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On the quest releases' problem

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Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
What do we want?

So, whichever factors may influence the amount of quests released, something ought to be done about it. First of all, we really need an official statement from a JMod that explains more than "we're sorry 2013 happened". We understand it wasn't intentional (inbe4...), but clarity and openness are the best way forward here. We should work on a solution together.

Finally, let's take a look at the number of quests we desire.

As I said before, the bare minimum (meaning anything below this should not be permitted - if this number cannot be reached, another project must be delayed to make it possible) is 9 quests a year. This would equal to one quest a month except for the Easter, Hallowe'en and christmas months, which would have events instead.

Asking Jagex for 25+ quests a year like a decade ago is a bit over the top. Given the current amount, it would require an impossible amount of work to achieve from where we are now, and even we, as the players, would barely be able to keep up. So let's keep the number under the twenty...

What would be a feasible and satisfactory amount of quests per year then? Well, let's say 14. Let's request that Jagex aim to release 14 quests a year. At least one quest a month, with two bonuses. This seems like a reasonable number, seeing that it's sufficiently above the minimum and Jagex have proven to be able to release double this amount while maintaining a very high overall quality.

This is probably how I should end my thread, with two requests: one for more clarity on the matter at hand and another regarding the amount of quests we should get - try 14, release at least 9. I'd reckon 10-15 is the Goldilocks zone here.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

30-Jun-2014 07:19:04

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Zum Schluss

I hope you found this interesting to read (you've reached the end, so kudos!) and I invite you to voice your own opinion. Hopefully we'll end up with a solution everybody agrees on sooner rather than later.

Note: as said before, please refrain from blatantly flaming Jagex (or others, or me D: ) or saying stuff like "you hate new graphics go to 2007scape noob." Please keep in mind the larger issue, the big picture, when posting and remember that most of what I have written here is merely suggestions or speculation. I have tried putting aside what I would personally want in quests in favour of discussing the issue - please try to do so as well. :)

Right, well, thanks for reading! :)


PS. Pls say something if you can, Dave. We have cookies!! :3
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

30-Jun-2014 07:19:11 - Last edited on 30-Jun-2014 07:22:53 by Lord Drakan

Ancientm3ge

Ancientm3ge

Posts: 4,638 Adamant Posts by user Forum Profile RuneMetrics Profile
Hmm I'm not entirely sure whats going on but I continue to place blame on the constant backtracking we are doing. Not trying to start a whole war with the OSRS and Legacy debates again but it does seem that we have to keep going backward and development does suffer because of this.

I mean like you said the quest numbers have gone down but now the team is larger than it has ever been as it feeds of a bombardment of micro transactions (Remember you get two keys and you can visit the billing page) you get my point.

First we had EOC that took up a ton of dev time, then we had the haters of that which led to OSRS coupled with the failed launch of RS3. Yes it was broken with NIS bugs, audio not playing, BOL instancing not working but I digress. Divination was released and invention delayed because according to Jagex they 'bit off more than they could chew'.

This year is much the same you have the same formula as last year which includes the following.

-Back tracking to fulfill the appeasement approach with Legacy, which as OSRS pointed out will not satisfy them as it is not possible, {Wanting GE, GWD, etc now in OSRS when it was supposed to be changed...] Legacy will be much the same it will hog dev time and will like EOC did break the game which will require months of patches.

- Another massive update like RS3 this time in the form of Prifddinas. It soaking up a large amount of dev time and its going to be coupled with Plague's End, this sounds great I just hope its actually tested and isn't released broken like RS3 was, sometimes I swear Jagex doesn't QA things..

Didn't mean to digress and become all negative but this formula has been used before, and its why I didn't sign up for the premier package this year I was skeptical after last time and it seems I was right! Jagex needs to learn this wise and sage knowledge.

~If you chase two rabbits, you will lose them both~
Enlightenment is coming

30-Jun-2014 07:53:32

Lore Hound

Lore Hound

Posts: 2,983 Adamant Posts by user Forum Profile RuneMetrics Profile
As much as I want more quest I doubt we'll see those 9 quests a year. As of 2012, Runescape always has a giant update during summer and almost all teams are focusing on that update even the ones who are producing quests.

The quality of the quests several years ago are nothing compared to the ones we have now, for example: most of the F2P quests back then can be completed in like what, 15 minutes? I don't even consider Cook's assistant a quest but more like a job because that's what it is.

If they want more quests then they have to sacrifice other stuff which will most likely annoy the non-questers. I think they've balanced it out pretty well now so I'm not complaining.

30-Jun-2014 07:56:54

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Lore Hound said :
As much as I want more quest I doubt we'll see those 9 quests a year. As of 2012, Runescape always has a giant update during summer and almost all teams are focusing on that update even the ones who are producing quests.

The quality of the quests several years ago are nothing compared to the ones we have now, for example: most of the F2P quests back then can be completed in like what, 15 minutes? I don't even consider Cook's assistant a quest but more like a job because that's what it is.

If they want more quests then they have to sacrifice other stuff which will most likely annoy the non-questers. I think they've balanced it out pretty well now so I'm not complaining.

I disagree - the quality of quests several years ago was in fact, generally speaking, much better than it is now. Obviously not the quests released in 2001, but definitely 2004-2011.

I don't think sacrificing other stuff would annoy non-questers, considering the fact we used to get 30 quests a year and nobody was complaining. If we would get 14 again, which, looking at past years, is not a high number, I doubt mass riots would be incited. :P

I fail to see how you think it's balanced though; we're not even getting one quest a month now, which is kind of the minimal standard.

Cheers,
Fswe1
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

30-Jun-2014 08:25:26

Zoli Ben
Dec Member 2023

Zoli Ben

Posts: 1,672 Mithril Posts by user Forum Profile RuneMetrics Profile
Well, Fswe, for reasons I can think more of is the music. Fortunately, these recent quests seem to have less new music and focus on updating existing ones, and honestly, if that saves costs, we dont need new music, but maybe, just maybe, update the music tracks for the area where quest is set in, so for example Mighty Fall had all Dorgesh-Kaan music updated because the quest involved that, and reworking music is cheaper than making new music, but the best is if quest involves areas that had all music updated therefore resources may be spared greatly.

Voice acting: These in my opinion, are best to be reserved for quests that feature young gods directly or signature heroes. I assume voicing Fate of the Gods must have took a lot resource given the amount of lines as Zaros. Also, Death of Chivalry, that must not have been cheap stuff given it has almost as dialouge as WGS.

Graphics: Possibly the most expensive of all, see Rite of Passage and how Mod Raven described it to be. Compare it with new music and voice acting, you get a quest that is way more lot expensive than lets say One of a Kind which relies more on travelling into existing areas and featuring recycled graphics.

I'd say quests that take up big amount of money, and low level quest like Rite of Passage should be turned into more quests like more WGS like quests if that gets us more quest a year.

30-Jun-2014 08:32:54

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