest idea I've seen Jagex come up with. They do increased damage against demons. Most demons are 2x2 and you're unlikely to get any splash damage to other demons because of that. Upgraded holy vials could be something cool from the prayer skill, but this feels shoehorned and unnecessary at best, and the splash damage is a completely pointless addition, given its intended use against demons.
Don't forget – RuneScape members get TWO free spins a day instead of the usual one!

18-Apr-2019 18:42:38

Mystic Veil
Sep Member 2017

Mystic Veil

Posts: 5,897 Rune Posts by user Forum Profile RuneMetrics Profile
I don't understand why people care so much about the integrity of the "old school" label of OSRS. This game now hardly feels anything like it, and people don't truly care about going back to the real OSRS. The old school feeling of the game was destroyed when people decided that adding in the G.E. was a good idea, decided that playing for xp gain was more of a priority than simply playing for fun, and seemingly decided to not have the death mechanics of the old days (I'm still not sure why we still have these completely safe death mechanics).

It's just not the same feeling for a lot of players such as myself, who actually played this game during the old school RS2 days (2004 to early 2007). What most of you actually want is not OSRS but a game like Pre-EOC without all the overpowered stuff. Just be honest with yourselves.

18-Apr-2019 19:47:14

Unlash
Mar Member 2023

Unlash

Posts: 35 Bronze Posts by user Forum Profile RuneMetrics Profile
Why are you guys wasting valuable man hours designing ideas for a skill you haven't even polled yet? Wouldnt you like to know what your player base thinks about it? Also if the polls on warding are hidden after voting I will undoubtedly believe you guys rigged it more than the American presidential election.

18-Apr-2019 20:25:25

Unlash
Mar Member 2023

Unlash

Posts: 35 Bronze Posts by user Forum Profile RuneMetrics Profile
Why are you guys wasting valuable man hours designing ideas for a skill you haven't even polled yet? Wouldnt you like to know what your player base thinks about it? Also if the polls on warding are hidden after voting I will undoubtedly believe you guys rigged it more than the American presidential election.

18-Apr-2019 20:25:30

Dixie Wrect

Dixie Wrect

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm looking at all of these replies and opinions. Most of them disagree and I can see where they're coming from. But I'm disappointed in the small amount of knowledge they think they know about making games or attending to a community. First of all, Warding is a skill that was proposed to fill a gap that is truly in the game, Making Magic Armor/Weapons. People are dissing warding immediately like it's a pointless skill. Look at crafting? Smithing? They're the exact same thing as Warding.

And there's at least 5 people trying to propose wildy skills, ????????????????????????????????????????? You have to be joking me. No one would be 99 for at least a year. People would camp those skills all day long, and an ironman, A HARDCORE at least, would need a clan to back them up and protect them.

Warding is introducing so much content already. More than half the skills already have. They are mixing summoning/divination/and invention into one skill. I know many of you don't like RS3, but I'm a loyal player and I play both, and all 3 of those skills are so much fun. I love the idea of summoning, ANY RPG in the world has some kind of summoning mechanic to it.

Warding is a very necessary skill that is needed to tie a bow on Old School Runescape. Look at the facts and stop thinking about your opinion.

1. How can I acquire magic gear/weapons at the moment? (Answer) Basic staffs you can create, but most of everything magic equips are from killing monsters.

2. There hasn't been a new skill YET in oldschool runescape to be introduced.

3. Gives people a reason to go to Kourend now besides having to do Wintertodt or Slayer or afk sand crabs.

I can see a lot of problems coming from Warding yes but shooting it down immediately, saying no, giving your blunt opinion on how "it'll ruin the game" is unnecessary. OSRS needs something new besides new land or quests. This is the first step to doing it. Feedback is what Jagex needs. Give it.
YAS

18-Apr-2019 20:56:28 - Last edited on 18-Apr-2019 20:57:11 by Dixie Wrect

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