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Salt in the Wound—the problems

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Lord Drakan
Sep Member 2010

Lord Drakan

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sir eos lee said :
How well would it work if a dev went through, they kept the way the quest plays out, but rewrote most of the script?

Kinda like what Mod Stu did to Demon Slayer

If you ask me, it'd be a waste of time, because the quest would still suck. There'd still be forced Dungeoneering, and there would be no dire situation where Mother Mallum controls several rulers of the world, nor would the Temple Knights be able to feature properly. The only problems this might solve are an explanation for Kennith's aging and the terrible dialogue for Mallum.
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21-Aug-2015 07:53:39

Hazeel

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Lord Drakan said :
and there would be no dire situation where Mother Mallum controls several rulers of the world,


It's been getting increasingly obvious for awhile, but the blatant rigging of WE3 shows that Jagex would never allow something as interesting and exciting as this to happen, no matter how much the players beg for it.
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23-Aug-2015 09:52:03

I Kinda Fail

I Kinda Fail

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1. What about the "Taint" of Daemonheim? Why can we suddenly take things in and out with no bad side effects?

2. Ezekiel blasted a hole in the side of the "mountain" of Daemonheim; approximately 5-10 feet lower than where the banker is standing, if I recall correctly. So why is it that we entered Daemonheim on a Furnished(Abandoned?) floor? That would mean floors 10+ are only 10 feet below the surface! We even see in a cutscene that we blast directly inside those floors from the outside!

3. The NPCs from the cutscene mentioned selling the GGS on the Grand Exchange. But they were afraid of the Fremennik stopping them, so they ran through the Wilderness, instead of using the bank or boat... But there's Fremennik guarding the Wilderness entrance. Why didn't they home teleport? And Jagex said (in the FAQ) they were killed by Revenants. But Revenants were in the Forinthry dungeon at the time! How did they die?!

4. I personally destroyed the potion to kill Mother Mallum before entering the room. So how did Ezekiel(?) magically have it? There was certainly only one!

5. The entirety of the sea slug + penguin thing.

6. Why is Eva never mentioned before or after the quest?

7. Isn't Kimberly's family still living in hiding, down in the mines? Can we tell them it's safe to come out?

8. Why did Eva, the melee warrior, give us an ammunition upgrade?

Really, just wtf happened to this quest... It's just like the fairy series. It's like they had no idea what was going to happen at the end and just made stuff up. Why do they not write out the WHOLE quest line, before they develop it? It would prevent this kind of stuff.

I haven't seen this big of a story flop since Telltale's The Walking Dead Game, Season 2 Episode 4.
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23-Aug-2015 20:22:23

Darelzel

Darelzel

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Lord Drakan said :
sir eos lee said :
How well would it work if a dev went through, they kept the way the quest plays out, but rewrote most of the script?

Kinda like what Mod Stu did to Demon Slayer

If you ask me, it'd be a waste of time, because the quest would still suck. There'd still be forced Dungeoneering, and there would be no dire situation where Mother Mallum controls several rulers of the world, nor would the Temple Knights be able to feature properly. The only problems this might solve are an explanation for Kennith's aging and the terrible dialogue for Mallum.


Mother Mallum doesn't actually HAVE to control any world rulers, but the attempt should at least be made. We'd have to find and stop slug-possessed people in Ardougne, Falador, and Varrock.

A theory of mine before Salt in the Wound came out was that they had already succeeded with King Vallance, and that's the real reason the White Knights keep him hidden and say he is ill. They just didn't want to create a panic.

Anyway, as we've stated in this thread, Salt in the Wound has a LOT more problems than just rewriting dialogue can fix.

24-Aug-2015 07:45:34

Krayfishkarl
Jul Member 2014

Krayfishkarl

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Honestly, I don't think reworking Salt in the Wound from the ground up would be an efficient use of resources, especially since it doesn't tie that deeply with the overall storyline. Perhaps instead just tweak it a bit so that it's not the finale, but instead the penultimate quest.

