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On the quest releases' problem

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Autumn Elite

Autumn Elite

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Androme said :
I don't understand why you people keep playing this game. I quit the day after Fate of the Gods, partly because of the content of the quest itself which pretty much pooped on the entire lore of the game, but also because of this ridicilous combat system, extremely long gaps between meaningfull (if even that) updates, and the quest drought.


Fate of The Gods did nothing except introduce a elder god storyline that you dislike. The lore is as fine as it always was. It will likely be around eight quests long and lets say they release two quests a year, leaves plenty still to do if you dislike the series. Why not at least wait to the research quest to condemn the storyline as it may go in a direction you are not expecting?

Even if you don't like the storyline, the other gods are getting storylines and older series are continuing so there will still be lore you like coming.

We are here discussing the reasons and possible solutions for the quest drought so feel free to join in.

Curious about your combat system criticism. If you dislike EoC, doesn't legacy solve that? Also if it is evolution of combat you dislike and preferred the old system, may I ask why? I was around for the old combat system and see the hate for EoC but don't remember what was so great about pre-2007.

02-Jul-2014 22:28:07

Autumn Elite

Autumn Elite

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Adam Teal said :
I think the reason we're getting less quests is because Jagex is focusing on the Elder God and Young Gods' quest series, whereas in previous years there were no World Events, no Elder God Crises, no God Wars etc. (you get the point).

Jagex created the PTTP polls and the majority of players decided they wanted to focus on the Elder God series. Graphical updates, new lore, new areas and environments, reworks of existing quests, new minigames, the Invention skill, elf city and many others, take up a lot of time.


They haven't begun work on Inventor so that is not the reason. Also since we are not getting another world event this year, that could explain the lack of quests last year but not currently.

The return of the gods doesn't explain why there is a lack of quests. Yes there are elder gods and the young gods are back but their return should be getting explored in quests. This could explain a lack of series continuations of the fifth age but we aren't seeing them replaced by stories of the gods. We are seeing a lack of quests generally.

02-Jul-2014 22:33:46

Cthris
Dec Member 2023

Cthris

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Lord Drakan said :
impactful choices that create different stories for different people and Hazeels such as Hazeel himself aren't.


I disagree I love when we get the opportunity to create a different story then someone else, sure jagex could handle them better by perhaps making more references to your choice, using the ting the choice revolves around in future content even if its dead to some people.

Point is I love differences and I would hate if we had to go back where we all had the same story.

02-Jul-2014 23:39:01

Lord Drakan
Sep Member 2010

Lord Drakan

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Cthris said :
Lord Drakan said :
impactful choices that create different stories for different people and Hazeels such as Hazeel himself aren't.


I disagree I love when we get the opportunity to create a different story then someone else, sure jagex could handle them better by perhaps making more references to your choice, using the ting the choice revolves around in future content even if its dead to some people.

Point is I love differences and I would hate if we had to go back where we all had the same story.

For me, that just makes the story of the game needlessly confusing and it becomes hard to determine what is canon and what isn't.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
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03-Jul-2014 07:54:33

Autumn Elite

Autumn Elite

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Lord Drakan said :
For me, that just makes the story of the game needlessly confusing and it becomes hard to determine what is canon and what isn't.


That is what I disliked about when people suggested Hazeel be revived for all but those who opposed him in Hazeel Cult would have him miss the ritual so be at a lower power level. Of course, I'm willing to back anything that will revert that mistake but choices can divide people's games so official lore is blurry.

Dialogue effecting choices like Death of Chivalry is good. Killing characters through choice so no-one can use them is bad (arguably very minor characters may be ok, depending on the scenario). Choices should enhance the story, not cause serious issues.

03-Jul-2014 20:43:57

D-Block

D-Block

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As a quest cape owner since 2008, 100000% support.There are so many storylines and quests that I have been dying for, The Elf one(finally!) Menophas, the Hallowvale quests, The Pirates finale, Tuska(kinda disappointed that came last in the poll), whatever happened to Nomad I would love to know. But instead we get a quest like Deadliest catch that was complete garbage, in my opinion. I think the reworks were really unnecessary and unneeded as a whole but that's just.
Vita non est vivere sed valere vita est.

04-Jul-2014 00:22:09

Adam Teal

Adam Teal

Posts: 2,007 Mithril Posts by user Forum Profile RuneMetrics Profile
Autumn Elite said :
Adam Teal said :
I think the reason we're getting less quests is because Jagex is focusing on the Elder God and Young Gods' quest series, whereas in previous years there were no World Events, no Elder God Crises, no God Wars etc. (you get the point).

Jagex created the PTTP polls and the majority of players decided they wanted to focus on the Elder God series. Graphical updates, new lore, new areas and environments, reworks of existing quests, new minigames, the Invention skill, elf city and many others, take up a lot of time.


They haven't begun work on Inventor so that is not the reason. Also since we are not getting another world event this year, that could explain the lack of quests last year but not currently.

The return of the gods doesn't explain why there is a lack of quests. Yes there are elder gods and the young gods are back but their return should be getting explored in quests. This could explain a lack of series continuations of the fifth age but we aren't seeing them replaced by stories of the gods. We are seeing a lack of quests generally.


Players wanted the Elder God series. I think Jagex took that to mean "The players don't want anything except the Elder God series". Even ooak had you fighting the echo of Jas, for example.

04-Jul-2014 02:27:32

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
D-Block said :
I think the reworks were really unnecessary and unneeded as a whole but that's just.

To be frank, Doric's Quest needed to go and Rune Mysteries wasn't that amazing either. The Demon Slayer reworked sucked, of course.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

04-Jul-2014 08:41:00

Solanumtinkr

Solanumtinkr

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Part of the problem is that new areas are being created for every quest. It is only the quest that make very small new areas, like a small cave, or that reuse most, if not all, of the current environment that cut down on production time.

Then you also have more major concerns and problems that ended up being fixed instead as well as those large new areas sometimes pushing back all of the release ETAs.

The only way I can see around the new area problem is to either use generic models, with a quick reskin at most, or to avoid them as much as possible. Neither of those options would produce the best result, but might be the best compromise, though it would be limited in what new areas it could be used in.

But that is only part of the equation as you still have to worry about a list of things, everything working, bosses being worthy of the name, if the story works as is, do the intended rewards fit in and do they work. There would be more and it all adds up to more time. The lions share going to graphics as the more complicated and original the graphics the longer it takes to bring it all out.

It's not as if they could open a new flat area, drop a few generic monsters into it and then have buildings and other features, like the intended monster and such, pop up over time, is it? "Oh look Mom, where did that mountain come from?! :O "
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04-Jul-2014 08:57:20

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