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King Valeus
Jan Member 2021

King Valeus

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
I agree with everything Bishoped says.



Especially, don't try and pull a fast one on the players by advertising it as a production skill, and then later introduce changes that will fundamentally affect all combat metas in the game.

Thank you.

25-Apr-2019 21:37:15

King Valeus
Jan Member 2021

King Valeus

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
Exactly what I was saying before in a previous comment.

I would like to mention that if you truly wanted to make the skill feel genuine and fit the old school game and its character, you would not introduce a new set of raw materials from which to make magic armor. That should be created using a combination of existing items. And it definitely should not be like fire making, where you have to make a fire (ward) on the ground and then go back and forth from a bank.

25-Apr-2019 21:39:02

King Valeus
Jan Member 2021

King Valeus

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
100% agree. New content should not be a requirement for anything. You can say that the new skill won't be required for anything, but it will be.

Warding would become required for the following things:

-Quests
-Minigames
-Equipment
-Max Cape
-Max Total XP

25-Apr-2019 21:42:01

King Valeus
Jan Member 2021

King Valeus

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
Looking through every single comment on this forum so far, I see that almost every single one is a "no".

Therefore, Jagex, I am calling for you to stop production on this right away, just forget about it, and focus your efforts elsewhere. You are wasting our money, time, and ignoring your players.

It's really a slap in the face. It's pretty clear that the overwhelming majority of players do not want this new skill or anything related to it. Please stop pretending and don't feel pressured to push forward just because of the money that's already been invested. We will forgive you and support you.

25-Apr-2019 21:46:47

King Valeus
Jan Member 2021

King Valeus

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
I have tabulated the comments on this post thus far and the results are as follows:

117 - "No" votes and "Hard No" votes

35 - Neutral comments, comments that didn't supply an opinion, or comments that simply asked questions

33 - "Yes" votes (often saying to 'ignore the poll results and do it anyway'), and people that would vote "Yes" if conjuring, EoC, and other things were omitted

185 total replies

There is a graph attached that shows these results.

Thanks!

https://imgur.com/a/9bEBN0d

25-Apr-2019 22:22:31 - Last edited on 25-Apr-2019 22:27:08 by King Valeus

xMrMeow

xMrMeow

Posts: 134 Iron Posts by user Forum Profile RuneMetrics Profile
Don't get me wrong, I do like new skills. I was around the first day Hunter, Summoning, Dungeoneering, and Divination were added, and I honestly think all of them were quite good to some degree (yes even dungeoneering; it was fun on Large Hard floors with friends, what ruined it was the fact that it was a skill not a minigame, the grind tokens for BIS weapons, and the prestige/rush mechanic).

However, I agree with a vast majority of the people here.
Everything this new skill has to offer could be added to many existing skills
. A current HUGE issue I have with OSRS is the sheer lack of content and updates.

Content specifically in the form of large high level skilling updates and reworks to old skilling content is something the game is heavily lacking (i.e. Hunter rework: everything gathered by this skill has almost no use in game, like cosmetics and equipment made obsolete by new things like Graceful and Ardougne diary passive pickpocket bonus).

Runecrafting could easily host more than half the content this skill has to offer, having its role shifted from "only crafting runes" to "general magic crafting skill". While I do think RC's pitiful exp rates should be changed, if concerns that adding things to this skill would make it "too easy to train now", it could just be made that all additional things you can craft don't offer good xp rates to make.

Most "crafting skills" (Runecrafting, Smithing, Fletching, Crafting, Cooking, Herblore) are all really lacking in reason to get them above the minimum quest requirements besides just for the cape. The game really needs more things for gathering and crafting skills that are profitable or useful AND can't be bought on the GE (otherwise why train it? why not just do what everyone does right now, aka train only combat and buy everything you need on the GE?). Also "just play ironman" isn't really an excuse to not fix this issue. RS before EOC did stuff like this and it was fine.

26-Apr-2019 02:15:55

Alleggsander

Alleggsander

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I don't know why anyone wouldn't want Warding. It fills the magic armour void that melee/ranged armour have had filled since the beginning. With melee/ranged every 10-ish levels feels like a new power spike while in magic it's basically wizard robes ----------> mystic ---------> Ahrims with everything in-between feeling like a waste of gold/effort. Seeing people running around in Splitbark like the good ol' days would be amazing.

Not to mention Jagex has been looking for a way to nerf NMZ and switching imbues to Warding is a perfect solution. It keeps the usefulness of AFK combat levelling/profit from herb boxes and makes it so you don't have to grind quests or NMZ points for imbues on a new account.

At very worst, it becomes the new firemaking (only really levelled to fulfill requirements or to get max) and is that even a bad thing? It's extra content with no real downside, yet has tons of possible upsides. Anyone who votes no really is ignorant and stuck in a 'KEEP OSRS THE SAME AS '07' mindset, which doesn't make a lot a sense since Warding feels completely old school.

The only complaint I ever had was having to run to a certain location to perform Warding (akin to Runecrafting... gross) but since Jagex addressed that issue I see absolutely zero reason to scrap this skill.

26-Apr-2019 03:46:20

Lets go Toa
Aug Member 2023

Lets go Toa

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Translate do english, ok?

Jagex por favor, não transforme o osrs no rs3, não adicione uma skill inútil que de nada acrescentará no jogo, vocês estão querendo adicionar essa nova skill só pelo fato qie alguém alcançou 200m em todas as skills, por favor não façam isso, se querem adicionar uma nova skill, adicione dungeoneering que tem coisas a adicionar no game. Não destrua este fantástico jogo.

26-Apr-2019 04:09:32

Angel2D4

Angel2D4

Posts: 15,772 Opal Posts by user Forum Profile RuneMetrics Profile
Lets go Toa said :
Translate do english, ok?

Jagex por favor, não transforme o osrs no rs3, não adicione uma skill inútil que de nada acrescentará no jogo, vocês estão querendo adicionar essa nova skill só pelo fato qie alguém alcançou 200m em todas as skills, por favor não façam isso, se querem adicionar uma nova skill, adicione dungeoneering que tem coisas a adicionar no game. Não destrua este fantástico jogo.


An online translator says:

"Jagex please do not turn osrs into rs3, do not add a useless skill that will not add anything to the game, you are wanting to add this new skill just because someone reached 200m in all skills, please do not do this if you want add a new skill, add dungeoneering that has things to add in the game. Do not destroy this fantastic game."
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

26-Apr-2019 04:46:57

Sgtmini
Dec Member 2013

Sgtmini

Posts: 34 Bronze Posts by user Forum Profile RuneMetrics Profile
Sgtmini said :
I like the idea of it being a skill that allows you to craft and imbue magical items. I do not like the idea of adding additional combat mechanics with new item types (other than new robes/weapons). Feels too much like you're trying to shoehorn divination mechanics into OSRS. Warding should stay in it's own lane as purely an artisan skill like crafting and smithing. It was proposed as a counterpart to those skills and it needs to stay that way. I play OSRS because way too much has been added to RS3. Simplicity is best if you add this skill. You seemed to have it right during the initial proposal and then ran way too far with it drifting out of the old-school feel.


I'm going to clarify my stance here and simplify it down.

Remove Battle Wards and you have a yes from me. I like the idea of a magical armor production skill.

Leave battle wards in, and it's a hard no from me. It changes the simplicity that I know and love about Oldschool combat

26-Apr-2019 06:45:56

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