You do realize we're pushing 200 quests atm, excluding "miniquests"?
Part of it is quests are 1 off content.
Sure there might be something new post quest (a weapon, an ability, a dungeon) but that isn't always the case. All of this compared to repeatable content.
A 2nd part of why we had such a drop: Evolution of Combat
Multiple developers and graphics and testing had to get diverted to it.
The start of it around 2011 early 2012 coincides with the drop off in quest releases.
Pretty much every quest with an ounce of combat had to be reworked.
Then the team spends the next 2 years trying to FIX it to get what players want. (Constant tweeks, Revolution) and in the end they spend the time essentially bring back the old style in Legacy ... and there's no telling how much time tehy are going to waste again supporting that.
Oh yeah, they also jumped off a team to support 2007scape, which has actually had a number of rapid fire content releases.
You want to know where 3-7 quests per year went to, how about starting with all of that.
Another part of it, the reworks. Not talking about like Cook's Assistant where the premise stayed the same. OR Vamp slayer where they added a safety net at the time. Or upped the rewards slightly.
After the Gowers left, Jagex had a chance to re-evaluate the story lines.
Granted, quests like Death Plateau and Druidic Ritual were updated to make them more in line with how a skill actually works.
Other quests have been reworked to bring them more in line with their ideal storyline.
30-Jun-2014 14:14:16
- Last edited on
30-Jun-2014 14:16:45
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Deltaslug