It's a
No
from me:
This is a subset of crafting and magic. There is some good content mixed in with this, but I would scrap this project and salvage; Battlewards(Area) -> Magic, Robe Making -> Crafting, +Parts of re-balancing.
My first question whether you have a reasonable contingency if this goes south? A lot of work has been sunk into it for something that remains controversial based on comments here. To be honest, this looks like the next Wildy removal or EoC.
You're pushing 100k players in OSRS now - It is a content reboot and a safe haven - please don't shoot yourself in the foot again. It will be difficult to recover from mistakes made here.
I'll run you through my commentary:
Overall
Too convoluted for a new skill. Focus on something original that doesn't effect too many other areas of the game. (Literacy, Masonry, Dance/Entertainment(Cosmetic))
Item sink
A skill should not serve as an item sink. Yes the economy could always use further balancing but creating a skill for it is...dumb. Like, imagine smithing a bunch of steel plates only to decompose them?
Avoid inventing words
Vis and steatite?? If I were to see those words without context would I have any idea of what they, generally related to? RS3 has this terrible habit of inventing meaningless words that is beginning to bleed into new OSRS content. It also has no medieval or fantasy grounding. The best aspects of the game mimic real applications (and amplify them).
Convolution
To create magic robes you need to, mine, smelt, smith then decompose armour, catch/grow then weave cloth, create a ward and then imbue robes with it? Way, waaaay too long a process. This is not a skill. This is some invented solution.
Continued Below --_
18-Apr-2019 04:56:07
- Last edited on
18-Apr-2019 05:35:09
by
X Snowy