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On the quest releases' problem

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Lord Drakan
Sep Member 2010

Lord Drakan

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Hexie Kazumi said :
"What irks me a lot in recent quests is the rushed feeling. Subtle things in the storytelling that make it feel like Jagex's working down a checklist on what they need to include in the story somewhere in order to 'keep the lorepeeps happy' as it were, rather than making a solid tale."

Actually, they have been planning the recent developments for years. And anyways, when I look at quests like Fot* and Heart of Stone, there are little "hints" about the Elder Gods. They have yet to outright state "Oh btw, the Elder Gods are waking and are going to wreck everything." As of right now, we have reached that conclusion based on /allusions/ to what is coming..

It's stated pretty explicitly in Heart of Stone though...

Hexie Kazumi said :
"Smith: I would definitely argue that quests nowadays are, on average, not of a higher quality than a few years ago. Graphics and audio and stuff, sure, but that's just enhancement."

Yes, and they add to the immersion. There are also still fun, challenging new mechanics, like in TWW, Heart of Stone, and Plague's end (well, that was a variation of a mechanic, but still a fun one). And story is better than ever before.

TL :D R, I don't see any area where quests are less than before.


Ah, build-up. WGS had over two years of teases and hints added in-game before it was finally released. Newer quests fail to do this; the Elder Gods are introduced in Heart of Stone and pretty much everything is explained in that quest, for example. But yeah, I would argue build-up is pretty lacking.

Additionally, nowadays quests tend (there are exceptions of course) to be more handholding and also shorter than previously.

Whereas I would rate every 2005 quest between "meh" and "awesome", I would place more recent quests between "terrible" and "awesome"...
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

28-Mar-2015 08:38:54

Hissing_Faun

Hissing_Faun

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Let's get the existing quests right--fix the glitches--before crying for new quests. I can't get Elena and list of Ardy citizens to talk about Plague's End with me so that I might continue.

I would rather see new mini-games and recurring new content rather than quests that one may only play one time. It does seem poor prioritizing to me (but that's just me).

More contests would also be fun.

Thanks,

Fleur
CONTACTED IN GAME BY NON-STARRED "MOD"

I've very recently begun playing RS again after a few years. Today during game play, a message appeared on my screen (not in box) from someone asking me a question as if to sell me or give me something.

30-Mar-2015 11:04:28

Hexie Kazumi
Jul Member 2012

Hexie Kazumi

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One thing I would argue is that JaGex is making lore /too/ accessible. On the one hand, I don't like having to do hours and hours and hours of grinding to get the latest nuggets. but on the other hand, JaGex is trying too hard to just throw new players into the thick of things. This results in them spending more time doing exposition for each new quest, whereas previously, players would already know what they're dealing with. Not only will this confuse noobs, but also frustrate us

If by "hand-holding" you mean spoon feeding people everything they need to know, then I agree with you. But if you mean they're too easy- well, I disagree. I think, right now, quests seem to hit a decent window in the "fun and challenging" range. New puzzles and challenges, entertaining but challenging fights, and with quests such as Heart of Stone, there is a quality of actually figuring stuff out.

They tell players enough to get started on a couple of things, but also letting them think a bit. Some quests like Elemental Workshop III and MEPII are a bit gruelling and hair pulling, simply because you don't know the goal of the puzzle. Players should at least know what to aim for. Heck, I still don't know the mechanics of EWIII.

MEPII I would have been able to do fairly well if not for the shadows. At first, I simply looked up the premise of the puzzle, and I did okay. but in the end it was eating all my money. Down to 1k and a couple of sharks left, I had to use a walkthrough. But I /understood/ that puzzle as soon as I had the concept. So, Jagex is doing the right thing by saying "here is your goal" and letting you figure the rest out.

As for shorter quests- Don't you think this is also largely because of transportation? Somebody else mentioned it, but if you compare new with old quests, actual gameplay content hasn't changed much. A lot of the length of the old days was having to walk between places. Lodestones take a huge chunk out of time.


