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Salt in the Wound—the problems

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Lord Drakan
Sep Member 2010

Lord Drakan

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Miss Alaska said :
I was watching a cutscene the other day on YouTube for this quest, and quite honestly it was funny to watch. It's the one with Elfinlocks and the other fake player NPCs in dungeoneering.

Even if the quest lacked in most respects, I don't think it failed with humour.

True. Which is fine, since The Slug Menace also featured some humour in dialogue... But I think that's where the praising ends. ;-;
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15-Jun-2015 08:08:51

Cthris
Dec Member 2023

Cthris

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Hey, could I ask a favor from you fsw1? Could you check out my RL Suggestion. It's a sequel to sitw. I know you aren't planning on supporting 6th age quest but could you just give your opinion. I wanted to design it to please retro quest doers, and I want to make sure my lore was sound. Thanks :)

185-186-525-65642918

25-Jun-2015 21:20:49

Lord Drakan
Sep Member 2010

Lord Drakan

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Cthris said :
Hey, could I ask a favor from you fsw1? Could you check out my RL Suggestion. It's a sequel to sitw. I know you aren't planning on supporting 6th age quest but could you just give your opinion. I wanted to design it to please retro quest doers, and I want to make sure my lore was sound. Thanks :)

185-186-525-65642918

Sure thing!
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

27-Jun-2015 17:57:09

Darelzel

Darelzel

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I pretty much agree with much of the original poster's statements. Compared to all the other quest finales he mentioned, this is terribly anticlimactic. What could have been a grand epic finale got hijacked by a need to advertise Dungeoneering.

What I DID like in this quest was the group character puzzles, even if they did get a bit repetitive (but then, a LOT of quests are guilty of long drawn out repetitive puzzles, even recent ones like Dishonor Among Thieves). As for Eva, I would have preferred her being introduced in a previous quest instead of just coming out of nowhere for this one and returning to nowhere after the quest is done. Perhaps she could be a regular presence in Falador like Sir Tiffy and Sir Amik Varze, and, like them, be around long before they're needed for a quest.

In any case, if I were to rework the quest, the following things would be gone: Daemonheim, Kenneth's off-screen aging with just a one-line throwaway explanation, Col O'Niall's being written out offscreen, and last, but certainly not least ... the pillar (except perhaps as a mocking in-joke when it DOESN'T finish off Mother Mallum).

What I'd put in: Slug possessed people showing up in Varrock, Falador, Lumbridge, and Ardougne, and the player having to find them and stop them. Mother Mallum taking control of a Clan Citadel to rain slugs on Gielinor from above, with the final battle taking place on the Citadel's Battlefield. (and ending on a more satisfying note). All of this, to me, is a LOT more exciting than just having Mother Mallum just sit there doing nothing to advance her plans (which is precisely what happens in SITW).

The Slug series NEEDS its equivalent of Bandos's ultimatum, the Dagganoth attacking Relleka, or Agrith-Naar's sandstorm. And we certainly didn't get that in SITW.

19-Jul-2015 00:10:11 - Last edited on 19-Jul-2015 00:12:20 by Darelzel

Darelzel

Darelzel

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SITW has a lot of problems. Though I wouldn't go so far as to say it's a crime against humanity. It's more of a disappointment to those who were looking for a quest that addressed and confronted the issues raised in the previous quests in the series.

Instead, we get Daemonheim thrown in for no reason other than to advertise Dungeoneering, and the most ridiculous anticlimax in RuneScape lore history. As well as no real stakes-raising moments (in other words, we don't get Mother Mallum sending people to Varrock, Falador, and Ardougne in an attempt to reach their leaders and take over, or anything like that) or drama. We also get a new character appearing out of nowhere (Eva Cashien) and then disappearing from RuneScape just as suddenly as she arrived once the quest is over, and Kenneth magically aging himself off-screen for no adequately explained reason.

So yes, Salt in the Wound really is one of the lowest moments in quest history. Quite a letdown after all the setup in The Slug Menace (the best quest in the slug series).

07-Aug-2015 22:30:28

Lego Miester
Nov Member 2023

Lego Miester

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Lord Drakan said :

Even if the quest lacked in most respects, I don't think it failed with humour.

True. Which is fine, since The Slug Menace also featured some humour in dialogue... But I think that's where the praising ends. ;-;[/quote]

I liked the party mechanic. I remember something kind of similar in Three's Company the saga.

Much like The Mighty Fall, if they could just rewrite almost the entire story but maintain the entertaining gameplay elements that'd be great.
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07-Aug-2015 22:38:52

Lord Drakan
Sep Member 2010

Lord Drakan

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Lego Miester said :
Lord Drakan said :

Even if the quest lacked in most respects, I don't think it failed with humour.

True. Which is fine, since The Slug Menace also featured some humour in dialogue... But I think that's where the praising ends. ;-;


I liked the party mechanic. I remember something kind of similar in Three's Company the saga.

Much like The Mighty Fall, if they could just rewrite almost the entire story but maintain the entertaining gameplay elements that'd be great.

Yeah, the party mechanics were nice, though a lot of people seem to dislike them as well.

As for The Mighty Fall, it seemed like a mighty fine quest - except for the bits that involved Zanik. It ruined her like MPD ruined Sliske, but worse.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

08-Aug-2015 08:56:32

Darelzel

Darelzel

Posts: 3,587 Adamant Posts by user Forum Profile RuneMetrics Profile
The party mechanics were all right. They were the least of Salt in the Wound's problems.

And of course if certain elements (such as Daemonheim) had been part of a completely different quest unrelated to any existing series, then most players probably wouldn't have had a problem with them.

The problem was that they were shoehorned into a failed attempt at a storyline resolution.

13-Aug-2015 10:15:53

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