5. As I said before, the Slug Prince could be used to try this again, and given the push for vilify Saradomin, as well as all the hints that the White Knights are not what they seem, this could be used to further tension between the White Knights and the Temple Knights. However, the Slug quests came during a time where I felt that they were trying to have various quest series sort of "compete" to be the main story. Hunt for Red Raktuber not only involved the slugs, but also alluded to the Red Axe, with Forgiveness of a Chaos Dwarf showing a gnome engineer, and that in turn suggests a possible connection to the gnome series, but
that
in turn leads you to the elf series, and that particular mess has been brought up in a couple other threads. And yet, WGS had come out the year before all of this, which might have made it harder for those connections to really "stand out". This is just my own perception of the various series we have, but given the response to quests such as Birthright of the Dwarves, I'm willing to believe that there were several plans for a bunch of these questlines to come together, most of which just got outright abandoned, and that played into SitW's narrowed focus being as disappointing as it is. I would be happy to be told I'm wrong, though.
6. Going back to what I said with Bilrach, more lore would allow some plot holes to be filled, with apparent contradictions being explained away. Plus, it would also allow the inclusion of Dungeoneering to fit in with the quest more.
7. I think the promotion was left out of RotM because, given the jump from Initiate to Proselyte, a proportional jump to Acolyte would probably be too low-level a reward for that quest. But that's more about RotM than the subject at hand. The XP rewards were very generous, but bounded ammunition means nothing to melee fighters, while Acolyte armor certainly would. Maybe they thought melee players had already had their fair share of rewards?
05-Apr-2015 16:33:03
- Last edited on
05-Apr-2015 17:09:14
by
Kemtros