Im sorry, but the idea of choices that affect the storyline in an MMOR** is just stupid. All it does is make the developers job harder. There is a reason books have been popular for millennia. Those dont involve choice. The only choices that should be given are ones that affect the path to the same goal. Nothing more. Maybe make a light/dark meter like Fable, but even thats pushing it. Its not worth the time for such a small amount of satisfaction. Just create a story with a beginning and end. Dont make it up as you go along like youre doing now, making multiple different paths. Best quest in the fifth age was While Guthix Sleeps, which is LIGHT YEARS ahead of the best sixth age quest, be it FOT* or TWW. Simplicity beats complexity every time.
01-Jul-2014 02:25:28