I've actually kind of wanted to believe that sometime during the quest, the player character got possessed by a sea slug and the entirety of Salt in the Wound was an illusion due to the amount of plot holes there were. It wouldn't be the first time something like that has happened since they had something similar happen in Forgettable Tale where your memories became all jumbled up due to the Ogre Mage.
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08-Oct-2015 15:23:07

sir eos lee

sir eos lee

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The quest didn't really happen.
We were really really drunk, and we half imagined the whole thing or were spoon fed a carefully told tale that would be hard to believe.
Kennith and Ava saved the day. They just let us take the credit because they didn't want to be in the spotlight.

When we came to, we woke up in a cave with Kennith, Ava, and a bunch of dead sea slugs.
Ezekiel went along with it because they gave him a tuna sandwich (why else would we think he has such an obsession ... or it's 1 of the few times a dream turned out to be real) and he thought it would be a good laugh.

They told us, sort of, what happened.
Tiffy went along with it because he's like that.
Told us good job hero, gave us a pat on the back, and sent us on our merry way.

15-Oct-2015 19:05:29

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
sir eos lee said :
The quest didn't really happen.
We were really really drunk, and we half imagined the whole thing or were spoon fed a carefully told tale that would be hard to believe.
Kennith and Ava saved the day. They just let us take the credit because they didn't want to be in the spotlight.

When we came to, we woke up in a cave with Kennith, Ava, and a bunch of dead sea slugs.
Ezekiel went along with it because they gave him a tuna sandwich (why else would we think he has such an obsession ... or it's 1 of the few times a dream turned out to be real) and he thought it would be a good laugh.

They told us, sort of, what happened.
Tiffy went along with it because he's like that.
Told us good job hero, gave us a pat on the back, and sent us on our merry way.

Also, Grunsh messed with our heads!
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
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17-Oct-2015 18:40:54

D F Angel

D F Angel

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Salt in the Wound is never going to be remade. It's the fourth quest in a series which means it isn't easily accessible to most players like the other quests they have reworked, so trying to rewrite the storyline is futile.

So I think the best course of action would to revoke SitW's position as 'series finale' and work from there. Your problem of their being very little lore about the sea slugs would actually play to the advantage of a sequel- you can introduce just about whatever you want. Seeing as we know Mother Mallum has invaded other realms before Gielinor, we can therefore assume that there are a lot more sea slugs out there in the cosmos.

Personally I would go for Mother Mallum being the child of a much more powerful being, which we'll call Grandmother Gallum because I'm not putting much forethought into this, and that she sends each child to a different realm as they are individually capable of taking over entire planets before moving on. You could relate this being to the Pest Queen and the Crassians of Ashdale if you wish, but I don't see any need to. You could make her one of the Chthonian Dukes too, but I'd like a bit more mystery to the equation than that.

With the death of the Mother Mallum of Gielinor, coupled with the reintroduction of the gods into Gielinor, Grandmother Gallum sets her sights on Gielinor. The Temple Knights believe the sea slug re-emergence is due to the slug prince returning as Mother Mallum is clearly dead and clearly was their leader, so you chasing down the slug prince turns out to be a diversion whilst another Mother Mallum, (or any number of Mother Mallums, really,) begins their hostile takeover of Gielinor.

The quest would end there, with the takeover beginning, and the next quest would be freeing all the different regions of the land before taking on the source of the problem. Or, seeing as everyone loves these Sixth Age pillars, you could just have a sea slug attach itself to a god/dragonkin.
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24-Oct-2015 14:05:02

Solanumtinkr

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Any resolution to SitW will most likely come from the mess in Asgarnia at present. Too many things happened like dominos falling one after the other to keep the major armies too busy fighting each other all of a sudden. Far too many for it all to be coincidence.

Such an invasion like the Mother Mallum's requires an advanced scouting force to pave the way for her, that would have to have been fully independent of the Mother Mallum by necessity. As any risk of them finding out she was close to reappearing would have ended her plan before it started. That would also mean that the scouting force that prepared the bridgehead, would still be out there, possibly.

We don't know enough about the Seaslugs to know if the threat was really ended with the Mother Mallum. Heck no one in living memory had seen her before Sit*. So prove it was really their leader we killed and not just a breeder!
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24-Oct-2015 14:25:55 - Last edited on 24-Oct-2015 14:29:29 by Solanumtinkr

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