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On the quest releases' problem

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Autumn Elite

Autumn Elite

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Balustan said :
I would raise the issue with Mod Pips but he has me blocked on twitter due to my criticism. It's not even the acceptable standard by Jagex who have admitted their minimum is 8. Though yes I agree it is definitely a blame shift. If you want change do it through Runelabs is the new line.


Really? I don't really bother with twitter so just hope others will pester them for us. I leave lots of forum feedback but little gets response.

From what I'm seeing of polls, they give us two options. One wins and the other is promised to be done later. Then that is used as an excuse for not doing other content. The polled option gets little player say and the end result ends up nothing like we wanted (Heart of Stone). When players complain, concerns are unanswered (forums) or dismissed. Players asking questions are dismissed as complaints and we never hear of the second update.

What needs to happen is a radical change. Players need to be told how much resource are available for each part of the game and what is possible. The players should be involved in decided what is made and have regular consultation in the development process.

26-Dec-2014 19:10:06

Autumn Elite

Autumn Elite

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Lord Bilrach said :
What I don't get is why we can't have polls that let us prioritize updates from a larger list of things rather than "pick one or the other".


I think this would be a good idea for the whole release schedule. Give each game section a set amount of resources and have players decide what they want.

26-Dec-2014 19:19:21

Balustan

Balustan

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Autumn Elite said :
Balustan said :
I would raise the issue with Mod Pips but he has me blocked on twitter due to my criticism. It's not even the acceptable standard by Jagex who have admitted their minimum is 8. Though yes I agree it is definitely a blame shift. If you want change do it through Runelabs is the new line.


Really? I don't really bother with twitter so just hope others will pester them for us. I leave lots of forum feedback but little gets response.

From what I'm seeing of polls, they give us two options. One wins and the other is promised to be done later. Then that is used as an excuse for not doing other content. The polled option gets little player say and the end result ends up nothing like we wanted (Heart of Stone). When players complain, concerns are unanswered (forums) or dismissed. Players asking questions are dismissed as complaints and we never hear of the second update.

What needs to happen is a radical change. Players need to be told how much resource are available for each part of the game and what is possible. The players should be involved in decided what is made and have regular consultation in the development process.


Not for this specific criticism this was from some time ago. Regarding SoF I imagine.
Lewis
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Quester
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Scottish

26-Dec-2014 22:41:53

Autumn Elite

Autumn Elite

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I went through the jmods on twitter section and tweeted at all the content developers to see if we can find out the reason behind the falling quest numbers.

I find that the most annoying point - there has been no explanation, reasoning or discussion. I could understand some declines but the rapid drop just makes it seem like a dramatic cut in resources hoping no one would notice.

I've said it before but what most annoyed me about the Heart of Stone delay was not the fact it was delayed but the underhand way they avoided calling it a delay and the lack of player consultation for a polled piece of content.

Awaiting replies. So far Mod Neena will look into it and Mod Pips said you RuneLabs. I pointed to the figures saying that doesn't explain the halving of quest numbers just in recent years and pointed out the flaw of having to rely on RuneLabs for content we previously got (and therefore should still have a similar budget to produce similar results).

31-Dec-2014 17:08:31 - Last edited on 31-Dec-2014 17:24:14 by Autumn Elite

Balustan

Balustan

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My understanding of why which ofc is limited to a lot of guesswork. The way I see it as Runescape got underway quests were the key focus and the real best thing about Runescape and a lot of J Mods agreed and some still do having spoken to a couple of old school devs in recent time regarding it. As the team got used to working on quests and developing runescript and more developers they increased. Then graphics slowly increased but so did other content and also the size of content so ofc it slowly declined. To decline to this point however idk. Scrum Teams I think have been the worst contribution and I also believe we'd probably have gotten 8 quests if Inventor won the poll. Quest devs were put on Elf Stuff contrary to the fact that the same developer should have been put on it either choice. Also 2 quest scrums means only 2 quests ever in development at a time and if the average dev time is 3 months as it was a couple years ago that's at most 4 every 6 months without them doing any other work.

Sorry for the lack of structure just rambling.
Lewis
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Quester
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Scottish

01-Jan-2015 00:58:39

Sandy Wells

Sandy Wells

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One of the major reasons I believe for the decrease in the number of quests is that Jagex have a tendency to start sooooo many projects that many get let in the dust. They keep focusing on what to add next rather than continue on what we've got. Back in like 2008 where loads of quests were being released, we didn't have Ports, EoC, As many bosses, boss pets, Dominion Tower and all these other stuff.

At the business spectrum, Jagex have suffered loss of earnings, more drastically in recent years and this will have affected the amount of staff. The SoF and increased membership prices show this.

Of course, one of the most well-known points, the increase of quality of the graphics affects development time.

Finally, the content developers who work on quests are also apart on other teams working on non-quest related content for those players who aren't interested in quests.

The way I see it, unless RuneLabs gives the players the control we think it will and the majority of players enjoy quests or Jagex, as a business, begin regaining the income it once did, the rate of Quests will stay as it is.

Edit: Of course, those saying a certain quest was "rushed" or not up to good quality - Well thats really your opinion rather than a fact and not really someone Jagex can accommodate for if its the story you're also arguing. I have liked the stories in recent quests.

04-Jan-2015 18:14:39 - Last edited on 04-Jan-2015 18:16:51 by Sandy Wells

Mauhur
Jun Member 2023

Mauhur

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As many have pointed out there are many problems with quest releases. Part of the reason for this is Jagex's budgeting issues.

By far the largest factor affecting quest releases is the fact that Runescape is not Jagex's only project. I know it has been confirmed that large sums of money from Runescape's revenue are being used to fund these other projects. Millions of British Pounds have gone down the toilet thanks to failed Jagex projects. Transformers Universe is Jagex's most recent failure.

As far as I'm concerned the rate of release in previous years can also be linked to Jagex establishing their story lines. Now, Jagex cannot release quests *****-nilly without contradicting existing lore. Any potential quests must be carefully vetted to ensure this is so.

To be honest I would not mind if Jagex released 12-20 quests per year. 30 quests per year is unsustainable and would lead me to believe that the questing community is selfish and insane. Runescape has other content to consider you know. Quests are only one part of Runescape.

06-Jan-2015 01:53:26

Lord Drakan
Sep Member 2010

Lord Drakan

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Svigris said :
They don't even get 12 quests in a year while most of the ones that come out are of decent quality. Don't kid yourself we aren't getting 20 quests in a year.

Of course we aren't. We should be though. Well, at least 12.
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07-Jan-2015 17:01:59

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