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On the quest releases' problem

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Autumn Elite

Autumn Elite

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sir eos lee said :
guess what, with runelabs, you get the chance to ge ta quest to win.


With runelabs, they have said they will limit it even if quests are popular so really isn't a solution. We need a commitment from JAGEX which unfortunately lately they seemed to have abandoned.

07-Feb-2015 13:28:19

Autumn Elite

Autumn Elite

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So here is the response from the Q&A

Autumn Elite said:
The 2014 review saw you admit the amount of quests you are releasing each year is disappointing and not up to scratch. Then it says they are no plans to raise the number of quests released each year. Where is the logic in this?

As much as I love them, quests unfortunately are projects with a low return on investment. They take months to develop, occupy one week's release slot, and can only be played once.

Nonetheless, 2 out of the 3 Retention teams have been working solidly on making two quests for the last few months, so we assign a lot of our resources to quests. Meanwhile, we still have to keep releasing weekly updates, so if we commit one or more teams to large projects like quests, the other teams and quick interim projects have to take up the slack. It's all a balancing act.

I've made Dimension of Disaster and all its sub-quests fully replayable, but I have my doubts whether there'll be much up-take for that to offset the development cost. Broken Home gets barely any replay after exhausting the rewards.

I tried to ask a question about what they thought on this thread but it was overlooked. I'm surprised they answered so many of mine since they could be considered to have a negative slant.

Anyway it looks like numbers will remain the same. I didn't expect them to go against the company stand but it still is sad that nothing is being done to address the issue. I don't think replays are the answer or needed.

13-Feb-2015 16:41:02 - Last edited on 13-Feb-2015 16:50:49 by Autumn Elite

Autumn Elite

Autumn Elite

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Also this is relevant

Autumn Elite said:
Audio resources were not available for Dishonour amongst thieves because they were taken up by non-unescape content. Doesn't this say you care less for Zamorak that other gods like Zaros who got these resources? Plus why when we are getting less quests are they still lacking resources?

It isn't a specific vendetta against Zamorak. That's just how the timing worked out. Voiceover is something we're doing less in order to get projects out to you sooner.

We've found that so few players actually play with audio, despite our efforts to turn that around, that the benefit is generally not worth the cost.

You'll notice that the development time for quests is steadily decreasing (I've had to somehow produce 5 quests for DoD in drastically less than the time I got to spend on The Death of Chivalry), so we have to cut corners where we can.

Voiceover also enforces a certain structure (limited cast, new or self-contained characters). By and large the quest community hasn't appreciated that structure, so we're trying to move back toward the quests you want.

I think we all knew voicing was out and that isn't too surprised. It was also said that Death of Chivalry would probably not be voiced which is a bit of a disappointment. I mean it isn't the most essential feature but since they already have actors for the main roles it would have been nice plus if the sequel starts where the last one left of, it could be incredibly distracting for new players going through them.

It is also sad that the development time has been cut. Quests like While Guthix Sleeps, The World Wakes and Death of Chivalry had longer development times and are generally increadibly popular. With development time being cut, I worry just dropping voice acting will only cut a small corner and the same quality will not be reached. Just knowing Death of Chivalry 2 will probably have less resources and time doesn't bode well it.

13-Feb-2015 16:41:41 - Last edited on 13-Feb-2015 17:24:10 by Autumn Elite

Raxxess

Raxxess

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I think they are just taking on to many projects at once. I honestly wish they would do a player poll vote on eliminating the new update every week. Personally I see a lot of the updates go unnoticed. I mean its funny when I look at the future updates tab there are just so many player poll votes that were voted in such a long time ago that haven't been released I don't even remember them and I honestly wouldn't even notice if half of them if they were to be put in.

And just looking around it seems like that is the general mentality. Most people only care very deeply about 1 or 2 of these updates but the others they probably wouldn't even notice if they were put in.
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22-Feb-2015 17:43:44

Half Centaur
Jun Member 2010

Half Centaur

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^thats how it always is though.

Regardless of Player Power or not. Jagex just creates updates that a section of the community is interested.

I guarantee most people on this forum would have been happier if we got Rop instead of Arraxxor, but you can't say the same thing when you look at the broader community.
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24-Feb-2015 14:43:01 - Last edited on 24-Feb-2015 14:44:33 by Half Centaur

Llarys

Llarys

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Sorry that I haven't read through all 27 pages yet, but I definitely agree with your overall sentiment, Drakan.

That said, I have seen a couple people talk about Jagex saying, "Wahwah, quests are expensive and nobody can play them once they're done. That makes them a waste of money."


I, honestly, feel like Jagex has lost their way with quests. They have forgotten how to make quests have "replay" value without shoe-horning in the ability to replay the quest for junky rewards. Broken Home is an example of their misguided attempts to garner replayability: "let's add some cheap bonus rewards to the quest for those who play it over and over again!" ignoring the fact that the quest, itself, is not very fun.

What gives quests their "retention" value is the post-quest content - the stuff the players earn for completing the quest. And it is this kind of content quests don't have anymore. You finish DAT, and what do you get? Zammy either tells you to **** off or that he'll personally jerk you if you ask him to, depending on a single choice in the quest. You finish HoS, and what do you get? A pet. You finish Broken Home, and what do you get? You get to play MORE BROKEN HOME! Even fate of the gods, when it was first released, had no true post-quest content, aside from some "lore crystals," you could collect in 5-10 minutes. Thankfully, it better fit the bill of a proper quest once the Elder Divination update went live and Nightmare Muspah, Elder Memories/Energy, and Nihil Familiars were added.

All we get is exp and the promise of lore.

But compare this to quests of old. Complete RotM, and you were greeted with glacors, bane ore and ammo, and even a few secrets to uncover. WGS had the TDS cave. Legends Quest unlocked the Kharazi Jungle. The Fremennik Trials gave you access to Miscellania/Etceteria where more quests and fun were to be found, and the Waterbirth Island, the home of the Dag Kings, powerful boss monsters.
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14-Mar-2015 19:10:50

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