I'm really liking the way feedback from the community was taken seriously. I know the first pitch was a draft made by just one person, but this new blog is almost complete and in my opinion exactly what I imagine warding to be.
I don't like the area of effect thingies or what ever, boosting ur health or prayer when placed on the floor, also the conjuring is very uneccesairy.
There's some things I'd like to know though:
- The armours for aquatic, dragon-type and undead, etc. state that they degrade, could it be specified in what way they degrade? Is it like wilderness armour that completely disappears, or is it repairable like barrows, and how much much would repairing cost approximately?
- U mention things like sanguinesti silkworms, flax seeds, moths and other new resources: could it be specified how much each resource costs in terms of time, or compared to aquiring things like, let's say a torstol herb, a tanned black dragonleather, a runite bar, e.d. ?
-Time/resource per type of vis, and also things like wyvern hide, or zul-hide, where do these even come from, and will they be rare? How rare? Like let's say I'm an ironman with 99 warding, how long will it take me to create a set of infinity robes from scratch, will it be longer than getting it from the magic training arena? Or a set of venemous robes, how long will these last, etc, etc.
- I'm a bit concerned about Ancestral: will it even be usefull anymore? The only things I can think of that isn't aquatic, dragon-type, undead or toxic, where ancestral is currently usefull is inferno (kraken being aquatic, olm being a dragon, zulrah being poisonous, nechreayl being undead). Sure it'll be just as nieche as the rest of em, but I doubt the degrading effect or difficulty to aquire these robes will be anywhere near that of ancestral robes..
Very nice blog, some detail missing, which is probably on purpose, would like some insight on the specifics tho, looking really good. excited.
I don't like the area of effect thingies or what ever, boosting ur health or prayer when placed on the floor, also the conjuring is very uneccesairy.
There's some things I'd like to know though:
- The armours for aquatic, dragon-type and undead, etc. state that they degrade, could it be specified in what way they degrade? Is it like wilderness armour that completely disappears, or is it repairable like barrows, and how much much would repairing cost approximately?
- U mention things like sanguinesti silkworms, flax seeds, moths and other new resources: could it be specified how much each resource costs in terms of time, or compared to aquiring things like, let's say a torstol herb, a tanned black dragonleather, a runite bar, e.d. ?
-Time/resource per type of vis, and also things like wyvern hide, or zul-hide, where do these even come from, and will they be rare? How rare? Like let's say I'm an ironman with 99 warding, how long will it take me to create a set of infinity robes from scratch, will it be longer than getting it from the magic training arena? Or a set of venemous robes, how long will these last, etc, etc.
- I'm a bit concerned about Ancestral: will it even be usefull anymore? The only things I can think of that isn't aquatic, dragon-type, undead or toxic, where ancestral is currently usefull is inferno (kraken being aquatic, olm being a dragon, zulrah being poisonous, nechreayl being undead). Sure it'll be just as nieche as the rest of em, but I doubt the degrading effect or difficulty to aquire these robes will be anywhere near that of ancestral robes..
Very nice blog, some detail missing, which is probably on purpose, would like some insight on the specifics tho, looking really good. excited.
Oblivion PvM
@SpoiceKois
16-Apr-2019 17:11:30 - Last edited on 16-Apr-2019 17:53:41 by Spoice