One of the major reasons I believe for the decrease in the number of quests is that Jagex have a tendency to start sooooo many projects that many get let in the dust. They keep focusing on what to add next rather than continue on what we've got. Back in like 2008 where loads of quests were being released, we didn't have Ports, EoC, As many bosses, boss pets, Dominion Tower and all these other stuff.
At the business spectrum, Jagex have suffered loss of earnings, more drastically in recent years and this will have affected the amount of staff. The SoF and increased membership prices show this.
Of course, one of the most well-known points, the increase of quality of the graphics affects development time.
Finally, the content developers who work on quests are also apart on other teams working on non-quest related content for those players who aren't interested in quests.
The way I see it, unless RuneLabs gives the players the control we think it will and the majority of players enjoy quests or Jagex, as a business, begin regaining the income it once did, the rate of Quests will stay as it is.
Edit: Of course, those saying a certain quest was "rushed" or not up to good quality - Well thats really your opinion rather than a fact and not really someone Jagex can accommodate for if its the story you're also arguing. I have liked the stories in recent quests.
04-Jan-2015 18:14:39
- Last edited on
04-Jan-2015 18:16:51
by
Sandy Wells