The issue with 5th age quests--for me--is that without choice, there's really no reason to get into the story. There's no reason to question the character's motives or desires or how they could benefit or hurt you. There's no reason to question what is right or wrong, because no matter where you stand, you're stuck doing whatever the game wants you to do.
I hate using words like "all", because there's always an exception, but off the top of my head, all the villains in the 5th age were 2D.
Lucien, Amascut, Mother Mallum, Iowerth, Vanstrom...the Big Bads of the 6th age and they were all 2D. Why are they 2D? Because if they made both sides right, a lot of players would be ticked off that they were fighting for someone they didn't agree with or support...actually in some cases (Saradomin and Zaros in particular) this was the case.
The classic Good vs Evil story could have been fun if the player was allowed to be evil, but we weren't. So in the end, we're stuck with 2D heroes and 2D villains and, in the rare occasion they did add depth to both sides, all this did was make the quester less willing to fight for the side they were forced to be on.
With the 6th Age, there's a reason to thoroughly examine the side you're on, make judgements, and have 3D characters because it actually makes a difference if you decide one character isn't as good as he/she seems or one is nicer than they look. The problem with the 6th age is that there isn't enough individual choice and WAY too much community choices. I think another reason we're getting less quests is because of stupid concepts like WE, which should immediately be scrapped IMO.
30-Jun-2014 22:46:52