So I may be committing several kinds of heresy here, but... I really do think I see and understand what Jagex was doing with SITW. They wanted to make a quest series that could be completed in its entirety by mid-level players. Which in my opinion is good, admirable even. Why should all storyline conclusions be locked behind high requirements, anyway? Throwing weaker players a bone is totally understandable, I think. And to do that, they had to make some sacrifices, like cutting the penguin connection for instance. Was this worth it? Maybe not, but I can at least see why it was done.
Thoughts.
05-Jun-2016 23:34:01