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On the quest releases' problem

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Balustan

Balustan

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Deltaslug said :
@Balustan
The only reason why it came to mind for me was apparently another MMO used the mechanic, and what ended up was players creating Slayer Task like 'quests' but against easy or xp rich foes.
Be kinda like you setting the Slayer Task to constant Ice Stryke***ms, Ganodermic Creatures, or setting to Black Dragon and killing QBD over and over.


Yeah I know what you are saying but ultimately that role is filled by Slayer to some extent and the Task System. Task System is actually kind of weird when you think about it existing alongside Slayer rather than there being a skilling version of Slayer.
Lewis
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Quester
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Scottish

27-Jul-2014 23:20:24

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Balustan said :
Deltaslug said :
@Balustan
The only reason why it came to mind for me was apparently another MMO used the mechanic, and what ended up was players creating Slayer Task like 'quests' but against easy or xp rich foes.
Be kinda like you setting the Slayer Task to constant Ice Stryke***ms, Ganodermic Creatures, or setting to Black Dragon and killing QBD over and over.


Yeah I know what you are saying but ultimately that role is filled by Slayer to some extent and the Task System. Task System is actually kind of weird when you think about it existing alongside Slayer rather than there being a skilling version of Slayer.


By Amascut's A cup angst ... I hate it when I think too much, but you're right.
The Daily Tasks and Slayer Tasks ...
Those 2 in game mechanics would pretty much neuter most of the possibilities for a player created quest. And tack on Dungeoneering a floor as a pseudo-mini quest unto itself.
There are things like mapping/remapping areas, survival mode, and adding unique little things to the game (recipes, rare objects, etc) to look for.
But I doubt there would be enough left over content to make it interesting over time.

28-Jul-2014 04:40:28

Sandy Wells

Sandy Wells

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I'd love more quests per year but given the advancement of RuneScape graphics wise and content wise, it seems unlikely unless they hire a lot more staff.

The problem I have with Jagex is that they just want to add new stuff to the game which are standalone. What I mean is they add updates to the game which are brand new rather than continuations of previous things. Mainly Quests, they constantly starting new storylines and the old ones takes years before they get finished.

They wasted development time with EOC, received bad feedback and some time later then waste development time reversing it back for those that want to (aka Legacy). Years of development and we've got two steps froward, one step back.

I don't want to make this seem like a rant but I think their development time can be used more wisely and building off the things already added and the content players want (Quests).

29-Jul-2014 12:13:26

Balustan

Balustan

Posts: 19,291 Opal Posts by user Forum Profile RuneMetrics Profile
Sandy Wells said :
I'd love more quests per year but given the advancement of RuneScape graphics wise and content wise, it seems unlikely unless they hire a lot more staff.

The problem I have with Jagex is that they just want to add new stuff to the game which are standalone. What I mean is they add updates to the game which are brand new rather than continuations of previous things. Mainly Quests, they constantly starting new storylines and the old ones takes years before they get finished.

They wasted development time with EOC, received bad feedback and some time later then waste development time reversing it back for those that want to (aka Legacy). Years of development and we've got two steps froward, one step back.

I don't want to make this seem like a rant but I think their development time can be used more wisely and building off the things already added and the content players want (Quests).


Your not wrong but here is my issue wi the hire more staff argument. We were told when SoF was turned into microtransactions that it was done in order to upkeep the quality and quantity of updates and allowed then to double the development team. From that imo the quality has been lower and quantity certainly has. Mostly because the developers they hired aren't developing at all they are sitting making stuff for TH and SGS.
Lewis
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Quester
|
Scottish

29-Jul-2014 14:24:23

Sandy Wells

Sandy Wells

Posts: 309 Silver Posts by user Forum Profile RuneMetrics Profile
Balustan said :
Sandy Wells said :
I'd love more quests per year but given the advancement of RuneScape graphics wise and content wise, it seems unlikely unless they hire a lot more staff.

The problem I have with Jagex is that they just want to add new stuff to the game which are standalone. What I mean is they add updates to the game which are brand new rather than continuations of previous things. Mainly Quests, they constantly starting new storylines and the old ones takes years before they get finished.

They wasted development time with EOC, received bad feedback and some time later then waste development time reversing it back for those that want to (aka Legacy). Years of development and we've got two steps froward, one step back.

I don't want to make this seem like a rant but I think their development time can be used more wisely and building off the things already added and the content players want (Quests).


Your not wrong but here is my issue wi the hire more staff argument. We were told when SoF was turned into microtransactions that it was done in order to upkeep the quality and quantity of updates and allowed then to double the development team. From that imo the quality has been lower and quantity certainly has. Mostly because the developers they hired aren't developing at all they are sitting making stuff for TH and SGS.


Yeah I agree I also fail to see any improvement since micro-transactions were introduced but I guess the greedy owners are taking reign there rather than the developers we get to know. Its out of their hands.

There are just taking on too many new stuff and forgetting the things they started long ago. I guess this is what happens when big corporate guys come in and ruin the show.

29-Jul-2014 15:23:08

TheChosenOne

TheChosenOne

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Interesting thread. In my opinion, Lore is the best part of Runescape, and quest and one of the biggest delivers of that. I haven't been happy with the amount of quest released this year however. With the sixth age, this is the best time to release quest.

I'll comment on your suggestions.

Voice acting: I partly agree with this. It feels messy having some voice acted quest and others not. It is a nice feature however, but looking at it from afar, I don't think it is to nessesary.

Graphics: I actually disagree with this one. FOT* gave us a brand new area to explore, and I thought the graphics here were amazing. I felt as if I was in a truly dangerous zone. If they would of just re-skinned the wilderness or something of that nature, I probably wouldn't of gotten that feeling.

Scope: Full Support.

Choice: It's been nice being able to choice what I can do. I can define my own path. However, I think we only need 2 choices instead of 8 choices for each factor. I know MPD did this, but I can't remember anything else.

Post quest: Full support.

Good thread.

05-Aug-2014 07:41:24

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
You could quantify that the graphical quality of quests has improved over the years.
But that's more a function of the tools that developers and graphics team have now compared to years past.
On top of that, it does seem that the teams are going thru another one of those "we gotta repaint everything" cycles they go thru every 2-3 years.

Seriously ... did chickens and ducks need a graphic overhaul?

05-Aug-2014 19:04:02

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Deltaslug said :
You could quantify that the graphical quality of quests has improved over the years.
But that's more a function of the tools that developers and graphics team have now compared to years past.
On top of that, it does seem that the teams are going thru another one of those "we gotta repaint everything" cycles they go thru every 2-3 years.

Seriously ... did chickens and ducks need a graphic overhaul?

Well, the funnel artists could only do early-game-graphics, so no skavids, monkeys or leftover vampyres, unfortunately. That's one of the reasons why funnel was disbanded; there wasn't anything to do. So they did chickens (again!) and ducks...gotta admit though, they do look good.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

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06-Aug-2014 08:09:07

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