Seriously, can't Jagex go back to making smaller quests that aren't part of an epic huge overaching storyline? Ones that aren't huge voice-cated blockbusters? What's wrong with having smaller quests like The Slug Menace, Do No Evil, Shadow of the Storm, and heck, even One Small Favour. All were excellent quests, probably even better than many of the more recent quests that took much longer to develop, such as Song from the Depths and Bringing Home the Bacon.
By reusing graphics, it's possible for good quests to be made in a relevantly short span of time. New dungeons would be pretty easy to create by reusing dungeon kit from all over the place, and Jagex tend to make new dungeons by doing that anyway! Reusing existing characters also means there's less a need to create new models for them. This approach has been tried before, and has created to some truly excellent quests. Take Wanted! for example, the only brand new graphics for the quest were Solus Dellegar's hat and the Commorb.
For some recent examples, we can look at Do No Evil, although it did have significantly more new graphics than Wanted. It took us to no new locations, and the only new models created for the quest were the monkey bosses, the monkey colony (& colonists), Apmeken & the items. The models in the quest were pretty bad-looking even by 2009 standards, with the exception of Apmeken and the Demon Monkeys.. It's possible for excellent quests to be created without taking us to huge new pretty areas.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?
30-Jun-2014 18:06:50
- Last edited on
01-Jul-2014 17:08:34
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Wahisietel