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Salt in the Wound—the problems

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Lego Miester
Nov Member 2023

Lego Miester

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The controlling the team aspect was fun, but the worst bit was EVA STOLE MY KILL!

Not Kennith, or even the weird fisherman dude, Eva, this chick that was just introduced for no reason.

Imagine if at the end of The Chosen Commander Yelps randomly teleports in and kills the bandos avatar and steps on the amulet. Yells "Extra spin for the WIIIIN!" and spins away like a top into the portal.

That's how I felt.
Headcanon Haven, where everything is made up and the points don't matter.
OSRS Lore: Xeric
Slepe Tight - Slepe Lore

06-Apr-2015 14:24:30

Balustan

Balustan

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Lego Miester said :
The controlling the team aspect was fun, but the worst bit was EVA STOLE MY KILL!

Not Kennith, or even the weird fisherman dude, Eva, this chick that was just introduced for no reason.

Imagine if at the end of The Chosen Commander Yelps randomly teleports in and kills the bandos avatar and steps on the amulet. Yells "Extra spin for the WIIIIN!" and spins away like a top into the portal.

That's how I felt.


I feel as though you just perfectly summed up the quality of quests these days.
Lewis
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Quester
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Scottish

06-Apr-2015 16:39:10

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Balustan said :
Lego Miester said :
The controlling the team aspect was fun, but the worst bit was EVA STOLE MY KILL!

Not Kennith, or even the weird fisherman dude, Eva, this chick that was just introduced for no reason.

Imagine if at the end of The Chosen Commander Yelps randomly teleports in and kills the bandos avatar and steps on the amulet. Yells "Extra spin for the WIIIIN!" and spins away like a top into the portal.

That's how I felt.


I feel as though you just perfectly summed up the quality of quests these days.

There have been good quests recently. Dimension of Disaster is amazing, Plague's End, Broken Home, pretty damn good. The Mighty Fall was great too, 'til the ending ruined it...that and Zanik's graphics.

Either way, allies stealing our kill is not something I've experienced as a problem lately. At least not more than usual.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

06-Apr-2015 17:44:59

sir eos lee

sir eos lee

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Quest ret-con:
Player char was overdosed on Braindeath 'rum' and other intoxicants.
We heard the story second hand from Ezekial (just as drunk at the time) and somehow, we imagined ourselves to be a part of it. Or at most, we WERE supposed to be a part of it, but passed out before we even left Falador Park.

Eva, Ezekial, and Kennith complete the quest.

Everything we knew was just an alcohol induced dream.

Our only adventure at the time was a drunken sleep in a puddle of our own drool on a rather uncomfortable bed.

Then again, I think this describes half of our so called quests ... or at least the part about excessively drunk while doing it ...

06-Apr-2015 17:54:47 - Last edited on 06-Apr-2015 19:34:16 by sir eos lee

Aenrichus

Aenrichus

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There was a lot of red flags during the development. Mod Trick gave it the codename "Slug 3" even though it was the 4th quest in the series. In the DevBlog he even mention his colleagues questioning why he was working on Dungeoneering.

This quest is in major need of a rework, remove it and replace it with something suitable.
Aenrichus was here.

06-Apr-2015 19:29:23

Solanumtinkr

Solanumtinkr

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My Take on it is partly covered later on in my The Guild of you! thread.

It goes something like this: Running throughout the White Knights quests was a background theme that something was not as it should be in the White Knight's upper ranks. It was hinted at that they were moving in on every ruling body, placing agents in important places, the King of Asgarnia vanished (Sir Amek says the King is ill and requested them to take over, but is presumed to in fact be dead) and the cherry on the icing is that the leader of the White Knights in Falador (Sir Amek) has been trying to assassinate the rightful ruler of Asgarnia, Prince Anlaf. That way they could take over without their even being any challenge to their rule.

Looking at history, this all lead to the Siege of Falaldor, for which the White Knight leadership was to blame for it all starting in the first place. Which means this has been going on a long time. And the latest attempt was to defund the Imperial Guard, (Troll War Zone, Sir Amek was holding Asgarnia's pure strings) so the trolls would do the hard work for them. Then they would ride to the rescue of a grateful civilian population! (or so Sir Amek hoped). All to solve a problem they caused and you can bet that Prince Anlaf would not have survived their intervention. Luckily the troll assault of Burthrope ended.

The thing is that Salt in the Wound came and went and the same skulduggery was still happening, though the 6th age has made such things more difficult to do at present. Everything read as an attempt by the Mother Mallum to use the Whilte Knigts to futher her own goals, yet if that is so then the primary infections were decades older than the Whitchhaven breakout!

Continued...
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

06-Apr-2015 19:50:26

Solanumtinkr

Solanumtinkr

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Interestingly this would mean there was a small clique of semi-autonomous infected seaslug scouts paving the way for the Mother Mallum and her death has changed nothing.

The Scouts survived. :@

This is where my Guild of You! picks up. And all this can only mean one thing...


Salt in the Wound was the Mother Mallum's plan all along! :O
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

06-Apr-2015 19:50:37

Autumn Elite

Autumn Elite

Posts: 3,487 Adamant Posts by user Forum Profile RuneMetrics Profile
I recall the day the newspost about it came out. When reading it, I was like "really a finale?". I see that as one of the problems. This quest came across, to me at least, as someone suddenly saying lets wrap this up. This left to an unsatisfying conclusion and points like the slug prince where you could tell things had been changed.

Really this should have been a five part quest series. The first two are fine, kenneths concerns goes on a detour but the only problem with that is that they failed to tie it in properly. Salt in the wound just threw stuff out and it didn't stick.

It's a shame since an ancient evil rising to take control could be a terrific story if told right. If I was writing it taking over after Kenneths concerns, quest 4 would be researching a proper cure with the returned slug prince the boss ending with one of the group being controlled (I'm thinking kenneth) destroying the last bit of knowledge we need and possibly killing someone. Quest 5 would pick up with the bleak situation and explore the ramifications of being controlled until we finally stop the slugs. Both quests going into the events of the past invasions for background knowledge.

I do see dungeoneering here as force included. Whenever a new skill comes out, it doesn't seem fully formed. Several additions updates (expansions, quest inclusions, D&Ds, ect) seem needed to become fully fledging game features. I imagine it was a bit of "dungeoneerings just come out, resource dungeons and sagas are coming, lets add it in a quest".

06-Apr-2015 20:00:28

Solanumtinkr

Solanumtinkr

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Salt in the Wound can still wrap up the Mother Mallum portion of the story and we pick up with the Mother Mallum's chosen survivors. Heck, how do we even know that was the Mother? For all we know they're under Falador Castle. O_o

The point being we can pick up where Salt in the Wound left off, it would just be its own story arc.
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

06-Apr-2015 20:06:59 - Last edited on 06-Apr-2015 20:08:57 by Solanumtinkr

Lord Drakan
Sep Member 2010

Lord Drakan

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I don't see what the White Knights have to do with anything. They are only involved in Wanted! and The Void Stares Back... And that story about Amik and Anlaf - interesting. I wouldn't go as far as saying that's what caused the Siege of Falador though. That was very much Sulla's doing. Also, I don't recall the troll invasions ever stopping... Anyway, I like the story, but not sure if it could work with what's currently canon - certainly it's much darker. ._.

Oh, and, according to Mod Osborne on Twitter, dungeoneering was included because it was a new skill and they wanted it to be a quest requirement. Not a schocking revelation; unlike with A Clockwork Syringe, however, it didn't work here. Nope.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

06-Apr-2015 20:53:31

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