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On the quest releases' problem

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Deltaslug

Deltaslug

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Lord Drakan said :
Deltaslug said :
You could quantify that the graphical quality of quests has improved over the years.
But that's more a function of the tools that developers and graphics team have now compared to years past.
On top of that, it does seem that the teams are going thru another one of those "we gotta repaint everything" cycles they go thru every 2-3 years.

Seriously ... did chickens and ducks need a graphic overhaul?

Well, the funnel artists could only do early-game-graphics, so no skavids, monkeys or leftover vampyres, unfortunately. That's one of the reasons why funnel was disbanded; there wasn't anything to do. So they did chickens (again!) and ducks...gotta admit though, they do look good.


Aren't there still a number of early generation quests (2001-2006) that still need touch ups? or have they gotten to all of them by now?

06-Aug-2014 14:06:42

Lord Drakan
Sep Member 2010

Lord Drakan

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Deltaslug said :
Lord Drakan said :
Deltaslug said :
You could quantify that the graphical quality of quests has improved over the years.
But that's more a function of the tools that developers and graphics team have now compared to years past.
On top of that, it does seem that the teams are going thru another one of those "we gotta repaint everything" cycles they go thru every 2-3 years.

Seriously ... did chickens and ducks need a graphic overhaul?

Well, the funnel artists could only do early-game-graphics, so no skavids, monkeys or leftover vampyres, unfortunately. That's one of the reasons why funnel was disbanded; there wasn't anything to do. So they did chickens (again!) and ducks...gotta admit though, they do look good.


Aren't there still a number of early generation quests (2001-2006) that still need touch ups? or have they gotten to all of them by now?

Maybe Monk's Friend could use a rework as it's rather silly at the moment, but that's all I can think of really. Other low-level quests are either fine and/or part of a series. Still waiting for a Salt in the Wound rework. :P
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07-Aug-2014 07:52:35

Darelzel

Darelzel

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Well, I agree that the graphic updating isn't REALLY necessary, and neither is the music updating, for that matter. And also, voice acting is another thing that makes quest production take longer. If I recall correctly, the design team decided not to do voice acting in The World Wakes due to the large number of characters with speaking roles in that quest. What resulted was still a great quest.

Though even though I liked TWW, I do have to agree that not every quest needs to be 'epic' in scale. Not every quest needs to have the fate of Gielinor in the balance, or involve the Mahjarrat or the gods. And besides, sooner or later the whole Sixth Age/Elder Gods/Elder Artifacts/God Wars storyline is going to come to an end, so it's important that Jagex not forget how to do the smaller-scale stuff (where we're just helping a few people or one town).

However, I think it's the bells and whistles (graphics, live recorded music as opposed to synthesized, voice acting) that really hold up quest development. And they aren't really needed, except in cases like One Piercing Note where they really enhance the experience. Honestly, I don't think people would be rioting in the streets if Jagex released a few quests that DIDN'T have all those bells and whistles.

09-Aug-2014 21:18:25

Darelzel

Darelzel

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Athrenn said :
I'm honestly okay with the quantitative drop in new quests as long as we get meaningful post-quest content.

To me, the bigger problem is that it always feels like the main story is on pause during the gap between quests. For example, the world doesn't feel immersive when a gigantic world-changing event happens - like omg, Armadyl just killed BANDOS! - and...nothing changes in the world?

In comparison, when Guthix died there was SO much that changed in the world. Memorials started popping up, Guardians of Guthix would talk to you about the implications of what just happened, etc. Personally, I really need that post-quest content to feel like my actions actually had an effect in the world. I want NPCs to regard me differently from then on. That's the kind of stuff that makes a story feel rich in quality - especially for me.


I'm all for post-quest content. I like to be able to chat with the NPCs involved in the quests afterwards and get further thoughts and insights on the events that happened. Good examples are Zanik post-Chosen Commander, Azzanadra and Ali the Wise post-ROTM, Azzanadra and Ali the Wise (again) post-TWW, and many of the Guardians of Guthix post-TWW. These can provide insights into the characters' motivations and their feelings on what happened. And they can also help clear up confusion regarding what happened.

Of course, a lot of this is colored by the bias of the characters in question, but that just makes it more interesting.

In any case, I'm all for post-quest content, though most of it should come out on the same day of the quest itself.

09-Aug-2014 22:27:22

Balustan

Balustan

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Autumn Elite said :
Darelzel said :
In any case, I'm all for post-quest content, though most of it should come out on the same day of the quest itself.


Yeah we don't want another Birthright of the Dwarves.


Going back and picking up something after doing something else has to slow them down.
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10-Aug-2014 14:52:20

Autumn Elite

Autumn Elite

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I hope next year they focus on the storyline and just consistent good updates.

Get the elf city done this year and finish all this combat changes. Just focus on setting the story up for the future. It would be nice to see the effect of Bandos's death of Armadyl and it has been a year already.

If they cannot do massive project like elf city without it having a schedule impact, then just do a normal schedule with a few people swapping to work on larger projects in the background for longer.

10-Aug-2014 20:16:16

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