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On the quest releases' problem

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Draco Malek

Draco Malek

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So... how did you guys feel about Plagues End? It was a good quest IMO, but for the finale to Runescape's longest running quest series.... a huge disappointment, and not worthy of the Grandmaster title.

I think too much time was put to the City itself and not the quest which is sad, for quests are probably the bets thing in RS when compared to other games, Jagex should really capitalize on their quests, other games probably have bigger and more grand cities than the Elf City but none of them have the unique quest system Runescape has. In RS quests feel like adventures, other MMOs have require you to kill a monster a certain amount of times.

12-Aug-2014 03:25:10

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Draco Malek said :
So... how did you guys feel about Plagues End? It was a good quest IMO, but for the finale to Runescape's longest running quest series.... a huge disappointment, and not worthy of the Grandmaster title.

I think too much time was put to the City itself and not the quest which is sad, for quests are probably the bets thing in RS when compared to other games, Jagex should really capitalize on their quests, other games probably have bigger and more grand cities than the Elf City but none of them have the unique quest system Runescape has. In RS quests feel like adventures, other MMOs have require you to kill a monster a certain amount of times.

I loved it; seemed worthy finale in my eyes. There were some things, of course, such as Islwyn's not being involved, but other than a few minor issues like that I was very satisfied.
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15-Aug-2014 14:19:54

Handkerchief

Handkerchief

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As a quest, it wasn't terrible, but in context I thought it was pretty lacking - especially in the dialogue department. I'd never really cringed before at writing in runescape.

I often wish they'd never even come up with the "grandmaster" title for quests, or, that they would limit themselves to absolutely no more than 2 per year. It's basically already the case that "grandmaster" is a synonym for "sixth age".

I'll probably be suspending my membership after quest #200 and just pop in a couple times a year to do the one or two quests released in my absence.

Can't remember where I saw this, but I'm pretty sure it was Mod Osborne saying that part of the reason that so few quests were being released was that so few people played them on release (something like 10%) and that rarely more than a quarter of players would ever do new quests. I think it was also part of the justification for the 6th age.

I don't think there's any way a JMod could respond to this thread and not acknowledge the uncomfortable truth that we aren't going to be getting any more quests.
Continual disappointment is the spice of life.

15-Aug-2014 16:30:37

Half Centaur
Jun Member 2010

Half Centaur

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Handkerchief said :

I don't think there's any way a JMod could respond to this thread and not acknowledge the uncomfortable truth that we aren't going to be getting any more quests.


Its quite upsetting really.

I don't really get it, because to me quests are one of the truly novel experiences about this game and make it so great. Repeatable bosses and skilling activities are great and all, but they aren't the same. I don't get the apparent emphasis on other kinds of content this year.
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18-Aug-2014 10:56:58

Balustan

Balustan

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Half Centaur said :
Handkerchief said :

I don't think there's any way a JMod could respond to this thread and not acknowledge the uncomfortable truth that we aren't going to be getting any more quests.


Its quite upsetting really.

I don't really get it, because to me quests are one of the truly novel experiences about this game and make it so great. Repeatable bosses and skilling activities are great and all, but they aren't the same. I don't get the apparent emphasis on other kinds of content this year.


I don't particularly get it either. It is one of the most unique parts of their game that stands out above all others. Jagex know this and they have said it a number of times.

Bossfights for instance are hardly unique to Runescape and due to the movement system I think they can never be as good as boss fights in other games. Not to mention they are now balancing for 2 combat systems which adds complications. Develop one boss at a time etc. You'd be hard pressed to convince anybody that the RS boss experience was superior to very many games at all.

The skill system is also an advantage they had but it's so broken atm due to early bad design. The ability to use all the skills and combat styles is great but currently needs reworking.

Not to mention this was meant to be a minigame year and we haven't seen major reworks to any minigames. A few minor reworks really but honestly why have it minigames but ultimately be yet another year focused on combat. Combat players have enough tbh. Especially when the combat changes reverted everything EoC did pretty much for the sake of PvP without addressing the real issues of why people don't pvp.
Lewis
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18-Aug-2014 18:38:14

Autumn Elite

Autumn Elite

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Balustan said :
I don't particularly get it either. It is one of the most unique parts of their game that stands out above all others. Jagex know this and they have said it a number of times.

Bossfights for instance are hardly unique to Runescape and due to the movement system I think they can never be as good as boss fights in other games. Not to mention they are now balancing for 2 combat systems which adds complications. Develop one boss at a time etc. You'd be hard pressed to convince anybody that the RS boss experience was superior to very many games at all.

The skill system is also an advantage they had but it's so broken atm due to early bad design. The ability to use all the skills and combat styles is great but currently needs reworking.

Not to mention this was meant to be a minigame year and we haven't seen major reworks to any minigames. A few minor reworks really but honestly why have it minigames but ultimately be yet another year focused on combat. Combat players have enough tbh. Especially when the combat changes reverted everything EoC did pretty much for the sake of PvP without addressing the real issues of why people don't pvp.


They spend so much time on little changes to combat that really don't have that much effect when there are tons of little changes they could make to the rest of the game that would make a dramatic improvement.

Can you imagine if the other skills got this amount of attention? Like when was the last time cooking got its own update. I know woodcutting got two new trees in 2013 but it was years since the update before that. Dungeoneering hasn't had a large update since the occult floors, just tweaks.

I didn't even know it was minigame year which shows how little they have brought it up.

After elf city, they should just focus on the general game for a while. Consistent good updates.

19-Aug-2014 17:32:03

Autumn Elite

Autumn Elite

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Balustan said :
I'm hoping they poll Inventor against Skill Reworks. Get some needed stuff. We do not need another skill even though when skills are balanced and well designed they should make it.


I just worry that polls will just be used as an excuse to delay content. But you wanted elf city to be good so we can't release Inventor. You voted for the elder gods quest, we cant work on any other quests.

19-Aug-2014 20:29:59

Balustan

Balustan

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Autumn Elite said :
Balustan said :
I'm hoping they poll Inventor against Skill Reworks. Get some needed stuff. We do not need another skill even though when skills are balanced and well designed they should make it.


I just worry that polls will just be used as an excuse to delay content. But you wanted elf city to be good so we can't release Inventor. You voted for the elder gods quest, we cant work on any other quests.


My concern is not to do with polls denying content in the way you are thinking but rather due to the way development now works in Jagex that content will be denied another way. When we were polled we were told we'd get the same content other than inventor or elf depending on what won.

Clearly this is not the case as mods now appear to have a role in the type of content they create whereas before they were all round developers. So when the quest devs got put onto elves we lost out on quests. What should have happened is a team be decided before the poll was released and they would be doing the content.

Had inventor won we'd have had more quests because 4 quest mods wouldn't have been working on elves. The fact I am calling them quest developers now is ridiculous actually.

Though it does give me an outfit to blame specific people which I am more than willing to do due to the dire situation. I would suggest we analyse the polls since the beginning and leave significant feedback on this regard.
Lewis
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Quester
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Scottish

19-Aug-2014 22:36:59

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