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Angel2D4

Angel2D4

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Yorugen said :
...

Again to clairify , I'm not saying whether or not this skill would pass, but I hope I might make some of you see that this skill might be a good addition to the game and yes, it's not vanilla 2007 runescape, but osrs seriously need new content to survive the coming years and to grow.
...


Seems to me something similar could be said (and likely was said) relating to the evolution of combat...

Not 'all' updates are good for the game or the long term.. if you actually need a reminder of that maybe you should still be playing the game that was updated.. to death..

This old game gets constant updates and changes.. and while they might very well be something you don't consider sufficient to engage the player base.. polls are what allows all the crap in and when the super majority do NOT support something, it shouldn't be done.

Jagex had a chance to listen back in 2012. They chose not to. And for those enjoying old school they should be thankful jagex chose not to listen then, because that's the ONLY reason old school exists now.. jagex didn't listen and lost a mass amount of customers.. old school was their 'saving grace'.. but make no mistake.. there are no 'do-overs' this time around.. and if you were thankful they didn't listen then, you certainly can't expect them to listen now.

Jagex CAN choose to NOT listen this time too. Seems to me though.. there's plenty of precedent for listening as opposed to outright insisting like they did with EOC.

Insisting on the evolution of combat came with a pretty hefty pricetag.. only a fool would believe that this time will be any different.
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

01-May-2019 03:10:47

Ormeas

Ormeas

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Having a new skill wouldn't be a bad thing, and initially this seemed like an interesting idea. But where the skill is at currently it just doesn't seem good enough to add into the game. Very easily could have it put into crafting or something to make magic armor.

When the mention of monoliths was first made and needing materials I was thinking it would be cool to have it instead be like, get a material from a tier of monster or perhaps location of monster. Use that material to enhance gear by a slight amount, like make it equivalent to +5 levels or maybe a minor buff to a piece of gear. Could also make it some some gear enchants or whatever better than others to give a bit of horizontal progression to gear as well instead of just vertical. Very basic idea that I haven't put too terribly much thought into.

Overall, warding needs to change a lot more to be a skill worth adding to OSRS.

01-May-2019 06:22:09

shotbygod

shotbygod

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Im going to be super honest , Ive been playing this game since conception & am about to turn 25 , pre eoc korasi was great , summoning was also great because for one everybody isnt going to put the time or GP into skilling it once eoc came in everything became useless however this seems to fill a void as something fresh & a great way to assist in pvm/pvp as a mage which is certainly welcome ! dont let these trolls persuade you to not include this content , they simply dont want to do extra work my VOTE IS A BIG YES

03-May-2019 01:39:44

Jakey Boy
Sep Member 2022

Jakey Boy

Posts: 8,238 Rune Posts by user Forum Profile RuneMetrics Profile
Angel2D4 said :
Yorugen said :
...

Again to clairify , I'm not saying whether or not this skill would pass, but I hope I might make some of you see that this skill might be a good addition to the game and yes, it's not vanilla 2007 runescape, but osrs seriously need new content to survive the coming years and to grow.
...


Seems to me something similar could be said (and likely was said) relating to the evolution of combat...

Not 'all' updates are good for the game or the long term.. if you actually need a reminder of that maybe you should still be playing the game that was updated.. to death..

This old game gets constant updates and changes.. and while they might very well be something you don't consider sufficient to engage the player base.. polls are what allows all the crap in and when the super majority do NOT support something, it shouldn't be done.

Jagex had a chance to listen back in 2012. They chose not to. And for those enjoying old school they should be thankful jagex chose not to listen then, because that's the ONLY reason old school exists now.. jagex didn't listen and lost a mass amount of customers.. old school was their 'saving grace'.. but make no mistake.. there are no 'do-overs' this time around.. and if you were thankful they didn't listen then, you certainly can't expect them to listen now.

Jagex CAN choose to NOT listen this time too. Seems to me though.. there's plenty of precedent for listening as opposed to outright insisting like they did with EOC.

Insisting on the evolution of combat came with a pretty hefty pricetag.. only a fool would believe that this time will be any different.
That's a pretty different situation lol.
200M all skills, Trimmed comp Cape, MQC
White knighting"female" forum users is cringey
Always protect "certain community minded people" no matter what!

03-May-2019 18:20:59

Wolf Realm

Wolf Realm

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
I like the idea behind the Warding Skill, especially the ability to dissolve items. I think it has much potential and will be very beneficial for the economy. However, there are a few things that I'd like to suggest.

Warding should be centred around the ability to dissolve items, make magic armour and imbue rings. I think the proposal behind Battle Wards and Conjuring should be scrapped, as this would make Warding into a combat skill and disrupt the current meta.

Regarding item dissolving, I think items should require a specific Warding level to be able to dissolve them, for example: bronze and iron items at level 1 continuing all the way up to rune ect. at higher levers. I believe this would provide more incentive to train the skill, and make it more useful overall.

Also, certain items should only be able to be dissolved in a specific ward (with the required Warding level), for example:

Bronze, Iron, bows, leather armour ect. - Air Ward - Level 1
Steel, studded leather armour ect. - Water Ward - Level 20
Mithril, Willow Bows - Water Ward - Level 50
Adamant, Maple Bows - Earth Ward - Level 60
Rune, Green d'hide - Fire Ward - Level 70
Granite, Blue d'hide, Yew Bows - Chaos Ward - Level 80
Red d'hide, Magic bows - Death Ward - Level 85
Black d'hide - Blood Ward - Level 90

Levels and items can be adjusted accordingly.