So, enjoy that waffle, as I go to slep

30-Mar-2015 13:50:22

Autumn Elite

Autumn Elite

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Just an idea but what about linking quests to other updates? Help integrate all of the game updates.

Here's an example month. First update is Rite of Passage. The second is a new agility course on Abbinah. The third update is some new slayer monsters on Abbinah. Fourth is patch notes/ post quest dialogue.

Could be a way to justify high graphics costs if people will be reusing the area and the promise of future rewards will make the quest more desirable to play to casual players.

13-May-2015 23:32:16

Lord Drakan
Sep Member 2010

Lord Drakan

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Autumn Elite said :
Just an idea but what about linking quests to other updates? Help integrate all of the game updates.

Here's an example month. First update is Rite of Passage. The second is a new agility course on Abbinah. The third update is some new slayer monsters on Abbinah. Fourth is patch notes/ post quest dialogue.

Could be a way to justify high graphics costs if people will be reusing the area and the promise of future rewards will make the quest more desirable to play to casual players.

Personally I wouldn't like an entire month to be spent on one big update. If they came out in batches over a longer period of time (e.g. Plague's End, Prifddinas & achievement diary; void quests & Conquest) or in one update (e.g. All Fired Up & minigame; Shades of Mort'ton & minigame), that would be better.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

16-May-2015 08:36:33

Autumn Elite

Autumn Elite

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Lord Drakan said :
Personally I wouldn't like an entire month to be spent on one big update. If they came out in batches over a longer period of time (e.g. Plague's End, Prifddinas & achievement diary; void quests & Conquest) or in one update (e.g. All Fired Up & minigame; Shades of Mort'ton & minigame), that would be better.


I imagined it more like Freneskae, having a quest unlock an area then having future updates help tie it to the game. Or a smaller version of last years elf updates.

It could be more spread out, I just grouped them together in hopes of one quest a month or so type of ideal schedule.

31-May-2015 09:10:10

Britisher

Britisher

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Only 6 quests have been released/announced for this year, so another 8 would need to be developed to meet your 14 quests per year target.

Between the start of January and end of June (counting Hero's Welcome) 3 quests have/will be released.

I don't think this year has had as many developments outside the questing world as was true for 2013 and 2014, so perhaps Jagex could deliver a few surprises.

The average rate is -1 quest per year.
"Guthix was right, Gielinor is better off without its gods. I will not leave you, not again, but I will not lead you."
Seren

24-Jun-2015 14:05:49 - Last edited on 24-Jun-2015 14:54:28 by Britisher

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Britisher said :
Only 6 quests have been released/announced for this year, so another 8 would need to be developed to meet your 14 quests per year target.

Between the start of January and end of June (counting Hero's Welcome) 3 quests have/will be released.

I don't think this year has had as many developments outside the questing world as was true for 2013 and 2014, so perhaps Jagex could deliver a few surprises.

The average rate is -1 quest per year.

Yeah...scrap 14. 12 should be doable. At least, if the bulk of those quests is comprised of bottle quests.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

25-Jun-2015 09:32:55

Britisher

Britisher

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Lord Drakan said :
Britisher said :
Only 6 quests have been released/announced for this year, so another 8 would need to be developed to meet your 14 quests per year target.

Between the start of January and end of June (counting Hero's Welcome) 3 quests have/will be released.

I don't think this year has had as many developments outside the questing world as was true for 2013 and 2014, so perhaps Jagex could deliver a few surprises.

The average rate is -1 quest per year.

Yeah...scrap 14. 12 should be doable. At least, if the bulk of those quests is comprised of bottle quests.

Just to add, given the number of quests released in 2012, I'm not sure that quality and size is the sole factor limiting Jagex from creating more quests: even with the Tuska World Even: 2014 looks set to surpass 2015 in terms of the number of quests released despite the mammoth development that was Prifddinas. 2012 had divination. I think.
"Guthix was right, Gielinor is better off without its gods. I will not leave you, not again, but I will not lead you."
Seren

25-Jun-2015 13:28:05 - Last edited on 25-Jun-2015 15:13:36 by Britisher

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