Forums

Warding Design Blog

Quick find code: 380-381-567-66095689

Malak

Malak

Posts: 336 Silver Posts by user Forum Profile RuneMetrics Profile
Really cool stuff.

I particularly look forward to the buffs to robes and new robes. Those f2p robes look really cool.

The thing you do to train the skill is a bit lack luster but it does feel like it belongs in OSRS.

16-Apr-2019 23:03:16

Dreamwake
Dec Member 2023

Dreamwake

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
To begin, the idea of Warding is sound and makes perfect sense.
Fill in the remaining gap; i've had this thought before.
Most of the ideas I agree with, and i'm sure with polls most of the loose ends can be tied up.

My issues:
-I do not like the idea of conjuring. I feel that as OSRS continues to progress, we must also take steps to not steer in the same path with RS3...and these happen to be the 'tendencies' to go down that path.
-Combining it with farming is going to make this somewhat tedious depending on how much we have to rely on farming.
-Get rid of combining it with Combat.. you dont see me throwing any Steel bars at your face or poking you in the eye with a needle.. do you?
-There are loads of other skills that still require updating before we should head to warding, otherwise warding will require further updates from the already needed ones (if that makes sense)

Maybe my opinion is flawed, but it remains the same.
I say NO to any forms of Conjuring, summoning, or any other synonyms you can come up with.

16-Apr-2019 23:27:11 - Last edited on 16-Apr-2019 23:40:19 by Dreamwake

DaigurenKilo

DaigurenKilo

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
I am up for change do not get me wrong. Almost every update OS^RS has had has been a great implement to the community as well as game play. It all adds up to be a magnificent escape! Unfortunately when you add a skill that will punish those player who already have grinded enough to have squired a specific reward/imbued/item is not a good way to start. No one in their right mind would want to grind for something they have already acquired just to please a new skill that resembles divination/summoning.
The idea of using several skills to train this 1 skill sounds a bit tiring and annoying. This skill as stated by some players can simply be added to our current skill crafting. and make necessary changes to make it fit. This does not constitute a whole skill for something that only low level player will be able to benefit.
Take a look at smithing. The only reason players level that skill is to comply with quest requirements. Not to be able to use its armor it can create. Same thing will happen by adding warding simply to create magic armor. A NEW skill should bring a reward to both low and high level players because then it just because a chore to do.
It is understanding they want to build the trifecta on all attack styles but this time being spent on a skill that will only benefit low level accounts is nothing but a waste of time.

Try thinking of something unique when trying to make a new skill. Do not fall back to skills that are known to be annoying a well as reason why players tend to leave them until the end to do because they bring no sense of profit when it comes to game play or enjoyment.

I do appreciate all the effort being put but come on listen to the community how they reacted since the beginning do not force things just like with RS3. You will just destroy the game once again....

16-Apr-2019 23:29:50

Herbsman

Herbsman

Posts: 438 Silver Posts by user Forum Profile RuneMetrics Profile
The idea has a serious amount of effort put into it, and for that i am greatly appreciative.
I'll be honest, i was confused, excited, nervous, and then worried all in the same post.

When i saw
Conjuring
, i came to the forums right away to express my opinion..
Before i saw it, i was already contemplating coming here when i saw the possibility of combining this with forms of what
seemed
like divination..
Then to top it off, i saw how there we proposed ways to turn this into a combat related skill as well.

I don't see how warding made its way from a "magical crafting skill" to now, aiding in our fights?

Warding needs to go back to the drawing table still, with the large amount of disagreements i see here.. it simply doesn't have the overwhelming majority it most definitely needs, to see the light of OSRS.

I love the idea, but I do not like the 'lets tip toe around rs3 integrations' of it. Please reconsider adding in summoning Conjuring.


Shot in the dark, but i'm just gonna hope that it was a simple coincidence that poll results got removed right before the proposed enormous skill addition...

16-Apr-2019 23:57:57

Mega Pint
Nov Member 2019

Mega Pint

Posts: 2,673 Adamant Posts by user Forum Profile RuneMetrics Profile
I like most of the ideas that have been presented to us. The major ones that concern or I dislike is the the conjuring idea with using remains of creature to help with combat. I wouldn't mind if these remains were being used to create a consumable 'ring' or something to increase our efficiency in slaying them. However conjuring the creature themselves is too similar to summoning and I do not think OSRS should go down this route. The idea for sigils or marks on the ground to aid in combat is interesting and a better way.

17-Apr-2019 01:03:26

Butterbur

Butterbur

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Thanks for taking our suggestions Jagex!

My only concern is the change to the meta of combat. I'd imagine other players will be intimidated by this as well. Conjuring up hell hounds and such seems a tad reminiscent of summoning, not sure how this will be handled..

Regardless, I know you guys will continue to listen to our suggestions moving forward. Thank you for the great work!

17-Apr-2019 01:06:07

Disloyal
Nov Member 2018

Disloyal

Posts: 113 Iron Posts by user Forum Profile RuneMetrics Profile
Amazing to see how much thought and effort has been put into this Warding skill. I question whether any sort of feedback I provide on the matter could be as intelligently designed as your own ideas, though I will admit that some aspects of this skill seem a bit unnecessary or overly complicated.

Might I also suggest, however, the introduction of player-made blessings (or, alternatively, curses), worn in the Ammunition slot, that would provide benefits other than +1 or +2 Prayer bonus? Perhaps something that provides an additional 1% to 5% combative boost for specific skill-boosting activated Prayers (as an example, a War curse would provide +3% more Strength whilst the Ultimate strength Prayer is active), or entirely new functions that have yet to be presented.

17-Apr-2019 01:12:08

Teridax
Aug Member 2023

Teridax

Posts: 3,509 Adamant Posts by user Forum Profile RuneMetrics Profile
Will these hoods be added as originally mentioned in one of the blogs?

Druid Hood
Monk Hood
Blue Wizard Hood
Dark Robe hood
Zamorak Monk hood

https://imgur.com/d9jSL7v

17-Apr-2019 01:20:39 - Last edited on 17-Apr-2019 01:24:22 by Teridax

Bjbmbc
May Member 2023

Bjbmbc

Posts: 222 Silver Posts by user Forum Profile RuneMetrics Profile
:( :( :( :( :( :( :( :( :( :( :( :( :( :(

Very disappointed. This adds nothing interesting to the game. I loved summoning and dung in rs3 because they made rs feel different. People running around with summons , or an entire zone of changing content and puzzles.

I pretty much stopped reading after it said Jagex would dissolve my rings that I grinded NMZ for. What a kick in the teeth. Don't remove buffs from my gear that I had to spend time on, just so I can be forced to spend more time getting the same buffs. A new skill should provide rewards, not redemption of past achievements.

:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(

17-Apr-2019 02:38:25 - Last edited on 17-Apr-2019 02:38:54 by Bjbmbc

Quick find code: 380-381-567-66095689 Back to Top