08-May-2019 11:54:37

Ferocire

Ferocire

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In a PvP perspective, Bloodbark/soulbark could finally make Ahrim's less of a necessity, the damage scaling MIGHT even make occult less necessary. I'll run the numbers on it to check, post will be edited.

EDIT: A mage using blood bark, TSotd, rune gloves, rune boots, rune kite, godcape and a glory would have roughly a 32% dps advantage (3.62 v 2.73) against a 75 atk piety opponent w/ 70 def, 99 mage and partial mage def. (D hide chaps, firecape and the mage def they get from ammy/gloves)

There's a few things to consider here:

• The damage scaling and damage soak probability of Bloodbark is excluded as you guys neglected to mention their percentages despite how critical the information is.

• Occult is not used as if it's used then skulling would not be worth it in which case might as well stay with Ahrim's.

• The mage is 85 def and only using mystic might as I consider 85 def 52 prayer as being optimal as it keeps their combat level at a perfect level 100 while still having high defense and smite.

• The meleer is only using partial d hide as it's what I most often see in bh/pvp worlds. (I don't see deep wild pkers bothering with bloodbark, especially given the Lunar accuracy buff)

All of this into consideration, bloodbark is looking like it'd be viable. I think the 50% dmg soak is even too much. It'd either have to have a reasonably low chance or something like 25%.

As for the damage scaling...absolutely no information on it?? "Damage scales to how close you are to the target" tells us nothing. This is kind of important information we need to know...

Of course, all of this will also depend on what its price stabilizes at. If it's cheap enough to skull in, it'll be worth it. Otherwise...might as well stay with ahrims. Fortunately this shouldn't be a issue though due to the niche uses it'd have along with being craftable.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

10-May-2019 17:55:42 - Last edited on 10-May-2019 18:53:05 by Ferocire

Fallen Dark
Jun Member 2023

Fallen Dark

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Can we avoid too many accuracy boosts for magic. The amount that people get frozen by ice barrage in the wilderness is as high is i think it should be. An accuracy boost in pvp would make it nearly impossible to run from a pvper as a pvmer

11-May-2019 22:03:09

Stelliferous

Stelliferous

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
Okay so the spells used to conjure undead is the same as the spells from Arceuus spellbook so just get rid of Arceuus spellbook and put it into warding.

This means the teleports would move to warding too, in which case you can create teleportation portals through conjuring to move to barrows, graveyards, etc. No one wants to teleport to barrows using the Arceuus spellbook I tell you. Portals could also be long-term teleportation options you can use more than once, though perhaps with a heavier cost to create them.

The other thing is, improve the names of the Farming things. The flax and silk things are poorly named and the theme sucks. I quite like the soulbark, bloodbark, splitbark theme however.

And what the fuck is venemous? Bonus damage to spiders and snakes? huh? How about no. I like the bonus damage to demons, dragon, and undead, since that is what you use mage against primarily because they are weak to magic. You don't need more than that. What is bonus damage to water things going to do? I don't get it. Make it simply enhance water spells, that way you can use the bonuses versus anything if you just cast water spells, like a Tome of Fire but for water. And why would lunar have this effect? Take off the effect from Lunar.

Also, this should be Zeah content, with warding being primarily done in Zeah unless you unlock the ability through a hard quest to do so on the eastern side, away from the dark altar. If it's Zeah content, it also makes sense why we haven't been warding all this time since we have only recently discovered Zeah. The current mage gear could have been Ancient mage gear from a long time ago which is why it's not super plentiful on the Eastern sides. Instead of some random event where things randomly grow from the ground on the eastern sides, what???! Way too forced.

07-Jun-2019 12:54:08

Stelliferous

Stelliferous

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
Fallen Dark said :
Can we avoid too many accuracy boosts for magic. The amount that people get frozen by ice barrage in the wilderness is as high is i think it should be. An accuracy boost in pvp would make it nearly impossible to run from a pvper as a pvmer


Just nerf Ice Barrage freeze from 19.2 seconds to 11 seconds.

07-Jun-2019 12:54:46

Stelliferous

Stelliferous

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
And another thing about the Nightmare Zone / Imbuing.

Imbuing is a cool idea for warding. But what about making Nightmare Zone Rewards appropriate in one sweep. Think about the theme of Nightmare Zone being Lunar based. As such, the rewards should fit the theme that is Lunar related. Imbuing would be a Warding thing which is primarily a Zeah thing (or should be since they draw energy from the land which is where you draw energy from when Warding). So the reward should not be some scroll ingredient used for imbuing either.

If you do a nightmare zone, you are experiencing your own memory. The past is being fought, similar to time travel. Time and Space exist on the same continuum which is why you gain experience from the combat. Time travel IS space travel, so a teleportation reward would be most appropriate. The scroll of redirections are really sweet and thematically correct. There could however be other teleports directly to bosses around Runescape, with the ability to spend nightmare zone points to create an "instance" where you can fight the boss in peace from other players. The instance would have a dream-like illusion similar to nightmare zone itself.

07-Jun-2019 13:04:55 - Last edited on 07-Jun-2019 13:12:51 by Stelliferous

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