I pretty much agree with much of the original poster's statements. Compared to all the other quest finales he mentioned, this is terribly anticlimactic. What could have been a grand epic finale got hijacked by a need to advertise Dungeoneering.
What I DID like in this quest was the group character puzzles, even if they did get a bit repetitive (but then, a LOT of quests are guilty of long drawn out repetitive puzzles, even recent ones like Dishonor Among Thieves). As for Eva, I would have preferred her being introduced in a previous quest instead of just coming out of nowhere for this one and returning to nowhere after the quest is done. Perhaps she could be a regular presence in Falador like Sir Tiffy and Sir Amik Varze, and, like them, be around long before they're needed for a quest.
In any case, if I were to rework the quest, the following things would be gone: Daemonheim, Kenneth's off-screen aging with just a one-line throwaway explanation, Col O'Niall's being written out offscreen, and last, but certainly not least ... the pillar (except perhaps as a mocking in-joke when it DOESN'T finish off Mother Mallum).
What I'd put in: Slug possessed people showing up in Varrock, Falador, Lumbridge, and Ardougne, and the player having to find them and stop them. Mother Mallum taking control of a Clan Citadel to rain slugs on Gielinor from above, with the final battle taking place on the Citadel's Battlefield. (and ending on a more satisfying note). All of this, to me, is a LOT more exciting than just having Mother Mallum just sit there doing nothing to advance her plans (which is precisely what happens in SITW).
The Slug series NEEDS its equivalent of Bandos's ultimatum, the Dagganoth attacking Relleka, or Agrith-Naar's sandstorm. And we certainly didn't get that in SITW.
19-Jul-2015 00:10:11
- Last edited on
19-Jul-2015 00:12:20
by
Darelzel