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Warding Design Blog

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D3nts

D3nts

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
I think it's obvious a lot of thought and hard work has been put in to the design of this skill. I was genuinely impressed while reading through the blog. After mulling it over I have some opinions on the warding skill. Would like to quickly clarify that I have played rs since about 2006/08 (not sure exactly) So the idea of a solid state patch appealed to me mostly because of nostalgia. When osrs launched the game played exactly as I remembered it which I enjoyed very much. I am still currently a relatively avid player.

I think i'm open to the idea of warding, having a whole skill act as an item sink seems like the kind of thing the current osrs economy needs. Having a way to create mage armors makes so much sense that its a surprise it wasn't in the game in the first place. I especially love the idea of diversifying the availability of useful armor sets within a given combat style. (even if niche i.e aquatic damage) I think fleshing this out is amazing for the game as it gives players a more exciting and smooth gear progression. Moving imbues over to warding makes sense if the skill passes.

You have proposed battle wards and have acknowledged that it would change the way we play the game significantly. I don't feel particularly enthusiastic about this. Currently the game plays very similarly as it did in 07 (In regards to combat) You can choose between mage ranged or melee with a few different attack styles that for the most part effect which xp you get. Tools at your disposal for combat are prayers, food, potions and specs. Adding battle wards would be adding a fifth resource which makes me nervous because although its ridiculously cliche, it just doesn't feel "osrs"

I will assume the above paragraph also applies to battle pets until you go into further detail. Lastly it feels like the team has gone to great lengths to make the skill fun to train but this makes training the skill seem convoluted for what should be a simple crafting skill. Keep up the good work

17-Apr-2019 02:52:27

Oathkeepr
Apr Member 2016

Oathkeepr

Posts: 40 Bronze Posts by user Forum Profile RuneMetrics Profile
I can appreciate the time and effort that went into this Blog and it does feel like OSRS does need a new skill, however I can't say that I like the idea of Warding as it stands. Right now it's touching in too much of the other skills, and messing up previous content, it feels as if you're trying to make it into a skill that goes beyond what it should be, just making magic armour. You guys said that you wanted it to be the equivalent of Smithing for Melee and Crafting for Range but right now it's going too far into other areas of the game that people don't want changed. If you stick to the basics of Magic Armour I feel it would pass and then you could poll changes afterwards. So as it stands now, I will be voting "No".

17-Apr-2019 03:37:57

Scotty6644

Scotty6644

Posts: 454 Silver Posts by user Forum Profile RuneMetrics Profile
I love these ideas, but basically everything could be used as an awesome expansion of existing framework of skills.

The crafting of magical equipment could easily be an intersection of smithing, crafting, runecrafting, magic, fletching, or even firemaking (special fires that create vis, which is then used by runecrafting?).
Crafting is the major one that could do with some help, because while it's very expensive to train it's not actually a gold sink.

17-Apr-2019 04:24:41

ahh dragon
Nov Member 2023

ahh dragon

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Well I took some time to read the blog and this is what I feel
1. Previous imbues should not be taken away let NMZ imbues still be there but warding can be an alternative to imbue rings. (I hate NMZ and I spent the time to do it. I would be really pissed if it happens)

2. Work a bit more on the levels for imbuing. Such as let all DKS rings have the same level (from the guide). If the issue is on the use for it. I'm sorry but its really easy to safespot all the rings.

3. I like the rework on the different amours but think some are just to push warding.

17-Apr-2019 05:24:32

Doomofdawest
Dec Member 2018

Doomofdawest

Posts: 982 Gold Posts by user Forum Profile RuneMetrics Profile
Im just a little confused about how some of the mechanics would work...

1. How long do wards last
2. How long does it take to draw one
3. What are the differences between the types of elemental wards
4. other


Idea: instead of having the skilling rings, why not make something like a "nature ward" that can be used to gain the same effects that the rings had initially?

I like the idea, but I would like to see more dev time to really make it a smooth and worthwhile addition to the game, I think a May poll is too soon.
Ghad: struggling against the enemies of me boiz

17-Apr-2019 05:39:31 - Last edited on 17-Apr-2019 05:42:23 by Doomofdawest

Venze

Venze

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Having a max cape, I believe there is room for a new skill, but something that actually makes sense.

This concept could easily be implemented into crafting.

Doesn't seem practical to create an entire skill based on this concept.

Although I can appreciate the efforts from the devs, warding is a strong no from me.

17-Apr-2019 05:42:35

Rs Master XC

Rs Master XC

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Dear Jagex,

To the Jagex Team that put time into developing a potential skill and the corresponding post. Thank you, you did a fantastic job. However, I think I speak for the majority of the OSRS community when I say we do not want a new skill. OSRS is beautiful for the classic experience it is. As a "old school" player I can ignore things such as ZEAH, raids, theatre of blood etc if I want to. All of these updates are amazing and I do use the benefits from some of them.

However, a new skill with the changes described in Warding will fundamentally change how OSRS is played. I would compare Warding to Dungeoneering on RS3. When Dungeoneering launched it fundamentally changed weapons balance on RS3. All the best weapons for all combat styles became Chaotics upon the release of Dungeoneering. I am concerned Warding would change all the best magic gear in the game to the Warding Magic Gear upon release.

I agree with the Jagex team that Magic needs to be buffed. However, to buff magic, ranged needs to be nerfed. In particular, dragon hide armors are very overpowered in PVP situations. I would propose to increase the DPS of magic through magic strength bonuses on existing magic armors along with the reduction or removal of magic defense bonuses on all dragon hide armors.

As for Warding, I previously stated I do not want a new skill. However, If we must have a new skill. I would suggest the following changes to Warding. Do not allow Warding items to be created in a process similar to fire-making or cooking. We have in Runesape's lore Runecrafting alters for magical energies. Have Warding be done at Runecrafting alters. One positive thing that the Jagex Team did do was implement the idea of dismantling. OSRS desperately needs item sinks. Item sinking through Invention was one of the best updates of RS3 and having some way to remove items in OSRS would be good for the OSRS game economy.

Thank you for reading this.

-Rs Master XC

17-Apr-2019 05:44:50 - Last edited on 17-Apr-2019 05:49:25 by Rs Master XC

DubieDabies
Feb Member 2024

DubieDabies

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
You’re kidding right? This has to be the biggest joke of osrs. You’re going to change the name of old school runescape now right? This isn’t what I signed up for. If you add this feature create another game called actual old school. Thanks.

17-Apr-2019 06:45:00

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