So here is the response from the Q&A
Autumn Elite said:
The 2014 review saw you admit the amount of quests you are releasing each year is disappointing and not up to scratch. Then it says they are no plans to raise the number of quests released each year. Where is the logic in this?
As much as I love them, quests unfortunately are projects with a low return on investment. They take months to develop, occupy one week's release slot, and can only be played once.
Nonetheless, 2 out of the 3 Retention teams have been working solidly on making two quests for the last few months, so we assign a lot of our resources to quests. Meanwhile, we still have to keep releasing weekly updates, so if we commit one or more teams to large projects like quests, the other teams and quick interim projects have to take up the slack. It's all a balancing act.
I've made Dimension of Disaster and all its sub-quests fully replayable, but I have my doubts whether there'll be much up-take for that to offset the development cost. Broken Home gets barely any replay after exhausting the rewards.
I tried to ask a question about what they thought on this thread but it was overlooked. I'm surprised they answered so many of mine since they could be considered to have a negative slant.
Anyway it looks like numbers will remain the same. I didn't expect them to go against the company stand but it still is sad that nothing is being done to address the issue. I don't think replays are the answer or needed.
13-Feb-2015 16:41:02
- Last edited on
13-Feb-2015 16:50:49
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Autumn Elite